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Apothess
Murdock
Registered: Mar 2001
Location: good old Scotland
Posts: 120 |
Turret fire rate
Was wondering if the turrets on the ships would have a fast rate of fire cos the rate they fire is crap in fs2 and not every species in B5 has beams eg. the Centaraui(sp) don't seem to use them or do they keep'em a secret?
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04-23-2001 06:34 PM |
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218 |
Thats right if I remember right eve the B% station had a defense grid that produced fire traces very dangerous to fighters. Also the vorchan can fire 3 shots in a fast sucssetion of its main plasma gun, making it a tremendous anti-fighter weapon.
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04-23-2001 07:54 PM |
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
Thr right rate flag is a floating point value in seconds
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FreeSpace 2: The Babylon Project Effects Nerd and programmer
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04-23-2001 08:05 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Riiight...anyways yes to faster firing rates. I think even the heavy pulse cannon fires no slower than 0.4 seconds and some of the turrets are 0.2 seconds. Thats fast.
I'm looking to achieve the same effect we saw on TV.
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04-24-2001 01:05 AM |
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Apothess
Murdock
Registered: Mar 2001
Location: good old Scotland
Posts: 120 |
0.2 secs that is fast i wonder what 0.0 would be like? i'll give it a go.
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04-24-2001 06:22 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
How did you managed to get it to fire that fast? I thought cap. ship turrets can't fire faster than about 0.5?
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04-24-2001 07:18 PM |
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Apothess
Murdock
Registered: Mar 2001
Location: good old Scotland
Posts: 120 |
Well i got the rate at 0.0 and boy is it FAST!!!! Trying to destroy a leviathan armed with only the terran turret which fires at a rate 0.0 is very, very, very, very, very hard! i got killed by it a hell of alot of times!!
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04-25-2001 06:38 PM |
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Apothess
Murdock
Registered: Mar 2001
Location: good old Scotland
Posts: 120 |
Well i got the rate at 0.0 and boy is it FAST!!!! Trying to destroy a leviathan armed with only the terran turret which fires at a rate 0.0 is very, very, very, very, very hard! i got killed by it a hell of alot of times!!
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04-25-2001 06:38 PM |
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Seether
Babylon Project

Registered: Apr 2001
Location: Souptown, WI USA
Posts: 236 |
I like my faces as they are Mr. Fury. The gif ones are stupid. They weren't created to be translated into a gif. Hence the turn your head sUCKA@! =)
-Seether
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04-25-2001 08:20 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Turrets can fire as fast as you want them to be. Nothing special is required.
The matter is more of a balancing thing....
I once made an Orion in FS1 have a turret that did 5 damage and fired at 0.05 seconds. The Orion destroyed every single fighter that flew anywhere near it. Total and utter carnage.
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04-26-2001 01:31 AM |
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Seether
Babylon Project

Registered: Apr 2001
Location: Souptown, WI USA
Posts: 236 |
Apparently you dont get an answer.. sorry man =)
-Seether
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04-26-2001 05:53 AM |
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397 |
quote: Originally posted by IceFire:
Turrets can fire as fast as you want them to be. Nothing special is required.
The matter is more of a balancing thing....
I once made an Orion in FS1 have a turret that did 5 damage and fired at 0.05 seconds. The Orion destroyed every single fighter that flew anywhere near it. Total and utter carnage.
Hmm, really? Mr. Fury and I actually argued about this same thing a while ago, and I gotta say I noticed I was wrong when I properly tested the thing. You can set it as low as you want, but the actual firing rate wasn't as fast as it should have been, only about 0.2 or 0.3 per second when I had it set to 0.05 or something similar. It should have fired 20 bolts per second, instead it fired about 5 or less.
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04-26-2001 08:31 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Thats very odd. In my tests I didn't have any problems with a ultra fast firing turret.
Add the "stream" tag and see what effect that has.
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04-26-2001 01:31 PM |
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Mezrein
I'm New! Laugh At Me!
Registered: Apr 2001
Location: Tualatin, Oregon, U.S.A
Posts: 13 |
Could I get someone to key me in on how this is done? What file I need to edit, and what program I need to do it with? Id love to replay FS2 with the Capital ships acutally being able to defend themselves, however on the negitive side, if I change it for one, will it change for all? Another words, if I set one class of Capitial ship to it, will the bad guys, with the same capital ship, have it to?
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04-26-2001 03:38 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
If I remember correctly, stream tag had no effect to fire rate, I can be wrong howewer.
Hmm, I will test this tomorrow 
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04-26-2001 07:21 PM |
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Galen
Murdock
Registered: Apr 2001
Location: The Underdark
Posts: 153 |
Well the Centauri Primus Class Battle Cruiser has Beam cannons.
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-Galen
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04-27-2001 11:38 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
quote:
Id love to replay FS2 with the Capital ships acutally being able to defend themselves...
Umm really. I'd like you to take on an Aeolus or Leviathan with their beam cannons active. No Maxims or Trebuches. No wingmen. You do that.
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04-28-2001 12:44 AM |
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