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gevatter Lars
Face

Registered: Nov 2001
Location: Hamburg, Germany
Posts: 62

Unhappy Moding

Since I get no answer in the other FS2 Forums I will try it here.

I have tryed to convert a model but there are still some problems at the moment.
1) The Model face in the wrong direction after converting with 3DE. Means left side is back etc.

2) Converting the model to .pof with tex sometimes make the prog crash.
(Pof construction suite)

3) In Modelview the Tex are not shown correctly.

4) What kind of entrys has to be made in the ship.tbl?


So I need some answers to this or someone to to convert and tex the models. (Nothing B5 relevant)
Pics are at
http://www.geocities.com/gevatter_lars/Ships1.html
and
http://www.geocities.com/gevatter_lars/ships2.html

or I can Email you the big Pic in 800*600.

As sone as Tripod.de open its doors again I will post the pic into the forum.

__________________
The main enemy of creativity is...
good taste!

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Old Post 02-14-2002 08:03 PM
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gevatter Lars
Face

Registered: Nov 2001
Location: Hamburg, Germany
Posts: 62

Unhappy Moding

Since I get no answer in the other FS2 Forums I will try it here.

I have tryed to convert a model but there are still some problems at the moment.
1) The Model face in the wrong direction after converting with 3DE. Means left side is back etc.

2) Converting the model to .pof with tex sometimes make the prog crash.
(Pof construction suite)

3) In Modelview the Tex are not shown correctly.

4) What kind of entrys has to be made in the ship.tbl?


So I need some answers to this or someone to to convert and tex the models. (Nothing B5 relevant)
Pics are at
http://www.geocities.com/gevatter_lars/Ships1.html
and
http://www.geocities.com/gevatter_lars/ships2.html

or I can Email you the big Pic in 800*600.

As sone as Tripod.de open its doors again I will post the pic into the forum.

__________________
The main enemy of creativity is...
good taste!

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Old Post 02-14-2002 08:03 PM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

where can i get this pof construction suite???

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A man with no sig and chek my homepage for mission pack :)

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Old Post 02-14-2002 08:38 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

where can i get this pof construction suite???

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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]


WEBSITE NOW UP AND RUNNING!!!!!

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Old Post 02-14-2002 08:38 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

1) You need truespace to setup your models, the hierarcy should be like this then using pcs:

http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=2755

2) it is most likely pcs crashes cos the hierarchy is wrong, it wont be anything to do with the textures

3) textures in model view dont always appear right, even if they are right, you should always use a "rendered view" to see what the true look of your textures are...i find open gl displays them correctly in ts4, a simple question would be, you use use rept values less than 1 when you trexture , or more appropiately do you use multimaps, (many texture pieces on 1 map) - so offset and rept values are altered.....if the answer is no then your textures are likely applied incorrectly as modelview seems to display textures with rept 1+ correctly

4) check existing tbl entries for the bare bones entres required....

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]

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Old Post 02-14-2002 08:40 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

1) You need truespace to setup your models, the hierarcy should be like this then using pcs:

http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=2755

2) it is most likely pcs crashes cos the hierarchy is wrong, it wont be anything to do with the textures

3) textures in model view dont always appear right, even if they are right, you should always use a "rendered view" to see what the true look of your textures are...i find open gl displays them correctly in ts4, a simple question would be, you use use rept values less than 1 when you trexture , or more appropiately do you use multimaps, (many texture pieces on 1 map) - so offset and rept values are altered.....if the answer is no then your textures are likely applied incorrectly as modelview seems to display textures with rept 1+ correctly

4) check existing tbl entries for the bare bones entres required....

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]

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Old Post 02-14-2002 08:40 PM
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 31

Re: Moding

quote:
Originally posted by gevatter Lars
Since I get no answer in the other FS2 Forums I will try it here.

I have tryed to convert a model but there are still some problems at the moment.
1) The Model face in the wrong direction after converting with 3DE. Means left side is back etc.



Well all you have to do is rotate it to face right before conversion d'oh

quote:

2) Converting the model to .pof with tex sometimes make the prog crash.
(Pof construction suite)



I presume you mean that pof cs crashes....that is probably due invalid hierarchy or geometry problems.

quote:

3) In Modelview the Tex are not shown correctly.



What are your textures dimensions? All textures must have dimensions of powers of 2 (256x256=2^8x2^8, 128x256=2^7x2^8, 128x64=2^7x2^6 etc.) in order to be shown properly in modelview.

If you have such textures, I recommend you change the way you texture and only make texture sizes that are both powers of 2 and squared (256x256, 128x128, 64x64 etc.). This quarantees best performance and lowers actualtexture memory usage

quote:

4) What kind of entrys has to be made in the ship.tbl?



A rather comprehensive question into which there's no straight answer. For it to simply work, all you have to do is name it, reference the .pof file right, and flag it right.

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Old Post 02-14-2002 09:50 PM
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397

Re: Moding

quote:
Originally posted by gevatter Lars
Since I get no answer in the other FS2 Forums I will try it here.

I have tryed to convert a model but there are still some problems at the moment.
1) The Model face in the wrong direction after converting with 3DE. Means left side is back etc.



Well all you have to do is rotate it to face right before conversion d'oh

quote:

2) Converting the model to .pof with tex sometimes make the prog crash.
(Pof construction suite)



I presume you mean that pof cs crashes....that is probably due invalid hierarchy or geometry problems.

quote:

3) In Modelview the Tex are not shown correctly.



What are your textures dimensions? All textures must have dimensions of powers of 2 (256x256=2^8x2^8, 128x256=2^7x2^8, 128x64=2^7x2^6 etc.) in order to be shown properly in modelview.

If you have such textures, I recommend you change the way you texture and only make texture sizes that are both powers of 2 and squared (256x256, 128x128, 64x64 etc.). This quarantees best performance and lowers actualtexture memory usage

quote:

4) What kind of entrys has to be made in the ship.tbl?



A rather comprehensive question into which there's no straight answer. For it to simply work, all you have to do is name it, reference the .pof file right, and flag it right.

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Old Post 02-14-2002 09:50 PM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

As for modding things, the best place on earth for that is "Hard Light Productions" over here:

http://www.3dap.com/hlp/

__________________
"Something is rotten in the state of Denmark..."

HAMLET RULEZ!!

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Old Post 02-14-2002 10:06 PM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

As for modding things, the best place on earth for that is "Hard Light Productions" over here:

http://www.3dap.com/hlp/

__________________
"Something is rotten in the state of Denmark..."

HAMLET RULEZ!!

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Old Post 02-14-2002 10:06 PM
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