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Sirius
Murdock

Registered: Aug 2000
Location: Who wants to live in a location?
Posts: 146

Um... Dark...

Unita write a tutorial on creating custom models for FS/FS2.

Harshly.

;P

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-Sirius
D2 level design/robot design

"* {WC}Sirius is odd."

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Old Post 10-27-2000 10:07 PM
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Slanker
Mr. T

Registered: Jul 2000
Location: Somewhere in Germany ;)
Posts: 1625

Yay, do so! With pof editing, of course!

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Old Post 10-28-2000 09:48 AM
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Sirius
Murdock

Registered: Aug 2000
Location: Who wants to live in a location?
Posts: 146

That's what I was talking about.

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Old Post 10-28-2000 06:47 PM
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Slanker
Mr. T

Registered: Jul 2000
Location: Somewhere in Germany ;)
Posts: 1625

uh, k then.

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Old Post 10-28-2000 08:29 PM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

Yeah! Damn you Dark!!!

We need your expertice, and that model in the pic you made for the post:

"Oh! Look what I did with fsview"

PLEEEEEZ

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Old Post 10-29-2000 04:17 PM
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Dark
Murdock

Registered: Jul 2000
Location: UK
Posts: 122

Sorry but I don't haven't got enough time to write any sort of tutorial at the moment.

And to be honest I have very little
enthusiasm for writing one, primarily because I have given information out several times in the past over email and ICQ, which has been more-or-less ignored by the people I gave it to probably because I didn't tell them what they wanted to hear, (e.g. All u need 2 do is find the 'Make l33t mega-powerful 1275km long super-juggernut' button in Troospace, stick the .cob in Cob2FS and there u go).

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Old Post 10-29-2000 05:40 PM
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Slanker
Mr. T

Registered: Jul 2000
Location: Somewhere in Germany ;)
Posts: 1625

I think that I could write a tutorial to make a fighter model or similar with Truespace (without LODS, textures and the like; just the plain model), but I still don´t know how to do all the other things...

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Old Post 10-29-2000 07:41 PM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

Doh!

Oh well, I'll just bug Styxx.......

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Old Post 10-29-2000 09:06 PM
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R128Thunder
Murdock

Registered: Aug 2000
Location: England
Posts: 232

Damn...

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Old Post 10-30-2000 06:49 AM
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Fantomeye
VW Alumni

Registered: Aug 2000
Location: Terrapin Station
Posts: 344

quote:
Originally posted by Dark:
And to be honest I have very little
enthusiasm for writing one, primarily because I have given information out several times in the past over email and ICQ, which has been more-or-less ignored by the people I gave it to probably because I didn't tell them what they wanted to hear, (e.g. All u need 2 do is find the 'Make l33t mega-powerful 1275km long super-juggernut' button in Troospace, stick the .cob in Cob2FS and there u go).



Heh, it's true. I know I've asked you a few times what you need to do to get starting, but without the time to sit down adn play around with this stuff, you really can't get good with it.

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Old Post 10-30-2000 06:50 AM
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Slanker
Mr. T

Registered: Jul 2000
Location: Somewhere in Germany ;)
Posts: 1625

Lucky you...
Unlucky Styxx...

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Old Post 10-30-2000 03:04 PM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

Not unlucky him. He gets a second modeller for MT.

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Old Post 10-30-2000 05:26 PM
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Sirius
Murdock

Registered: Aug 2000
Location: Who wants to live in a location?
Posts: 146

Fantomeye: I do have that sort of time. I just want something else to occupy myself when not doing UnrealEd/DMB2 etc.

I do have some experience with Polytron, but Truspace was much different when I tried it.

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Old Post 10-31-2000 09:44 AM
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