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den5
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Registered: Oct 2002
Location: Russia
Posts: 65

ShipsPack_1

The first release is ready. Includes the following ships:

Shadow Battlecrab
Shadow Spitfire
Shadow Scout
Vorlon Star Dreadnought
Vorlon Cruiser (open)
Vorlon Cruiser (closed)
Vorlon fighter (open)
Vorlon fighter (closed)
Brakiri Avioki
Whitestar (as fighter)
Whitestar (as cruiser)
Standart jumpgate (this is based on TBP Jumpgate-01a)
Narn jumpgate (this is based on TBP Jumpgate-01a)

Read txt.file before installation. Good luck to you in war with Shadows.

[URL=http://den5.pochta.ru/B5ships/ShipsPack_1.zip]SHIPSPACK_1[/URL]

Some ships from the Second release:





[URL=http://den5.pochta.ru]In The Begining[/URL]
[URL=http://fstbp.narod.ru]TBP Russian Group[/URL]

Last edited by den5 on 03-14-2004 at 10:14 PM

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Old Post 03-14-2004 10:12 PM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Thumbs up

Woah, B5 in FreeSpace 2! Wasn't sure I'd see that before the sun explodes.

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Old Post 03-14-2004 10:41 PM
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Greco
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Registered: Oct 2001
Location: Massachusetts
Posts: 175

beasty

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Old Post 03-14-2004 11:08 PM
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redmenace7
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Registered: Jul 2002
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Posts: 271

don't take this the wrong way BUT, B5 never looked worse. I think it could use a little work. However, I love the narn carrier. Seams like you are missing textures on the ship though.

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Old Post 03-14-2004 11:33 PM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

I think you'll find T'Loth is stil wip.

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[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2

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Old Post 03-15-2004 01:56 AM
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redmenace7
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Registered: Jul 2002
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I realize that much. If I knew how to texture(it is on my list of things to do) I would offer to help him out. I don't know how bright the green is supposed to be though. Kinda hurts my eyes.

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Old Post 03-15-2004 02:24 AM
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whitelight
I'm New! Laugh At Me!

Registered: Feb 2003
Location: USA
Posts: 74

Downloads
Ahhhhh, Den5 cures the thirst for B5 mods..

Have checked out all models in the shipspack1..

Theres only one texture missing for the DE Sky Serpent, Sun_gen_1.pcx everything else is, well AWSOME DUDE..

Big thanks go out to Den5 and his team, can`t wait for the second release, but i`ll try..

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Old Post 03-15-2004 02:42 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

I do wish you'd consider joining TBP team and using our model geometry Mr den5. Babylon 5 would look better for it. In the mean time, I'm going to download what you have done and take a look. I'm very interested in using at least some of those ships in the patch. I figure I can get my own way if I beat the other team members into submissoin with a pair of brass knucks.

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Old Post 03-15-2004 09:18 AM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by IPAndrews
I'm very interested in using at least some of those ships in the patch.

My stand here is that unless a ship's quality (model & textures) is as good as rest of the official TBP ships, I don't want it in. Otherwise, I have no objections.

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Last edited by Mr. Fury on 03-15-2004 at 02:38 PM

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Old Post 03-15-2004 02:37 PM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

On that score the Avioki, White Star, and Narn jump gate probably make the grade. I'm not sure about the others. His Vorlon Fighter looks way different than mine. One of us is way off. Although I'm not claiming it's him .

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Old Post 03-15-2004 04:06 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

AddDeveloper("Den5");

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redmenace7
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Lodded models won't show up in the tech room right?

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Old Post 03-16-2004 12:59 AM
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tomcat
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Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040

quote:
Originally posted by IPAndrews
On that score the Avioki, White Star, and Narn jump gate probably make the grade. I'm not sure about the others. His Vorlon Fighter looks way different than mine. One of us is way off. Although I'm not claiming it's him .


Yeap Ian ... are quite low quality for the polycount they have..
textures are bad at least...

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Old Post 03-16-2004 10:04 AM
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Don Buergit
I'm New! Laugh At Me!

Registered: Mar 2003
Location: Friedrichshafen
Posts: 71

WhiteStar makes fred2 crash, avioki, B5 and a hole bunch of other ships do the same....

But great work, i love it.

(Sometimes the Shadow Battlecrab, the second in list [fred2] i think, has no beam. a purple glow appears, and the targeted ships takes damage, but the beam itself is no visible.)

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Old Post 03-17-2004 12:22 PM
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Vorlone
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quote:
Originally posted by Don Buergit
WhiteStar makes fred2 crash, avioki, B5 and a hole bunch of other ships do the same....

But great work, i love it.

(Sometimes the Shadow Battlecrab, the second in list [fred2] i think, has no beam. a purple glow appears, and the targeted ships takes damage, but the beam itself is no visible.)


Are you using fred2 or fred2_open! I had no problems with fred2_open!
quote:
Lodded models won't show up in the tech room right?

The vorlon and all shadowships except the both battlecrabs don't show up in techromm (at least not in mine )

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Old Post 03-17-2004 05:52 PM
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redmenace7
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b5 isn't included in the models yet.

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Old Post 03-17-2004 06:46 PM
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redmenace7
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quote:
Originally posted by redmenace7
Lodded models won't show up in the tech room right?

whoops should have said unlodded.

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Old Post 03-17-2004 06:55 PM
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whitelight
I'm New! Laugh At Me!

Registered: Feb 2003
Location: USA
Posts: 74

Nope, not till the next release...
I`m also waiting for its release, can`t wait, but i`ll have toooooo

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Old Post 03-20-2004 05:05 AM
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Don Buergit
I'm New! Laugh At Me!

Registered: Mar 2003
Location: Friedrichshafen
Posts: 71

quote:
Originally posted by Vorlone

Are you using fred2 or fred2_open! I had no problems with fred2_open!




I downloaded fred2_open but it doesnt work.

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Old Post 03-20-2004 08:52 PM
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redmenace7
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what do you mean it didn't work? what error messages were you getting

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