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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Links could use better colour than blue on blue background.
Annoyingly slow download speed, I wish this would be available as a .torrent.
Argh, 6 KB/sec. ~10 hours...
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 12-25-2003 at 02:01 PM
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12-25-2003 02:01 PM |
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Alpha-1
Babylon Project

Registered: Feb 2001
Location: Großsolt, Germany
Posts: 103 |
quote: Originally posted by Mr. Fury
Links could use better colour than blue on blue background.
Annoyingly slow download speed, I wish this would be available as a .torrent.
Argh, 6 KB/sec. ~10 hours...
shall i upload the file to the tbp ftp server?
will take only 4 hours
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[URL=http://ifh.firstones.com/] http://ifh.firstones.com/img/banners/banner03.jpg [/URL]
Last edited by Alpha-1 on 12-25-2003 at 02:08 PM
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12-25-2003 02:07 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Thanks to BlackSheep, I am finally getting it. I'll be putting it up as a torrent download in a way or another so you can get it faster than this.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 12-25-2003 at 03:03 PM
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12-25-2003 02:32 PM |
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886 |
Around 20 mins left, then it should be up...
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HAMLET RULEZ!!
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12-25-2003 04:35 PM |
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Greco
Face
Registered: Oct 2001
Location: Massachusetts
Posts: 175 |
AHHHH all the download links have been overloaded no download available 4 poor little old me ! ah someone please upload the torrent link
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12-25-2003 04:40 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
I was about to host it as a torrent myself, but now I am seeding it.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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12-25-2003 05:16 PM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
downloading now on torrent
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12-25-2003 06:32 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
We may be able to get it up on 3DDownloads...certainly not on the TBP webserver (thats against our contract).
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- The Babylon Project Team
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12-25-2003 07:10 PM |
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Greco
Face
Registered: Oct 2001
Location: Massachusetts
Posts: 175 |
ah this is JUST great. after 8 hours on bittorrent, I finally have the game on my hard drive, but when I run it, its upside-down! 
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12-25-2003 10:17 PM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
bloddy hard to aim with no joystick sensitivity setting 
and hyperspace navigation sucks....i head for waypoint and i loose the beacon? oh PUH LEASE
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12-25-2003 10:41 PM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Cool,will have to download it tomorrow though.
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
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12-25-2003 11:19 PM |
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886 |
@Greco: already answered in the IFH Forum...the prob is your hardware 
@ ASHRAK: try to stay close to the beam...when you drop below 50%, just stop and go until you are in the middle of the two nodes. It helps, when you turn slightly in the direction of that funny %-meter...
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"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
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12-26-2003 12:32 AM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
quote: Originally posted by Black Sheep 2000
@ ASHRAK: try to stay close to the beam...when you drop below 50%, just stop and go until you are in the middle of the two nodes. It helps, when you turn slightly in the direction of that funny %-meter...
in the on the croshair there is some blue dotline wth does that show? 
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12-26-2003 06:59 AM |
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886 |
...dude, you gotta listen to the instructor...it shows you where to turn to face the normal
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"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
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12-26-2003 09:02 AM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
the instructor is a bloddy mechanic what does HE know about flying a fury :/
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12-26-2003 12:50 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
I thought IFH would be the game B5 community needs but my hopes were trashed quickly. It's a good beginning but definitely needs improvement almost in all areas of gameplay.
Flight model needs improving, it's kind of cranky as it is now. I have played several games with (semi-)newtonian physics and it's just little too difficult to get into this. But I suppose it is as it should be, a decision of design. Although that will drive many away from the game, and frankly it's not a wonder.
General feedback could use little improvement as well, as it is now, following what happens in the mission is kind of difficult. At the moment it just feels confusing it it's just trying to focus on the enemy fighter in hopes that wingmen can do their job. (obviously not)
Also, dialogue log needs improving as well. It should be clearly visible where a comment starts and ends even during missions. At the moment the log is tangled and thus little difficult to read.
Also, the training part. Usually the instructor just kept going and going, didn't let much time to actually think it over what he just said. Also, at least once or twice the instructor told me to do something and I was wondering how the hell I was supposed to do that, then went to check control configs, "oh, Ctrl-A toggles autopilot, nice for the instructor to leave that out".
But this is a good beginning nevertheless. All the feedback from the prequel should help IFH devs to make big improvements to the final game. At least I hope so.
Now I wonder how I can jump to normal space from hyperspace. I quitted the training after the freighter blew up in hyperspace, it was really nice for the autopilot to threw me quite far from hyperspace route, thus I never get back to Sol beacon. Speaking of missions, perhaps I should even finish that first mission of the prequel campaign sometime.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 12-26-2003 at 02:32 PM
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12-26-2003 02:20 PM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
autopilot automatically turns off in hyperspace manual steering only
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12-26-2003 02:33 PM |
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