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Bezzer
I'm New! Laugh At Me!

Registered: Jan 2004
Location:
Posts: 1

The Project

I've got to say that I'v finally downloaded the massive file, and im totally impressed with everything I see. What an amazing MOD, and congratulations to all involved.

FS2 has always been a cracking game, but im a lover of B5, and you guys have just made one of my favorite games even better!

Is there any new updates on progress for R3?

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Old Post 01-08-2004 07:51 AM
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-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

The next thing comming isn't R3.

There will be a patch for R2 first.

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Old Post 01-08-2004 01:31 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

The next thing is indeed the patch for R2. It remains to be seen if there will be R3.

At least we should have R1 missions rebalanced in R2 patch. Right? RIGHT?! Ice? /me hits IceFire with Darkblade
Wake up.

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Last edited by Mr. Fury on 01-08-2004 at 02:42 PM

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Old Post 01-08-2004 02:39 PM
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Darkblade
Babylon Project

Registered: Dec 2000
Location:
Posts: 189

Zzzzz... huh, wha? Rebalance R1 missions? Sur.... <snore>

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Mission designer - [url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]

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Old Post 01-09-2004 06:42 AM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

I thought I did that...didn't I?

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Old Post 01-09-2004 04:24 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by IceFire
I thought I did that...didn't I?

Frankly, no idea...

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Old Post 01-09-2004 05:16 PM
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JamieK
Murdock

Registered: Jun 2002
Location: London, UK
Posts: 682

hey guy,

About the Minbari Ships, shouldn't they use their stealth Technology??? just like in the show???

It might make it harder, but it would be realistic-ish.

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Old Post 01-09-2004 08:09 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

No. You try and hunt down Nials which are untargetable. It is a decision based on gameplay balance.
Mission designers can always use sexps to make ships untargetable until the ships are close enough.

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Last edited by Mr. Fury on 01-09-2004 at 09:23 PM

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Old Post 01-09-2004 09:22 PM
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-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

And even in the show, they could pick up the siluethe of the enemy.

To make them untargetable (like the Shivans in early FS1 missions) would be less "realistic" than how the TBP team made it.

And most likely its getting even harder when the Nials get real beams!

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Old Post 01-11-2004 12:57 PM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Yeh, nials are deadly enough now,not being able to target them would not be good.

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[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2

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Old Post 01-12-2004 02:25 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

quote:
Originally posted by -Norbert-
And most likely its getting even harder when the Nials get real beams!


If you're using the SCP you get Nials with real beams, and they're ludicrously dangerous.

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"I have a lot of projects in the fire." - my mate Jules

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Old Post 01-12-2004 11:54 AM
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-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

Then I guess I don't have the latest version.
In the verion I played, they looked cool, but made no damage with beams.

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Old Post 01-16-2004 10:49 PM
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Col. Fishguts
I'm New! Laugh At Me!

Registered: Feb 2003
Location:
Posts: 64

use the version from the stickified TBP open 2 thread, and you'll get your ass handed over to you by the nials.

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