 |
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
TBP_Open 2.0
ok I am going to post the _unoffical_ SCP TBP extention
otherwise known as [url=http://freespace.volitionwatch.com/blackwater/TBP_Open2.zip]TBP_Open[/url]
this contains a build of FSO that 'should' work and new and modifyed files to enable FSO features that would otherwise go unseen, such as glow maps and fighter beams, some of you may get a good performance boost as well (others may get worse)
this includes several altered pofs includeing a version of the Olympus that 'works' (I'll be it far from a perfict solution) and a hyperion with glow points, altered tables, a few extra fx files
to install this simply dump all of the files into a data directory (I sudjest copying the current one and dumping everything into that fs will use what ever is in the directory named 'data' over anything in the VPs) and play as normal. to turn it off simply rename the folder (from 'data' to something else)
note only minimal testing has been done
and yes there are bugs, if you find any please post about them
I will be makeing updates sparaticly
__________________
Bobboau, bringing you products that work ......... In theory
Report this post to a moderator | IP: Logged
|
05-19-2003 07:44 AM |
|
|
|  |
 |
Phantom1930
I'm New! Laugh At Me!
Registered: May 2003
Location:
Posts: 5 |
The download seems to be corrupted... i've tried 4 times now to download a file I can extract to no success.
Report this post to a moderator | IP: Logged
|
05-19-2003 12:35 PM |
|
|
|  |
 |
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Yup, corrupted it is.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Report this post to a moderator | IP: Logged
|
05-19-2003 12:42 PM |
|
|
|  |
 |
CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
hehehe that makes me chuckle
__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
Report this post to a moderator | IP: Logged
|
05-19-2003 12:45 PM |
|
|
|  |
 |
Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
and that, ladies and gents, is the "....... in theory" part.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Report this post to a moderator | IP: Logged
|
05-19-2003 01:15 PM |
|
|
|  |
 |
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
reuploading...
try it now
__________________
Bobboau, bringing you products that work ......... In theory
Report this post to a moderator | IP: Logged
|
05-19-2003 02:44 PM |
|
|
|  |
 |
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Remember people: TBP_Open is UNOFFICIAL at the moment and may cause problems.
Bobboau is the only person you should ask help from if you have problems with TBP_Open. (Poor Bob... )
What is different in this Olympus?
EDIT: Bobboau, how about making TBP_Open a single .vp file? It would be much easier to handle.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 05-19-2003 at 03:16 PM
Report this post to a moderator | IP: Logged
|
05-19-2003 03:00 PM |
|
|
|  |
 |
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
it's LODs were striped out, and I think it has no debris, something seriosly weird was/is going on with that model.
and I don't think this will affect the patching as it does not modify the VPs (all you have to do is remove/rename the new files) though I supose some people who have no idea how FS's loading system works may run into problems
__________________
Bobboau, bringing you products that work ......... In theory
Report this post to a moderator | IP: Logged
|
05-19-2003 03:10 PM |
|
|
|  |
 |
Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Tbp_open works fine for me,no problems yet
__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
Report this post to a moderator | IP: Logged
|
05-20-2003 04:54 AM |
|
|
|  |
 |
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
it is that 'yet' that has been FSOs bain for the last year or so 
were focused more on fixing bugs right now than adding features
__________________
Bobboau, bringing you products that work ......... In theory
Report this post to a moderator | IP: Logged
|
05-20-2003 05:48 AM |
|
|
|  |
 |
Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
ehm do i have to create new missions for the fighterbeams to work or will open just over ride the non beamed minbari stuff?
__________________
A man with no sig and chek my homepage for mission pack :)
Report this post to a moderator | IP: Logged
|
05-20-2003 09:11 AM |
|
|
|  |
 |
Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
2.0 has certainly made the game a lot more stable now. Using 1.4 it used to crash fairly frequently and unpredictably. Now I haven't had a single crash or error!
This is not to say that 2.0 is bug free but it is a lot more stable than 1.4.
Good job 
__________________
When the final reckoning comes only the damned will be there to see it.
Report this post to a moderator | IP: Logged
|
05-20-2003 11:02 AM |
|
|
|  |
 |
ravingpartyking
I'm New! Laugh At Me!
Registered: Oct 2002
Location: Earth
Posts: 20 |
What exactly is a glow map?
__________________
Dishonour before death
Report this post to a moderator | IP: Logged
|
05-20-2003 10:52 PM |
|
|
|  |
 |
mr. Duck
Face
Registered: Nov 2002
Location: Netherlands
Posts: 88 |
Right, so it is safe to download? On another note, my vidcard is a voodoo 3, is it a ok for it? Sorry to ask, but other games sometimes give me some graphical problems cuz of the voodoo 3.
Report this post to a moderator | IP: Logged
|
05-20-2003 10:57 PM |
|
|
|  |
 |
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
it should overide for the nial, if it doesn't I will fix it sooner or later,
it's good to hear someone is haveing fewer problems than before 
a glow map is a map that glows , DL and play, the changes should be quite obvius
I have heard some things about V3s I think it was the open GL that had problems but it should work, one problem is glow mapping hasn't been implemented for glide, so you have to use D3D and we just upgraded to DX8 so there may be problems
__________________
Bobboau, bringing you products that work ......... In theory
Report this post to a moderator | IP: Logged
|
05-21-2003 12:46 AM |
|
|
|  |
 |
Ghostavo
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Aveiro
Posts: 192 |
Where do I put the .bmp and .tga files?
The .bmp is in the map folder, right?
__________________
In Omnia Paratus...
(no idea where this comes from...)
Report this post to a moderator | IP: Logged
|
05-21-2003 05:35 AM |
|
|
|  |
 |
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Extract everything to FS2 root folder.
Bobboau, consider making TBP_Open a vp package. It would be much easier to manage.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Report this post to a moderator | IP: Logged
|
05-21-2003 05:45 AM |
|
|
|  |
 |
Ghostavo
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Aveiro
Posts: 192 |
I think there's some error with the menu images when the Open is used...
The images appear to be divided in a 4 by 3 pattern... there're multiple lines between a single image
__________________
In Omnia Paratus...
(no idea where this comes from...)
Last edited by Ghostavo on 05-21-2003 at 06:21 AM
Report this post to a moderator | IP: Logged
|
05-21-2003 06:20 AM |
|
|
|  |
 |
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I have heard of this error, it's some what rare but not unknown, what are your specs
and fury I wanted this to overide R2 files easily and while I could do that in a VP I... don't... want to... ...
I work with strait files so it's a bit quicker and easier for me doing it this way, given that I will probly make updates constantly, and such,
so the quick answer I guess is the same reason why I don't have a working deRARafier, I'm lazy 
__________________
Bobboau, bringing you products that work ......... In theory
Report this post to a moderator | IP: Logged
|
05-21-2003 07:29 AM |
|
|
|  |
 |
Ghostavo
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Aveiro
Posts: 192 |
P4 2,4Ghz
512Mgs Ram
Gforce4 4200 64Mgs

__________________
In Omnia Paratus...
(no idea where this comes from...)
Report this post to a moderator | IP: Logged
|
05-21-2003 08:44 AM |
|
|
|  |
 |
| All times are EST. The time now is 07:03 PM. |
 |
|
 |
|
|
|  |
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|