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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
look at this



hardware transformation and lighting is cool, no slowdown at all
oh yes I forgot to smooth shade that when I converted
and that is my old old version, with my old old maps, it's all I had were I knew I could get at.
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Bobboau, bringing you products that work ......... In theory
Last edited by Bobboau on 10-04-2003 at 09:49 PM
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10-04-2003 09:37 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Cool!
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- The Babylon Project Team
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10-04-2003 09:45 PM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Looks fabulous Bob.
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
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10-04-2003 11:27 PM |
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322 |
Truly Amazing. I only hope to have my PC up to par when T&L is made the standard. 
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[url="http://freespace.volitionwatch.com/us/"]United Space[/url]
Newsie, Modder, Slave to Yogi
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"Snipes ...Is The Dark Continent."
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10-05-2003 01:35 AM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
Looks really good Bobboau 
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"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
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10-05-2003 05:46 AM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
T&L kicks ass
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A man with no sig and chek my homepage for mission pack :)
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10-05-2003 06:58 AM |
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Greco
Face
Registered: Oct 2001
Location: Massachusetts
Posts: 175 |
OMG that loooks so good can't wait. wat r the white circle thingies in the 1st pic? 
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10-05-2003 11:12 AM |
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Ghostavo
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Aveiro
Posts: 192 |
They're nav beacons!
Enter Fred 2 if you want to see them for yourself.
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In Omnia Paratus...
(no idea where this comes from...)
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10-05-2003 11:44 AM |
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322 |
Show it smoothed! It looks like a render! 
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[url="http://freespace.volitionwatch.com/us/"]United Space[/url]
Newsie, Modder, Slave to Yogi
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"Snipes ...Is The Dark Continent."
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10-05-2003 02:17 PM |
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Darkblade
Babylon Project

Registered: Dec 2000
Location:
Posts: 189 |
Bobboau, if you were a woman I would kiss and hug you till you faint. 
Helluva nice!
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Mauri "Darkblade" Majanoja
Mission designer - [url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]
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10-06-2003 07:24 AM |
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Aggamemnon
I'm New! Laugh At Me!
Registered: Dec 2002
Location: Bristol, UK
Posts: 51 |
Is the release of TBP that fully supports the SCP going to coincide with the R2 patch? Or will it be separate until R3 or beyond?
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There are always two... The Master and the Apprentice
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10-08-2003 08:42 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
It should be compatible yes, but it does not require it.
Let me explain it again, it just doesn't make much sense to redo already done work just to enable some "cool" feature of fs2_open. But that's just me, others can do whatever they want. The work Bobboau has done so far has been only minor changes and mostly only additions to existing work, so no big deal. But to completely redo models to hi-poly models for example... no thanks, that time can be used better to create new models.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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10-08-2003 10:34 AM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
I on the other hand am very interested in aligning The Babylon Project with a nice version of the game engine. Once we have a stable glitch free engine running HT&L, specular, glow maps, etc... Although I also have no interest in remaking our models with higher poly counts. I'd rather keep the existing models, which already have a nice level of detail, and give the faster engine a chance to run smoother on lower spec machines.
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
Last edited by IPAndrews on 10-08-2003 at 12:51 PM
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10-08-2003 12:40 PM |
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silver dracon
I'm New! Laugh At Me!
Registered: May 2001
Location: GTD Golgotha
Posts: 177 |
bice work super-bob
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GTVI Comander
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10-08-2003 05:42 PM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
well I guess for now on your limits have been removed. Think a high poly battle crab. not that we will ever get to release 5. But that reminds me, what about some new stuff? I know you are busy with the patch. But something new to gouch at would be cool.
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10-08-2003 10:41 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
SHWEEET!
very cool Bob.
[edit]I see we've gained a few new members since my last check-in, my mesage to them, "Hello, wlecome to the boards and I hope you enjoy your stay."
[/edit]
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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Last edited by Edwin on 10-14-2003 at 02:33 PM
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10-14-2003 02:19 PM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
aaaah hell there goes the board
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A man with no sig and chek my homepage for mission pack :)
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10-14-2003 04:27 PM |
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Abersoch
Face
Registered: Jul 2001
Location: Merseyside
Posts: 72 |
quote: Originally posted by FSF Ashrak
aaaah hell there goes the board
Now, now Ashrak. Play nicely! 
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10-14-2003 06:04 PM |
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