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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

shine mapping

some of you may have seen this, but sence I don't think anyone checked the last post I made I'm going to make a new topic

in [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=16686]this HLP SCP topic[/url] I have relesed [url=http://freespace.volitionwatch.com/blackwater/fs2_open_s.zip]a new SCP exe that suports shine mapping[/url]
in order to run this and all future SCP exes you will need to run the launcher at least once the most up to date version of the launcher I beleve is right [url=http://www.swooh.com/peon/phreak/fs2_open_r.zip]here[/url] (note that is Phreaks build, it has some unrelated SCP exes)

now this new technology realy makes the origonal FS2 look pants pissingly wonderific, unfortunately it seems that many TBP models were smooth shaded when they probly shouldnt have been (Omega), or PCSs smooth shadeing didn't come out as nice as it should have and thus some models don't look as good as they could. but many of them do at the least look somewhat better and customised shine maps (see linked thread or [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=16699]this one[/url] for details) might be all the diference needed.
here are a few pics from in game





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Old Post 08-12-2003 05:00 AM
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Bobboau
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Old Post 08-12-2003 05:01 AM
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Bobboau
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Old Post 08-12-2003 05:02 AM
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Bobboau
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Location: belleville IL USA
Posts: 1428





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Old Post 08-12-2003 05:03 AM
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Bobboau
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Location: belleville IL USA
Posts: 1428

I just made a very good update, I gave stars a seperate specular value and then I made a modifyed version of TBP's stars table, I realy should change those pictures becase it's about 5-10 times better looking now
you will need in addition to the zip above and the latest version of the TBP_open files [url=http://freespace.volitionwatch.com/blackwater/TBP_open_stars_s.zip]this altered table[/url]
wow, it realy looks good now

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Old Post 08-12-2003 05:59 AM
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Darkblade
Babylon Project

Registered: Dec 2000
Location:
Posts: 189

That lightning effect reminds me a bit of I-War 2. Very cool neverthless.

Good job Bobboau. Cheers!

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Old Post 08-12-2003 10:44 AM
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LAM3O
Murdock

Registered: Oct 2001
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Does this effect work on geforce 2's? I only ask because it didn't seem to work for me(I used the exe from the thread over at the HLP).

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Old Post 08-12-2003 08:41 PM
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Ranger1
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Registered: Mar 2001
Location: Charlottesville, VA, USA
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ahhhh the red hurts my eyes. With a different color for the neb and ambient light 2 words would apply....Bad ass.

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Old Post 08-12-2003 09:50 PM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

That looks really cool.

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Old Post 08-13-2003 03:20 AM
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Col. Fishguts
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Registered: Feb 2003
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Wow...very cool, alittle much red but nevertheless great. The screenies over at SCP are even more stunning.

What's that you'r talking about the TBP models beeing smooth shaded ? I've read it somewhere else, but I don't understand what is meant.
Is that, when the textures are smoothed, or what ?

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Old Post 08-13-2003 06:48 AM
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Bobboau
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it means the normals of all polys are avereged so that they blend into each other, this was added into PCS at the last minute, and in my experience is generaly less than perfict, this hasn't been that big of an issue untill now becas the phong lighting model doesn't like it when the normals on a poly are realy realy diferent (it looks perfict on flat shaded pollys)

if only kazan was still around, I know the implementation that would be perfict useing the auto facet smoothing option.

and remember the screens posted are actualy out of date alredy

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Old Post 08-13-2003 07:50 AM
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Col. Fishguts
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Registered: Feb 2003
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Ah, I see....like the smooth groups in 3DS.
I didnt know that the engine supports this.

Looks good anyway.....with this new shine maps, the game engine is now on-par with todays "space-engines" like Freelancer. Thanx Bob

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Grey Area
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Registered: Oct 2002
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quote:
Originally posted by Bobboau
I just made a very good update, I gave stars a seperate specular value and then I made a modifyed version of TBP's stars table, I realy should change those pictures becase it's about 5-10 times better looking now
you will need in addition to the zip above and the latest version of the TBP_open files [url=http://freespace.volitionwatch.com/blackwater/TBP_open_stars_s.zip]this altered table[/url]
wow, it realy looks good now



Can we see them?

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Bobboau
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you can DL the exe and the altered table, then you will see it

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Old Post 08-13-2003 03:14 PM
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Bobboau
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I changed the pics

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Old Post 08-14-2003 06:59 AM
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Aggamemnon
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Registered: Dec 2002
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Looks good

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Old Post 08-14-2003 08:33 AM
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BabProj Team
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quote:
Originally posted by Bobboau
I changed the pics

Looks much less overpowering now...thas'is'good!

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Old Post 08-14-2003 01:52 PM
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ivanenski
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Registered: Jun 2001
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Posts: 122

it's not running, I get this error message:

Error: error reading registry, registry string 'VideocardFs2open' not present,
this is why you are crashing,
be sure to use the NEW launcher to set up you're registry,
make sure you run it without internet explorer or windows explorer running
File:\FSO\fs2_open\code\FREESPACE2\FreeSpace.cpp
Line: 2463

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

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Old Post 08-16-2003 07:28 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

well, were you sure to use the new launcher to set up you're registry, and make sure you run it without internet explorer or windows explorer running?

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Old Post 08-16-2003 08:55 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

a major update has been made, includeing a 3d shockwave effect ,
download now,
or else

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Old Post 08-17-2003 12:38 AM
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