Profile | Register | Calendar | FAQ | Search | Home 

VWBB : Powered by vBulletin version 2.2.6 VWBB > FreeSpace Watch > The Babylon Project > more questions !
  Last Thread   Next Thread
Author
Thread Post New Thread    Post A Reply
Lillith
I'm New! Laugh At Me!

Registered: Mar 2003
Location:
Posts: 36

more questions !

1. Can the ship resizing be done at all,I mean there is nothing wrong at current ship jumpout, as Freespace 2 engine may already be on its "limits". But as you know, it could be really cool, that ships could really shoot out of Jumppoint into the normal space, and that uses some sort of resizing, right. Any idea when feature like that wil be implemented, if at all.

2. When do you think, you can completely repair, that annoying "olympus bug". So that corvette has proper mass and details ?

3. Does TBP 2.0 have any Minbari pilot animations ?

4. The game will crash when playing as minbari. When friendly fighter runs out of missiles, it will usually notify this by calling a support ship or something. TBP 2 will show starfury pilot animation and the game will then crash. Whats wrong ?
I havent tested this yet with other race fighters, only in Minbari.

5. I havent tested Den5:s In the beginning campaing properly yet, but it looks very promising, how long did it took to release this campaing ?


The ships in TBP 2 look really NICE, when using Shine Mapping.
VERY nice work Bobboau !!! Keep up the GOOD work !

Report this post to a moderator | IP: Logged

Old Post 08-19-2003 05:12 AM
Lillith is offline Click Here to See the Profile for Lillith Click here to Send Lillith a Private Message Find more posts by Lillith Add Lillith to your buddy list Edit/Delete Message Reply w/Quote
Col. Fishguts
I'm New! Laugh At Me!

Registered: Feb 2003
Location:
Posts: 64

1. wtf are you talking about ? I don't get you question.

2. Done. Look "shine mapping" thread.

3. not afaik.

4. any coders around ?

__________________
"Imagine the Creator as a stand up comedian - and at once the world becomes explicable." -H. L. Mencken

Report this post to a moderator | IP: Logged

Old Post 08-19-2003 10:06 AM
Col. Fishguts is offline Click Here to See the Profile for Col. Fishguts Click here to Send Col. Fishguts a Private Message Find more posts by Col. Fishguts Add Col. Fishguts to your buddy list Edit/Delete Message Reply w/Quote
Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

1. no it cant be done

2. next relese probobly

3. kick open fred and see if any message animations have minbari text in them

4. dont know

__________________
A man with no sig and chek my homepage for mission pack :)

Report this post to a moderator | IP: Logged

Old Post 08-19-2003 10:10 AM
Ashark is offline Click Here to See the Profile for Ashark Click here to Send Ashark a Private Message Visit Ashark's homepage! Find more posts by Ashark Add Ashark to your buddy list Edit/Delete Message Reply w/Quote
BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

4) Turn off the support ship. Maybe the Nial doesn't have a dock port.

__________________
- The Babylon Project Team

Report this post to a moderator | IP: Logged

Old Post 08-19-2003 12:24 PM
BabProj Team is offline Click Here to See the Profile for BabProj Team Click here to Send BabProj Team a Private Message Find more posts by BabProj Team Add BabProj Team to your buddy list Edit/Delete Message Reply w/Quote
Ghostavo
I'm New! Laugh At Me!

Registered: Jan 2003
Location: Aveiro
Posts: 192

1. Couldn't the speed on the jumping movement be modified?

For example, coming out at a blinding speed and then suddently breaking into a bit above normal speed instead of decreasing speed slowly?

__________________
In Omnia Paratus...
(no idea where this comes from...)

Last edited by Ghostavo on 08-19-2003 at 02:53 PM

Report this post to a moderator | IP: Logged

Old Post 08-19-2003 02:52 PM
Ghostavo is offline Click Here to See the Profile for Ghostavo Visit Ghostavo's homepage! Find more posts by Ghostavo Add Ghostavo to your buddy list Edit/Delete Message Reply w/Quote
-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

Thats one of the very few things in B5 to complain about.
When they jump out of hyperspace, they seem incredible fast and than just stop.
Only in the pilot (when Koshs ship arrives) it has to slow down which took some time.
In my opinion its better the way FS handles it. Its a little harder for the FREDders (because you cant just place an incomming ship, where it shall later be). But thats easy to correct in only a few minutes.
I'm even sure, that experianced FREDders get a feeling for where they have to place incomming ships (correct me if I'm wrong).

Report this post to a moderator | IP: Logged

Old Post 08-20-2003 10:08 AM
-Norbert- is offline Click Here to See the Profile for -Norbert- Click here to Send -Norbert- a Private Message Find more posts by -Norbert- Add -Norbert- to your buddy list Edit/Delete Message Reply w/Quote
All times are EST. The time now is 07:45 PM. Post New Thread    Post A Reply
  Last Thread   Next Thread
Show Printable Version | Subscribe to this Thread

Forum Jump:
Rate This Thread:

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
 
Contact Us - Volition Watch >
Powered by: vBulletin Version 2.2.6 - Copyright ©2000-2002, Jelsoft Enterprises Limited.