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Hays86175
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Registered: Jun 2003
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GTSG Mjolnir
In my FS2 mission that I am making I have put in GTSG Mjolnirs. I have created an event that frees their beam cannons but when I play the mission they never fire. Why is this?
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06-24-2003 07:00 PM |
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BabProj Team
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Because unless you use Mjolnir#home beam then the Mjolnirs are setup to fire directly along their primary beam axis. That means that unless they are pointing directly at the target at a possible time of firing they will not work (because they aren't targeting and therefore aren't shooting).
Volition designeres prefered to use a combination of the Mjolnir and Mjolnir#home so that the ships are guaranteed to be hit by one or two beams as they exit and potentially more depending on their size and path that they take after exiting the node.
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06-24-2003 08:07 PM |
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Bri_Dog
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Registered: May 2002
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I wish they had given the Mjolnirs "auto-tracking" Give them a list of targets and when the target gets in range the SG rotates for a shot....that'd be cool.
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06-25-2003 03:00 AM |
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Hays86175
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I changed their weapon to Mjolnir#home but now I can't get them to point their beam cannons at the target. I tried to do it through the Edit Positon and Orientation. I checked the box, clicked on Object and then told it the ship I wanted it to point to but it didn't point the beam cannon at the ship.
How do I do this?
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06-25-2003 05:09 AM |
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karajorma
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Quite simply you can't. Once a mjolnir is in a mission it stays in the position it's in.
That said with some table edits it should be possible to make a tracking Mjolnir. Ask someone at TBP how they did the GOD satalite or look in the TBP tables yourself.
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06-25-2003 06:47 AM |
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hayabusa
Murdock
Registered: Jun 2001
Location: Warszawa Polska
Posts: 385 |
Well I used mjolnirs once. Use: point to when you establish position and orientation of the gun, it`s quite good way. Udse. for example, point to a waypoint that is used by a ship you to be target for mjolnir.
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06-25-2003 07:36 AM |
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GalacticEmperor
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The problem you're having is that the Mjolnir's beam isn't on its front... it's on the TOP. So the 'face this object' function doesn't work. You'll have to twist and turn it using the 'control object' function until it looks right, and even then you'll have to test and tweak.
To make it rotate, that's simple. Just give it rotation speeds in the table entry, with no forward velocity. The tricky part is getting it to orient the beam properly...
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06-27-2003 03:00 AM |
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Stealth
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Location: Texas, USA
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a moving mjolnir would be badass!
can you see it? it starts running after a ship, top first, at incredible speeds, firing its cannon all the time. totally awesome.
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06-28-2003 09:24 PM |
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Woolie Wool
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I'd just slap AAAfs (or even ULTRA Anti-Fighters if I'm feeling really sadistic) on the Alastor. The enemy fighters won't stand a chance.
That reminds me of the time I put SAAA beams on a wing of enemy Dragons; that was a bad, bad idea...
"Alpha 1 was killed by a beam from Krishna 5"
Last edited by Woolie Wool on 07-01-2003 at 11:14 AM
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07-01-2003 11:12 AM |
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Hippo
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quote: Originally posted by Woolie Wool
That reminds me of the time I put SAAA beams on a wing of enemy Dragons; that was a bad, bad idea...

Um... Unless I am mistaken, this can not be done...
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07-01-2003 08:11 PM |
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Woolie Wool
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They were fighter beams based of the SAAA that I called FTRed. They were thinner but acted identically to SAAA.
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07-01-2003 09:01 PM |
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CapsFan
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arent mjolnirs supposed to have missile batteries for defense? i think i read that in the tech room some time... but i never saw them and i dont think they are actually there...
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07-27-2003 02:09 PM |
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Snipes
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They don't. Another :v: tall tale. 
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07-27-2003 03:55 PM |
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karajorma
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False information planted in case NTF operatives had infiltrated the Aquitaine. 
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Last edited by karajorma on 07-27-2003 at 04:59 PM
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07-27-2003 04:58 PM |
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Woolie Wool
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Volition also said the Colossus has 80 turrets, so who would believe them?
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07-29-2003 03:18 AM |
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CapsFan
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quote: Originally posted by Woolie Wool
Volition also said the Colossus has 80 turrets, so who would believe them?
How many did it have?
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07-31-2003 12:29 AM |
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Ghostavo
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Registered: Jan 2003
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In the tech room it says the GTVA Colossus has over 80 turrets...
In the game it has 63, I believe.
Who cares?
Maybe it was to scare the NTF away 
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07-31-2003 01:31 AM |
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karajorma
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quote: Originally posted by Ghostavo
Maybe it was to scare the NTF away
Well NTF agents were captured on board the Colossus in one mission. Maybe it was cause they were running around looking for the other 17 turrets 
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07-31-2003 01:24 PM |
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