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CapsFan
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Registered: Jun 2003
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vorchan speed

Its been a while since ive played TBP (im waiting for inferno to come out) but i think that the Vorchan was a bit slow. For example, in the episode "Movements of Fire and Shadow" when the centauri ships are attacking the drazi fleet, the vorchans seemed to go pretty fast compared to the way they move in-game.
Maybe its just my bad memory and the vorchan really is fast or its as fast as it can go but if not it could perhaps be in the patch...

-edit- in that same episode, the vorchan in hyperspace almost outruns a squad of starfuries.

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Last edited by CapsFan on 07-14-2003 at 02:06 AM

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Old Post 07-13-2003 06:23 PM
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Ashark
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1 word: Gunboat

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Old Post 07-13-2003 07:02 PM
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CapsFan
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i know that, but cant you modify the table to just increase its speed? That wouldnt require AI changes, would it?

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Old Post 07-13-2003 07:20 PM
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Lady Rose
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Registered: Nov 2001
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quote:
Originally posted by CapsFan
i know that, but cant you modify the table to just increase its speed? That wouldnt require AI changes, would it?


Not that hard to change, open ship.tbl with Notepad (well extract it from Core vp and place it on data\tables). Then search Vorchan and find the maxium speed of her ($Max Velocity: 0.0, 0.0, 62.0). Then just change the last value to one you want. Should be working, but hey what I know anyway?

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Old Post 07-13-2003 08:26 PM
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BabProj Team
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Vorchan is already twice as fast as any normal FS2 capital ship. I've tried higher speeds but the closure rates for fighters was far too low to be fun or visually impressive. The Vorchan at present is the fastest capital ship class vessel there is in the game. I doubt I'll put even the Shadow vessels up that high...only the WhiteStar will be faster (fighter speed) and you guys will not be impressed with the speed either...I've tested it and its just not satisfying sometimes.

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Old Post 07-14-2003 12:32 PM
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Ghostavo
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Every ship in the show had it's speed scaled down due the problem of controling them...

Have you tried to dogfight at even a speed of 300 m/s?

In the show, you could see a starfury flying past Babylon 5 in a few seconds (about 4 or 5 seconds | see season's 5 intro).
Do the math and see it's speed.

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Old Post 07-14-2003 03:44 PM
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CapsFan
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i realize all this. I just thought it would be rather cool to have a swarm of vorchans jump in 2 clicks away from a station or ship and have them fly in and attack the other ship, say an omega, with very little reaction time available for the fighter pilots.

In other words, i was looking for a challenge without setting the difficulty level too high...

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Old Post 07-14-2003 11:24 PM
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Trivial Psychic
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Remember that in Freespace, large capital ships drop out of subspace at speeds nearing 300 M/s, then quickly slow down to their standard rated speed. If this feature could be applied to the Vorchan, you could have the ships jump in and commence firing before this extra speed bleads off.

Later!

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Old Post 07-15-2003 06:38 AM
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Atreides
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quote:
Originally posted by IceFire
I doubt I'll put even the Shadow vessels up that high...only the WhiteStar will be faster (fighter speed)


???? aren't the shadows faster than the whitestar?
and changing this would, well change the "not existing balance" seen in show frapos?

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Old Post 07-18-2003 01:45 PM
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Mr. Fury
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Registered: Feb 2001
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Two words: Gameplay balance.

Situations can vary in the show, but stats are pretty much fixed in the game. We can't possibly please everyone. And still, we're aiming for overall gameplay balance which is fun to play, not exact copy of B5 universe as is.

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Old Post 07-18-2003 04:38 PM
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Ghostavo
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Exactly... unless you would like to be killed in the first 5 seconds of engagement

Now imagine the battle of the line exactly as it was shown in the show!!!

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Old Post 07-18-2003 05:54 PM
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BabProj Team
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quote:
Originally posted by Atreides
???? aren't the shadows faster than the whitestar?
and changing this would, well change the "not existing balance" seen in show frapos?


You tell me how much fun it will be to chase a Shadow Battlecrab that goes 300 m/s while your fighter goes a paltry 120 in afterburner mode to try and catch up.

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Old Post 07-18-2003 07:23 PM
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FlakBait
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It wouldn't be fun to chase a Battlecrab. Just ask what's left of Lt. Warren Keffer.

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Old Post 07-18-2003 08:34 PM
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CapsFan
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Lightbulb

speaking of the battlecrab, you guys should really consider using the cloaking map from the SCP (i think it was bobbau's) or some version of it for the shadow vessel maps. They are truly awesome and would work great in making the shadow ships ''come alive."

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Old Post 07-19-2003 01:16 AM
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BabProj Team
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quote:
Originally posted by CapsFan
speaking of the battlecrab, you guys should really consider using the cloaking map from the SCP (i think it was bobbau's) or some version of it for the shadow vessel maps. They are truly awesome and would work great in making the shadow ships ''come alive."

That definately would be cool....once that cloaking effect becomes available in the DirectX mode as well as OpenGL. AS far as I know, that only works in OGL at the moment.

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Old Post 07-19-2003 02:26 AM
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Atreides
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quote:
Originally posted by IceFire
You tell me how much fun it will be to chase a Shadow Battlecrab that goes 300 m/s while your fighter goes a paltry 120 in afterburner mode to try and catch up.


i didnt expect it making "fun" to fight a shadow. Or if its fun a very short type of fun: "Hey look there's a ..."

So the Shadows&vorlon ships, as smth you cant really do anything against than waiting for one(well not really one lets say 5) of your capships to finally hit it. The speed of the shadows was one of their big pros (imho) , which was neutralized (as a bonus)by the telephats.



Indees fighters are about as fast as the crabs, as well as a whitestar. at least these are the only ships you could see "hunting" a crab. (<=what is the reason why i think they are nearly as fast as)
The capships are simply to slow and have a far to low turnrate.

And i doubt a crab will attack fighters as long as it has some better or bigger targets.

But never mind, i will just ask where to edit the speed, when the shadows are finished.

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Old Post 07-19-2003 10:03 AM
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horridfred2001
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about speeds of the whitestar and the crabs

i remember an episode (dunno which series or nethin) where the whitestar was bein chased by a crab, and the crab was always slightly faster than it was

so even if u dont make them THAT fast, i think u shud try and keep the speed at least equal to the whitestar

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Old Post 07-19-2003 10:30 AM
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Atreides
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"walkabout/Die schlacht der Telephaten" is one for example. the whitestar is able to evade a crab for somel seconds, till a G'Quan jumps in with ... well ... "some" other ships.

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Old Post 07-19-2003 11:32 AM
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BabProj Team
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quote:
Originally posted by horridfred2001
about speeds of the whitestar and the crabs

i remember an episode (dunno which series or nethin) where the whitestar was bein chased by a crab, and the crab was always slightly faster than it was

so even if u dont make them THAT fast, i think u shud try and keep the speed at least equal to the whitestar


But you guys keep forgetting this is a game engine and one that wasn't meant to take newtonian physics anyways. There is no maximum speed for the WhiteStar, or the StarFury, or the Shadow vessels....just acceleration (and decelleration).

No...a Shadow battlecrab will probably be a bit faster than a Sharlin and thats just fine for balancing as it goes for me. You are welcome to experiment with tables but I bet it will not work out very nicely (doesn't mean you can't try).

Believe me when I say I've been pondering how to do all of these ships for something like 3 years now and having tested dummy models in FreeSpace 2 have only confounded my conviction that gameplay MUST take a front seat over all other considerations.

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Old Post 07-19-2003 05:58 PM
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Ghostavo
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quote:
Originally posted by IceFire
There is no maximum speed for the WhiteStar, or the StarFury, or the Shadow vessels....just acceleration (and decelleration).


Isn't there a safety limit or something like that?

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Old Post 07-19-2003 10:07 PM
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