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Greco
Face

Registered: Oct 2001
Location: Massachusetts
Posts: 175

Orion debris

just a quick request 4 the next release

when u destroy the Orion station, the debris pieces have the original Orion texture, which features external lights on

when the station gets destroyed, the lights would go off
plz change the debris texture so that it has lights off. thx

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Old Post 06-13-2003 06:08 PM
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Krytor
Murdock

Registered: May 2001
Location: Stelring, VA, USA
Posts: 212

heh, great pilot chatter in that situation...
"Ok... Who left the lights on!?!?"

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Old Post 06-13-2003 08:31 PM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

Imagine it as internal fires. If not then just imagine it as a "feature"

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Old Post 06-13-2003 09:25 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

You guys are so damn picky about everything...

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Old Post 06-14-2003 05:30 AM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

The lights are left on so pilots don't run into the debris

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Old Post 06-14-2003 06:14 AM
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Jokoto
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Registered: Dec 2002
Location: Finland
Posts: 190

Yeah, each standard EA light unit has it's own internal power source, so they'll keep working even after the demise of the construct they're stuck to.

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Old Post 06-14-2003 07:28 AM
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FlakBait
Murdock

Registered: Dec 2001
Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
Posts: 735

There is only one way to turn off all the independently powered lights at the same time. In each EA installation is a central master, decommisioning shut-off switch. This swithc is genetically encoded so that only one EA tech has the ability to shut down an installation. His only job is to go around decommisioning things. He doesn't have to work very often, but he has a good union and is very well payed.

He can bee seen in Sleeping In Light.

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Old Post 06-14-2003 04:16 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by FlakBait
He can bee seen in Sleeping In Light.

Yeah, Straczynski himself.

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Old Post 06-14-2003 04:22 PM
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Greco
Face

Registered: Oct 2001
Location: Massachusetts
Posts: 175

so..... u guys gonna fix it or wat

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Old Post 06-15-2003 10:45 AM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

is it worth using extra memory? probably not, and no i dont have the original maps either way

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Old Post 06-15-2003 11:34 AM
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StarGunner
Face

Registered: May 2003
Location:
Posts: 47

quote:
Originally posted by CptWhite
is it worth using extra memory? probably not, and no i dont have the original maps either way


whay not just have the debris have no lights on them at all? I would love to see a Shivan ship's lights flicker as it dies

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Old Post 06-17-2003 06:46 PM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

quote:
Originally posted by StarGunner
whay not just have the debris have no lights on them at all?

Because its the same texture. Do you want another 512x512 texture floating around in memory just to "turn off the lights". No thank you.

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Old Post 06-17-2003 07:29 PM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

I will definitely put this on my to-do list, and give it the priority that it deserves.

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Old Post 06-17-2003 08:52 PM
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WyattMax
I'm New! Laugh At Me!

Registered: Feb 2003
Location:
Posts: 55

quote:
Do you want another 512x512 texture floating around in memory just to "turn off the lights"


Well, now that you mention it , no , not really
.
.
.
.
.
.
.
.
We want a new 512x512 texture floating around in memory with new , flickering lights !
.
.
.
.
.
.
*ducks and runs away*

Just kiddin

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Old Post 06-17-2003 08:54 PM
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Jokoto
Face

Registered: Dec 2002
Location: Finland
Posts: 190

On the other hand... glowmaps remain "on" too, I guess? Taking them off from debris shouldn't be too much trouble.

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Old Post 06-18-2003 10:26 AM
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Greco
Face

Registered: Oct 2001
Location: Massachusetts
Posts: 175

yea! *happy*

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Old Post 06-18-2003 03:06 PM
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