 |
Greco
Face
Registered: Oct 2001
Location: Massachusetts
Posts: 175 |
Orion debris
just a quick request 4 the next release
when u destroy the Orion station, the debris pieces have the original Orion texture, which features external lights on
when the station gets destroyed, the lights would go off
plz change the debris texture so that it has lights off. thx
Report this post to a moderator | IP: Logged
|
06-13-2003 06:08 PM |
|
|
|  |
 |
Krytor
Murdock
Registered: May 2001
Location: Stelring, VA, USA
Posts: 212 |
heh, great pilot chatter in that situation...
"Ok... Who left the lights on!?!?"
__________________
Lord Refa: Why should I do as you say?
Centauri Ambassador Londo Mollari: Because I have asked you; because your sense of duty to our people should override any personal ambition; and because I have poisoned your drink.
Report this post to a moderator | IP: Logged
|
06-13-2003 08:31 PM |
|
|
|  |
 |
Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Imagine it as internal fires. If not then just imagine it as a "feature" 
__________________
When the final reckoning comes only the damned will be there to see it.
Report this post to a moderator | IP: Logged
|
06-13-2003 09:25 PM |
|
|
|  |
 |
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
You guys are so damn picky about everything... 
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Report this post to a moderator | IP: Logged
|
06-14-2003 05:30 AM |
|
|
|  |
 |
Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
The lights are left on so pilots don't run into the debris 
__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
Report this post to a moderator | IP: Logged
|
06-14-2003 06:14 AM |
|
|
|  |
 |
Jokoto
Face
Registered: Dec 2002
Location: Finland
Posts: 190 |
Yeah, each standard EA light unit has it's own internal power source, so they'll keep working even after the demise of the construct they're stuck to. 
Report this post to a moderator | IP: Logged
|
06-14-2003 07:28 AM |
|
|
|  |
 |
FlakBait
Murdock
Registered: Dec 2001
Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
Posts: 735 |
There is only one way to turn off all the independently powered lights at the same time. In each EA installation is a central master, decommisioning shut-off switch. This swithc is genetically encoded so that only one EA tech has the ability to shut down an installation. His only job is to go around decommisioning things. He doesn't have to work very often, but he has a good union and is very well payed.
He can bee seen in Sleeping In Light.
__________________
Please don't hold our president against us-it's not like we voted for him.
Report this post to a moderator | IP: Logged
|
06-14-2003 04:16 PM |
|
|
|  |
 |
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
quote: Originally posted by FlakBait
He can bee seen in Sleeping In Light.
Yeah, Straczynski himself. 
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Report this post to a moderator | IP: Logged
|
06-14-2003 04:22 PM |
|
|
|  |
 |
|  |
 |
CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
is it worth using extra memory? probably not, and no i dont have the original maps either way
__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
Report this post to a moderator | IP: Logged
|
06-15-2003 11:34 AM |
|
|
|  |
 |
StarGunner
Face
Registered: May 2003
Location:
Posts: 47 |
quote: Originally posted by CptWhite
is it worth using extra memory? probably not, and no i dont have the original maps either way
whay not just have the debris have no lights on them at all? I would love to see a Shivan ship's lights flicker as it dies 
__________________
StarFurys kick ass!
Report this post to a moderator | IP: Logged
|
06-17-2003 06:46 PM |
|
|
|  |
 |
BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
quote: Originally posted by StarGunner
whay not just have the debris have no lights on them at all?
Because its the same texture. Do you want another 512x512 texture floating around in memory just to "turn off the lights". No thank you.
__________________
- The Babylon Project Team
Report this post to a moderator | IP: Logged
|
06-17-2003 07:29 PM |
|
|
|  |
 |
IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
I will definitely put this on my to-do list, and give it the priority that it deserves.
__________________
bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
Report this post to a moderator | IP: Logged
|
06-17-2003 08:52 PM |
|
|
|  |
 |
Jokoto
Face
Registered: Dec 2002
Location: Finland
Posts: 190 |
On the other hand... glowmaps remain "on" too, I guess? Taking them off from debris shouldn't be too much trouble.
Report this post to a moderator | IP: Logged
|
06-18-2003 10:26 AM |
|
|
|  |
 |
| All times are EST. The time now is 11:51 PM. |
 |
|
 |
|
|
|  |
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|