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LAM3O
Murdock

Registered: Oct 2001
Location:
Posts: 189

FREDDERS, Give me your furballs and gauntlets please!!

For those that have put together missions just throwing all the cool TBP ships into battle, please share.

Please post them or send me all your furballs, gaunlets, turkey shoots, scrapped missions, anything you've fredded to mess around with the ships. Bascially if you used a program called fred2 to make it, i want it.

send them to rbextra@att.net and i'll host them, if you don't have webspace.

I'm going to try to learn fred2 again, how to you beam free?

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Old Post 05-17-2003 07:03 AM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

hit control+E to bring up the events editor.

click new event

click the pluss sign beside the event

right-click on the second "true"

select "change operator"

select "change"

click "beam free all"

right-click "Alpha 1" under beam free all

select the option that lbrings a list of ship-names

click on the ship t free beams


when you finish it should look something like this:


- Event Name
|
|when
|true
|beam-free-all
|<name of ship to beam free>

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For all the rest of you.... don't come here.

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Old Post 05-17-2003 04:32 PM
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Commander Azrael
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Registered: May 2003
Location:
Posts: 31

I want a mission where everyship from the current mod is layed out on the map. In the case of fighters put four. And you can destroy them, and when you do it appears again.

ENDLESS KILLING.

Sadly I have neither the experience nor time to make it

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I am the same Cmdr_Azrael from SpaceBattles.

"Death is inevitable! Death to the false Emperor!" Warcry of the Death Knights Chaos Marine Legion.

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Old Post 05-17-2003 10:20 PM
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Commander Azrael
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Registered: May 2003
Location:
Posts: 31

Or another one where you are flying around a Starbase (B5 preferably...Orion would be fine though) and ships dock, fighters launch. EA ships jump in say stuff then jump out, maybe a few attacks...

sort of like just a normal guard duty...y'know?

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I am the same Cmdr_Azrael from SpaceBattles.

"Death is inevitable! Death to the false Emperor!" Warcry of the Death Knights Chaos Marine Legion.

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Old Post 05-17-2003 10:24 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

*hands azreal an asbestos suit*

you'll need this. you 'gonna get flamed. double post= baaaaaaaadd

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"If you go to Z'ha'dum you will die"
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For all the rest of you.... don't come here.

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Old Post 05-18-2003 12:05 AM
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Commander Azrael
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Registered: May 2003
Location:
Posts: 31

If they flame me. They have signed their own death warrent.

__________________
I am the same Cmdr_Azrael from SpaceBattles.

"Death is inevitable! Death to the false Emperor!" Warcry of the Death Knights Chaos Marine Legion.

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Old Post 05-18-2003 12:17 AM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

really? ehat if the admins flame ya. thay do that when they must. and their blowtorch affects accounts.

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"If you go to Z'ha'dum you will die"
-Kosh
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For all the rest of you.... don't come here.

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Old Post 05-18-2003 04:32 AM
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Commander Azrael
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Registered: May 2003
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Posts: 31

...so what about a double post???

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I am the same Cmdr_Azrael from SpaceBattles.

"Death is inevitable! Death to the false Emperor!" Warcry of the Death Knights Chaos Marine Legion.

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Old Post 05-18-2003 04:43 AM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

there is an edit button for a reason.

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"If you go to Z'ha'dum you will die"
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(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

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Old Post 05-18-2003 04:45 AM
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Commander Azrael
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Registered: May 2003
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I know that. But I never edit my posts. Ask anyone from Spacebattles.

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I am the same Cmdr_Azrael from SpaceBattles.

"Death is inevitable! Death to the false Emperor!" Warcry of the Death Knights Chaos Marine Legion.

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Old Post 05-18-2003 06:49 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

personally double posts never bothered me.
Certainly preferable to six "they're gonna flame you!" "no they're not!" posts.

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Old Post 05-18-2003 11:04 AM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

*puts on his asbestos suite*

OK then, flame away...


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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

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Old Post 05-18-2003 04:32 PM
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LAM3O
Murdock

Registered: Oct 2001
Location:
Posts: 189

Ok, how do i do this????

How do i make a capship automatically attack the nearest hostile capship??

and

Send me your stuff, thanks to those that already have i'll make a simple webpage for them soon so everyone an play with them!!

Please remember that fighting in big crazy battles with tons of caps is what makes freespace2 great, so if you know your fred2 just throw together something and everyone will love it.

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Old Post 05-18-2003 05:23 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

if a capship is capable of firing weapons, it will fire on any hostile ship in range unless told otherwise.

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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

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Old Post 05-18-2003 10:02 PM
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LAM3O
Murdock

Registered: Oct 2001
Location:
Posts: 189

Yes i know, but i was hoping there was a sexp to make it so capships would automatically move towards and fight the nearest enemy capship.

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Old Post 05-19-2003 02:20 AM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

no, but if given initial order to attack another capship, it will close in to firing range.

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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

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Old Post 05-19-2003 01:36 PM
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LAM3O
Murdock

Registered: Oct 2001
Location:
Posts: 189

he's my first one, just learning fred 2 again

http://home.att.net/~ayer/new1.fs2
remember to right click and choose "save link as"

i have only received one mission so i'm in no rush to make that webpage

Last edited by LAM3O on 05-21-2003 at 04:33 AM

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Old Post 05-21-2003 04:32 AM
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Bri_Dog
Face

Registered: May 2002
Location: Sigma 957
Posts: 162

quote:
Originally posted by Commander Azrael
I want a mission where everyship from the current mod is layed out on the map. In the case of fighters put four. And you can destroy them, and when you do it appears again.

ENDLESS KILLING.

Sadly I have neither the experience nor time to make it




Battles that big don't work unless you do a loooooot of scripting. Sure you could set every ship to attack every other ship but it wouldn't turn out the way you want it to.

The best thing to do is make a series of missions and go from mission to mission taking down another cap ship, or maybe lossing one of your own so you can get revenge in the next mission.....


My point: Battles made in the style of Endor (SW: ROTJ) rarely if ever work.

Last edited by Bri_Dog on 05-21-2003 at 04:40 AM

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Old Post 05-21-2003 04:39 AM
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Commander Azrael
Face

Registered: May 2003
Location:
Posts: 31

*Shakes head*

No, I meant that they just sat there. Doing nothing but when you kill them it jumps in again so you can just kill what you want.

__________________
I am the same Cmdr_Azrael from SpaceBattles.

"Death is inevitable! Death to the false Emperor!" Warcry of the Death Knights Chaos Marine Legion.

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Old Post 05-21-2003 09:01 AM
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StarGunner
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Registered: May 2003
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Posts: 47

quote:
Originally posted by Bri_Dog
Battles that big don't work unless you do a loooooot of scripting. Sure you could set every ship to attack every other ship but it wouldn't turn out the way you want it to.

The best thing to do is make a series of missions and go from mission to mission taking down another cap ship, or maybe lossing one of your own so you can get revenge in the next mission.....


My point: Battles made in the style of Endor (SW: ROTJ) rarely if ever work.



You mean like in XWing:A? where you would fight and fight, then go and dock then go back out there agian? that was cool and it gave me a break from all the intence fighting that was going on at the Battle of Endor missions.

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Old Post 05-21-2003 08:02 PM
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