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Lillith
I'm New! Laugh At Me!
Registered: Mar 2003
Location:
Posts: 36 |
Animated Textures
Could someone there explain me , what these
"Animated Textures" basicallly mean. I know its some sort of
source code thingy, what does it do to the ships and their textures
When this technology comes available, I mean when TBP really starts using source code, or makes it own version of it.
Do you have ANY thought, years, months ?
Last edited by Lillith on 05-16-2003 at 10:15 AM
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05-16-2003 05:35 AM |
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Ghostavo
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Aveiro
Posts: 192 |
It means that the textures will be animated, they'll be capable of changing from a texture to another (kind of like frames) creating a changing picture on the hull a vessel.
For example, the animated textures will be great for all ship that have organic armor and things like that.
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05-16-2003 07:14 AM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Like those seen on a shadow bc, it looks like it shimmering or moving.
edit -vorlon ships have their patterns move constantly on their hulls that can form words.
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Last edited by Sigma957 on 05-16-2003 at 09:21 AM
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05-16-2003 09:19 AM |
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-Norbert-
Murdock
Registered: Jun 2002
Location:
Posts: 239 |
But I don't think for the Vorlons the animated textures would be necesarry, because ther pattern (I hope its the right word) changes very slow (if the ship doesn't shows letters on its hull).
I think the same thing like the Omegas nameplates should be enought, so that their ships have different patterns.
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05-16-2003 12:48 PM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
I dont think the main hull needs animation it isn't that visible... And who's willing to try and read what a ship has to say to you in the heat of battle? 
But the damn opening flower looking thing, solar sail, whatever should have animated textures.
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Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
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05-16-2003 01:21 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Don't forget the engine sections of some of the Drazi vessels.
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05-16-2003 02:11 PM |
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-Norbert-
Murdock
Registered: Jun 2002
Location:
Posts: 239 |
I didn't mean that the thing with the letters on the hull should be implemented.
I just meant that the complete skin of the vorlon-ships should use the same technice, which allows the Omegas to have different names on the same model.
So that there is only one model needed for the green and the red version for example, just with different skins.
Last edited by -Norbert- on 05-18-2003 at 08:32 AM
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05-18-2003 08:29 AM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
No names will be on the vorlon ship, I said that because their ships can do it
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
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05-18-2003 12:37 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
quote: Originally posted by Prophet
And who's willing to try and read what a ship has to say to you in the heat of battle? 
yeah, what if it says "DIE!!!!"?
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05-18-2003 04:43 PM |
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Ghostavo
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Aveiro
Posts: 192 |
It would be cool to have that affect on the skin of the vorlon ships... imagine the endless possibilities of its aplications...
For example: A campaign design in a way the turn of events is some how linked with what the pilot saw in a battle (words on a vorlon ship).
Too bad it's not possible (at least in the near future)
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05-19-2003 07:31 AM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
or feasable. everyone who wanted to play would need to learn Vorlon....
HEY! I KNOW!! you uys can give classes, 1 buck a lesson, youd make a fortune! 
btw 15 left to da big 1000
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05-19-2003 01:32 PM |
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