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Duneczan
I'm New! Laugh At Me!

Registered: Jan 2003
Location: Aboard the GTDn Agamemnon
Posts: 7

Derelict Mission Error

Alright, I downloaded Derelict a few days ago and have been playing it since then.

I made it to the mission where you are escorting a bunch of science vessels, a medical ship, a freighter, and an ore miner. I've played it three times, mainly because at the end of the mission is says the science vessels were destroyed.

First Try: As far as I could tell, no ships were lost. Sure, there were a lot of Artemis DH bombers hanging around, but the eventually went boom. According to the escort list, the SC's were still at 74%. Reached the Sai, got the heads up and was ordered to leave.

Debrief said I failed.


Second Try: Basically the same thing. The Einstein recieved some more damage than before, but it was still kicking.

Again, the mission debrief said I failed.


Third Try: I got fed up, so I typed in freespace2.com, made everything allied invincible. I changed my weapons to Kaysers and Trebuchets, slagged all the fighters and bombers. Made it to the end, so ships lost.

Once more, the damndable mission debrief said I failed.


I had this big WTF? going through my mind when I read that. Can anyone tell me is something is wrong with that mission, or if I did something wrong myself?

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Old Post 05-02-2003 04:38 PM
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kode
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Registered: Jan 2001
Location: Sweden
Posts: 121

you can't win missions if you cheat, IIRC.

don't know about your problem, though. never played derelict.

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Old Post 05-02-2003 04:43 PM
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Duneczan
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Registered: Jan 2003
Location: Aboard the GTDn Agamemnon
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Actually, yes I can. Apparantly I've got the OEM version, because only it allows for winning by cheating.

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Old Post 05-02-2003 05:59 PM
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ns33
Murdock

Registered: Feb 2002
Location: Nowhere, Nowhere
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I think I know what you're talking about. There's an escort mission in there (I think its the one you're playing on) that has a faulty SEXP. There's a patch that you can download (a new, reformatted mission) that has the correct SEXP. Otherwise, just die 5 times and it'll ask you to skip the mission. Go to VWA or the Deralict site to get it.

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Old Post 05-02-2003 06:36 PM
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Prophet
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Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

If this is the mission I think it is then the science vessels are supposed to die... Because thats the plot...

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Oh ****! Those idiots did it.

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Old Post 05-02-2003 09:20 PM
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ns33
Murdock

Registered: Feb 2002
Location: Nowhere, Nowhere
Posts: 423

Is it the one where you have to escort thes convoy from the node to the outpost? If so, you'll never pass it because you'll always fail. Just die 5 times.

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"Comple others: do not be compelled by them." -Sun-tzu
"Black holes are where God divided by zero." -Steven Wright
"Never interrupt your enemy when he is making a mistake." -Napoleon

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Old Post 05-02-2003 11:03 PM
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Bigbossman
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Registered: Jan 2003
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what i do is go into the tbl files, and erase that mission, reroute the perevious mission to the one you want to go to. ( i dunno if this sounds wierd, but go into the table, you'll see what i mean) just make sure you know the mission number

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Old Post 05-03-2003 01:29 AM
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Boosting
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Registered: May 2003
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I had a problem in the last mission with it crashing. this was ages ago and i never did finish it. How sluttered was I

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Old Post 05-19-2003 01:34 AM
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karajorma
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Registered: Jul 2001
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quote:
Originally posted by Bigbossman
what i do is go into the tbl files, and erase that mission, reroute the perevious mission to the one you want to go to. ( i dunno if this sounds wierd, but go into the table, you'll see what i mean) just make sure you know the mission number


I'm guessing you mean the campaign file. I know what you meant but others might not have.

It will probably be living in the data/missions folder and have the .fc2 extension.

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Last edited by karajorma on 05-19-2003 at 07:09 AM

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Old Post 05-19-2003 07:07 AM
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Deathstorm
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Registered: Jul 2002
Location: England
Posts: 176

The Einstein has to die. If it doesn't things get really screwed up. That's why there are so many D.H.'s - to make in nigh on impossible to save the Einstien.

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Old Post 05-22-2003 10:01 AM
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Krackers87
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Registered: Mar 2003
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why didnt you put in a self destruct sexp instead of all those bombers? That way there would be no possibility of that science vessel living.

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Old Post 06-04-2003 03:39 PM
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karajorma
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Registered: Jul 2001
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quote:
Originally posted by Krackers87
why didnt you put in a self destruct sexp instead of all those bombers? That way there would be no possibility of that science vessel living.


Cause there needs to be a good reason why the ship explodes! I for one get annoyed if I get chewed out in a mission debrief for failing to save a ship that couldn't be saved because the mission designer set it to explode.

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Old Post 06-04-2003 04:17 PM
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Krackers87
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Registered: Mar 2003
Location: Sprinfield VA
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ya but if its necesary to the story line it should be like that. Just make it so that when the ship gets hit once it cause a reactor breach. Also you would be able to put more stuff in the game.
You could also:

Put the bombers on infinite waves or just a high # of them.

Make the briefing not chew up the piliot about it so much because there obviously was no way to save it.

You could also make a good reason for the sci vessel going down. Like sci vessels have lots of volatile chemicals so you could say that it was one helluva shot on the pirates part.

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Old Post 06-05-2003 04:20 PM
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karajorma
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Registered: Jul 2001
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You asked why they didn't simply set it to self destruct instead of being bombed. I said why

Obviously the testing on the campaign didn't show the bug. Most whoever play-tested the campaign thought that the number of bombers that appeared were enough to ensure the destruction of the ship.

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Last edited by karajorma on 06-05-2003 at 05:55 PM

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Old Post 06-05-2003 05:53 PM
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BabProj Team
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Registered: Apr 2001
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quote:
Originally posted by karajorma
You asked why they didn't simply set it to self destruct instead of being bombed. I said why

Obviously the testing on the campaign didn't show the bug. Most whoever play-tested the campaign thought that the number of bombers that appeared were enough to ensure the destruction of the ship.


I sure thought so...I remember playing that one a couple of times and I had no opportunity to save it

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Old Post 06-05-2003 06:17 PM
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