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Lillith
I'm New! Laugh At Me!
Registered: Mar 2003
Location:
Posts: 36 |
Jumpgating
Will it be possible to create a single jumpgate model, istead of many "components"? In FRED I simply cant create very nice looking gates, with four separate components
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04-16-2003 06:09 AM |
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040 |
4 arms would quite give FS2 engine some head problems ..each arm is at 1000-1200 p...byt doing this separate arm thing..we actually assume that due to the size of the arms you won't see them at LOD0 only from close to one arm and in the same time the other3 arms will be at a lower LOD showing. If it was a single gate object when you will be close to it you will see all arms at LOD0 details witch means 4000p in any case.
We think that this current scheme is more eficcient than the single gate object. The drawback is thet u need accurate positioning in FRED , but that can be done.
What I suggest is for you to start you mission having as template one of the R1 mission in witch the Gate is already placed.
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04-16-2003 06:44 AM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
Use a combination of the rotational constraint buttons (X,Y,Z) and the rotate tool to rotate your jump gate arms into position. It's easier to align the arm one axis at a time.
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
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04-16-2003 07:44 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
I place the jumpgates with a bit of co-ordinates help (which I almost never use besides this). Typically...I zoom to a certain distance...place the four bits. Make sure the two are virtually ontop of each other...go to another view and separate them apart. Its not a super easy thing, but it only takes me about 30 seconds....and once its done, moving it to another angle is virtually impossible...but I can live with it 
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04-16-2003 12:20 PM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
Yet another situation where object editor works wonders.... 
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Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
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04-16-2003 01:57 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
quote: Originally posted by redmenace7
sounds like a job for the SCP to fix
Doubtful.
Unless its a straight performance optomization...which is possible. Something that would make 4000 polys seem less imposing.
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04-16-2003 02:28 PM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
I dunno.. it would be nice if it were possible to have the jumpgates set as a "group" object, or something in Fred, so they can be moved around and rotated as a unit, but are handled in the engine in the same way.
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04-21-2003 11:19 PM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
If you're looking to have your jumpgates at an angle, this might help.
First, place your jumpgates on the grid the way you normally would but DO NOT rotate them on any axis except the y-axis. You want to spin all the jumpgate arms on the y-axis first so that their arrangement stays exactly the same. Once you've got them at the angle you want you can then rotate them so they look like they do in the show (so the blue sides of the solar panels face each other). This way you can avoid the haphazard "jumgate-made-by-dyslexic-4-year-old" look.
No skill involved, jut a few extra seconds of your time.
Did anyone have trouble understanding that? Would a picture help?
Last edited by Slasher on 04-22-2003 at 02:47 AM
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04-22-2003 02:45 AM |
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Krytor
Murdock
Registered: May 2001
Location: Stelring, VA, USA
Posts: 212 |
Pictures always help.
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04-22-2003 07:46 PM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
Jumpgating is a career now
Now that I've done this I never expect to see a crappy jumpgate again. 
[url=http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_slasher/step1.jpg]Step 1[/url]
[url=http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_slasher/step2.jpg]Step 2[/url]
[url=http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_slasher/step3.jpg]Step 3[/url]
[url=http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_slasher/step4.jpg]Step 4[/url]
[url=http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_slasher/badresult.jpg]Step 5[/url]
Last edited by Slasher on 04-24-2003 at 07:57 AM
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04-24-2003 07:54 AM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
I followed these instructions step by step but my jump gates end up looking a mess. Please can someone tell me what I'm doing wrong?
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
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04-24-2003 10:13 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
Ip, its called being a ****. 
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
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04-24-2003 11:54 AM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
Doesn't your keyboard get dirty typing with all that coal on your hands?
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
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04-24-2003 12:45 PM |
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040 |
What Coal Ian? I just don't get your british humour sometimes..
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eng Horatiu Popovici
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04-24-2003 04:23 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
LOL I do 
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04-24-2003 08:00 PM |
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040 |
So somebody explain to me then so I can have some fun
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eng Horatiu Popovici
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04-25-2003 06:33 AM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
I'm confused aswell 
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04-25-2003 10:15 AM |
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Ghostavo
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Aveiro
Posts: 192 |
Slasher stop teasing with the Omega model...
plzzzzzzzzzz? 
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(no idea where this comes from...)
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04-25-2003 10:18 PM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
Geez, it was to give you guys some perspective on the size of the jumpgate. 
And it looks cool. 
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04-26-2003 12:26 AM |
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