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jc4jc
I'm New! Laugh At Me!

Registered: Feb 2003
Location:
Posts: 82

Question Modding sheilds

I was wundering if there is a way to mod shiels directly from the mesh.

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Old Post 05-06-2003 04:15 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

yes but I doubt you would be willing to go throught the hassle.

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Old Post 05-06-2003 11:19 PM
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jc4jc
I'm New! Laugh At Me!

Registered: Feb 2003
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Posts: 82

Right now I'm not so shore about that. I have several things I am working on, and they need molded shielding. I mean even if it is hard, I would steal like to know.

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There is an appointed time for everything...

A time to kill and a time to heal;
A time to tear down ad a time to build up...

A Time For War and A Time For Peace.
Eccl. 3:1a, 3, 8b

I say let us strive towards PEACE.
JC4JC

Last edited by jc4jc on 05-07-2003 at 12:52 AM

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Old Post 05-07-2003 12:50 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

well, if you know the basick size and shape of a model and you make the mesh (_must_ be made of triangles) and you glue a light to it name it shield and glue it to a dummy object then compile it, you can use a hex editor to copy and past the SHLD chunk from one model to another (or you could try useing Aurora(for the copy past thing))

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Old Post 05-07-2003 03:59 AM
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karajorma
Murdock

Registered: Jul 2001
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Posts: 1234

Hang on a sec. Are you trying to add a shield to an existing .pof or are you trying to add a shield to a model you're building yourself?

If it's the former Bobboau's method should work (although I'd suggest converting the .pof to a .cob and use that as a base so that you get the size right).

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Old Post 05-07-2003 08:06 AM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

quote:
Originally posted by Bobboau
well, if you know the basick size and shape of a model and you make the mesh (_must_ be made of triangles) and you glue a light to it name it shield and glue it to a dummy object then compile it, you can use a hex editor to copy and past the SHLD chunk from one model to another (or you could try useing Aurora(for the copy past thing))


or you could use the "Import Button" in POF Constructor Suite - because the shields on has _ALWAYS_ worked, and now they all work

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