Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
actually it will look for your texture in ANY PCX format - i use OpenIL (aka DevIL) for textures (that's why the game engine im writing can handle about 20 different texture formats)
__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
Report this post to a moderator | IP: Logged
|