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Lillith
I'm New! Laugh At Me!
Registered: Mar 2003
Location:
Posts: 36 |
Resolution ?
I was wondering what resolution you are going to use in Release 2 ? Is it in high res (1024*768) ´, or will resolution need to be patched up first.
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03-26-2003 07:19 AM |
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Lillith
I'm New! Laugh At Me!
Registered: Mar 2003
Location:
Posts: 36 |
Resolution ?
I was wondering what resolution you are going to use in Release 2 ? Is it in high res (1024*768) ´, or will resolution need to be patched up first.
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03-26-2003 07:19 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
the babylon project support standard freespace 2 resolutions
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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03-26-2003 09:44 AM |
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Greco
Face
Registered: Oct 2001
Location: Massachusetts
Posts: 175 |
Is it possible, with the help of the source code, to increase or decrease the rez even more than FS2's 2 default ones? That would be good for people who don't want things 2 look crappy like in 640 x 480 but dont have the PC for 1024 x 768, then they could use 800 x 600. This would be a good thing to do, if it is possible, cuz the higher the rez, the better lookin it is 
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03-26-2003 08:08 PM |
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Greco
Face
Registered: Oct 2001
Location: Massachusetts
Posts: 175 |
Is it possible, with the help of the source code, to increase or decrease the rez even more than FS2's 2 default ones? That would be good for people who don't want things 2 look crappy like in 640 x 480 but dont have the PC for 1024 x 768, then they could use 800 x 600. This would be a good thing to do, if it is possible, cuz the higher the rez, the better lookin it is 
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03-26-2003 08:08 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
It is possible, pretty much everything is possible when you've got the source code. Another thing entirely is that if it is feasible.
Even if SCP manages to code support for higrer resolutions, you still need new interface graphics for each new resolution. Not worth it in my opinion. Unless SCP manages to code totally different resolution handling, and that most likely requires a lot of hard work. Feasible? Perhaps. Most likely not.
1024x768 interface graphics is 252 MB as a .vp file, and as a rar compressed file it is still 124 MB. Highrer resolutions would be even larger.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 03-26-2003 at 08:48 PM
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03-26-2003 08:44 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
It is possible, pretty much everything is possible when you've got the source code. Another thing entirely is that if it is feasible.
Even if SCP manages to code support for higrer resolutions, you still need new interface graphics for each new resolution. Not worth it in my opinion. Unless SCP manages to code totally different resolution handling, and that most likely requires a lot of hard work. Feasible? Perhaps. Most likely not.
1024x768 interface graphics is 252 MB as a .vp file, and as a rar compressed file it is still 124 MB. Highrer resolutions would be even larger.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 03-26-2003 at 08:48 PM
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03-26-2003 08:44 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
fury you are definately wrong on those file sizes, 30-40Mb is more likely.
but it would mean making about 1000+ misc. graphics pieces, piss off ! 
__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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03-26-2003 09:30 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
fury you are definately wrong on those file sizes, 30-40Mb is more likely.
but it would mean making about 1000+ misc. graphics pieces, piss off ! 
__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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03-26-2003 09:30 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
quote: Originally posted by Greco
Is it possible, with the help of the source code, to increase or decrease the rez even more than FS2's 2 default ones? That would be good for people who don't want things 2 look crappy like in 640 x 480 but dont have the PC for 1024 x 768, then they could use 800 x 600. This would be a good thing to do, if it is possible, cuz the higher the rez, the better lookin it is
Even on slower systems, going 640x480 and 2x FSAA (full screen anti-aliasing) is a very feasible option. Doesn't look quite as good as 1024 but its alot better.
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- The Babylon Project Team
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03-26-2003 09:46 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
quote: Originally posted by Greco
Is it possible, with the help of the source code, to increase or decrease the rez even more than FS2's 2 default ones? That would be good for people who don't want things 2 look crappy like in 640 x 480 but dont have the PC for 1024 x 768, then they could use 800 x 600. This would be a good thing to do, if it is possible, cuz the higher the rez, the better lookin it is
Even on slower systems, going 640x480 and 2x FSAA (full screen anti-aliasing) is a very feasible option. Doesn't look quite as good as 1024 but its alot better.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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03-26-2003 09:46 PM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
Lots of games have a low-res interface but a higher res game.
FS2 could feasibly have the hud graphics shifted to the correct place for higher resolutions than normal, while leaving the interface at 1024
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03-27-2003 01:01 AM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
Lots of games have a low-res interface but a higher res game.
FS2 could feasibly have the hud graphics shifted to the correct place for higher resolutions than normal, while leaving the interface at 1024
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Forgive my stupidity.
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03-27-2003 01:01 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
Agreed thats the best solution, and i would be willing to make the changes there.
__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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03-27-2003 08:53 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
I wasn't exactly wrong, the vp file size is what I said it to be. 252 megabytes. Go check it yourself.
Of course methods in improving resolution support might also affect filesizes to either way, making them bigger or smaller. I am not coder and I don't know what methods there are.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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03-27-2003 10:07 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
I wasn't exactly wrong, the vp file size is what I said it to be. 252 megabytes. Go check it yourself.
Of course methods in improving resolution support might also affect filesizes to either way, making them bigger or smaller. I am not coder and I don't know what methods there are.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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03-27-2003 10:07 AM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
The massive VP comes from the increased size of the interface animations, something TBP doesn't have in the quantity of FS2..
If someone were going to make a 1600x1200 FS2 interface, including anims, then I guess it would be huge, and that person would be a masochist. I vote that it should be CptWhite's next job 
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03-27-2003 10:34 AM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
The massive VP comes from the increased size of the interface animations, something TBP doesn't have in the quantity of FS2..
If someone were going to make a 1600x1200 FS2 interface, including anims, then I guess it would be huge, and that person would be a masochist. I vote that it should be CptWhite's next job 
__________________
Forgive my stupidity.
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The Fish Institution
http://www.fishinstitution.com
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03-27-2003 10:34 AM |
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