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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
High polycount models
Just to clue everyone who is not following the SCP they are getting close to completing the merge of Direct X 8. This will aloow a great deal of new features graphics wise in freespace 2 such as high polycounts and maybe a Vorlon planet killer. And as mentioned before fully funtional vorlon cookies what ever the heck they are.
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03-23-2003 07:11 AM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
i want vorlon milk too
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A man with no sig and chek my homepage for mission pack :)
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03-23-2003 10:05 AM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
i want vorlon milk too
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WEBSITE NOW UP AND RUNNING!!!!!
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03-23-2003 10:05 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
DX8 alone won't allow anything. The game actually runs little slower with DX8. But DX8 is the base for new features, such as Hardware Transformations and Lightning.
The limitations of Vorlon planetkiller are subobjects if I remember correctly, and that is not depending on DX.
Bleh, I can hear IP running this way to correct me with a hammer.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 03-23-2003 at 11:05 AM
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03-23-2003 11:04 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
DX8 alone won't allow anything. The game actually runs little slower with DX8. But DX8 is the base for new features, such as Hardware Transformations and Lightning.
The limitations of Vorlon planetkiller are subobjects if I remember correctly, and that is not depending on DX.
Bleh, I can hear IP running this way to correct me with a hammer.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 03-23-2003 at 11:05 AM
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03-23-2003 11:04 AM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
oh really? hmm and sub objects are difficult to stably increase the limits ofright? same with the subsystems?
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03-23-2003 06:33 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
DX8 does not equal instant improvement...I'd still rather us focus on creating models with virtually the same requirements that we have no and instead focusing the extra FPS gained on special effects. I think our ships look quite good, even low poly. Bump mapping and faster frame rates would be worth it.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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03-23-2003 07:43 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
DX8 does not equal instant improvement...I'd still rather us focus on creating models with virtually the same requirements that we have no and instead focusing the extra FPS gained on special effects. I think our ships look quite good, even low poly. Bump mapping and faster frame rates would be worth it.
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03-23-2003 07:43 PM |
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JamieK
Murdock
Registered: Jun 2002
Location: London, UK
Posts: 682 |
why don't you just make a brand new game while you're at it. lol
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03-26-2003 05:00 PM |
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JamieK
Murdock
Registered: Jun 2002
Location: London, UK
Posts: 682 |
why don't you just make a brand new game while you're at it. lol
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03-26-2003 05:00 PM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
quote: Originally posted by IceFire
Bump mapping and faster frame rates would be worth it.
*SPECULAR* highlights definitely a must. 
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03-27-2003 12:58 AM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
quote: Originally posted by IceFire
Bump mapping and faster frame rates would be worth it.
*SPECULAR* highlights definitely a must. 
__________________
Forgive my stupidity.
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03-27-2003 12:58 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
quote: Originally posted by Xaphod_x
*SPECULAR* highlights definitely a must.
Those too! 
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03-27-2003 02:00 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
quote: Originally posted by Xaphod_x
*SPECULAR* highlights definitely a must.
Those too! 
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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03-27-2003 02:00 AM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
quote: Originally posted by Xaphod_x
*SPECULAR* highlights definitely a must.
what are they?
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For all the rest of you.... don't come here.
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03-27-2003 03:23 AM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
quote: Originally posted by Xaphod_x
*SPECULAR* highlights definitely a must.
what are they?
__________________
"If you go to Z'ha'dum you will die"
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(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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03-27-2003 03:23 AM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
you don't know??
it's SO simple edwin.. basically
I = Ia ka + Ii (kd(L . N) + ks(R . V) ^n)
Clear?
I'm referring to glossy shiny highlights on sides of ships, Edwin.
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03-27-2003 03:58 AM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
you don't know??
it's SO simple edwin.. basically
I = Ia ka + Ii (kd(L . N) + ks(R . V) ^n)
Clear?
I'm referring to glossy shiny highlights on sides of ships, Edwin.
__________________
Forgive my stupidity.
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The Fish Institution
http://www.fishinstitution.com
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03-27-2003 03:58 AM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
cool
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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03-27-2003 11:41 PM |
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