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Lillith
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Registered: Mar 2003
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Posts: 36

Exiting/Entering Hyperspace

I was thinking, would it be possible for Freespace 2 engine to enable ships to "enter" and "exit" hyperspace like in those Babylon 5 movies. It was also mentioned that ships would "fire" their engines when they enter hyperspace. Allthough i may be thinking impossibilities here. Current jump-effect is still pretty good and jumpgates look nice.

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Old Post 03-25-2003 08:44 AM
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Lillith
I'm New! Laugh At Me!

Registered: Mar 2003
Location:
Posts: 36

Exiting/Entering Hyperspace

I was thinking, would it be possible for Freespace 2 engine to enable ships to "enter" and "exit" hyperspace like in those Babylon 5 movies. It was also mentioned that ships would "fire" their engines when they enter hyperspace. Allthough i may be thinking impossibilities here. Current jump-effect is still pretty good and jumpgates look nice.

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Old Post 03-25-2003 08:44 AM
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Don Buergit
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Registered: Mar 2003
Location: Friedrichshafen
Posts: 71

Would be great

Mhmm. Now that you say it...

Fighters never had Jumpengines in B5.

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Old Post 03-25-2003 01:24 PM
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Don Buergit
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Registered: Mar 2003
Location: Friedrichshafen
Posts: 71

Would be great

Mhmm. Now that you say it...

Fighters never had Jumpengines in B5.

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Old Post 03-25-2003 01:24 PM
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Ashark
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Registered: May 2002
Location: Estonia
Posts: 1024

if you mean the cloro of the jump points it can be done (atleast i think so) and it wasnt included in R1 because of a bug or sumting the fighters into jump point WITH capship i think will be included in R2.1 if they go for source

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Old Post 03-25-2003 01:50 PM
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FSF Ashrak
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Registered: Sep 2001
Location: Estonia
Posts: 1362

if you mean the cloro of the jump points it can be done (atleast i think so) and it wasnt included in R1 because of a bug or sumting the fighters into jump point WITH capship i think will be included in R2.1 if they go for source

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Old Post 03-25-2003 01:50 PM
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BabProj Team
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Registered: Apr 2001
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Eventually with the source code we hope to make it more like B5. For the moment, its going to be TBP R1 style (although different mission designers have tried different ways with some success).

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Old Post 03-25-2003 06:46 PM
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IceFire
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Registered: Jul 2000
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Eventually with the source code we hope to make it more like B5. For the moment, its going to be TBP R1 style (although different mission designers have tried different ways with some success).

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Old Post 03-25-2003 06:46 PM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Using open source 3.5 you will get the orange/yellow jump out and the blue jump but some tbp models namely the olympus don't like 3.5.

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Old Post 03-26-2003 02:15 AM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Using open source 3.5 you will get the orange/yellow jump out and the blue jump but some tbp models namely the olympus don't like 3.5.

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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2

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Old Post 03-26-2003 02:15 AM
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