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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
interface art
I was just wondering has anyone done (or intending to do) the weapons and ship interface art?
and I don't mean just a still this time, I'm talking full animations
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03-10-2003 01:57 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
interface art
I was just wondering has anyone done (or intending to do) the weapons and ship interface art?
and I don't mean just a still this time, I'm talking full animations
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Bobboau, bringing you products that work ......... In theory
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03-10-2003 01:57 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
im going to give you a slap on the wrsits for that bob, you know our download sizes already 
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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03-10-2003 08:35 AM |
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Grey Area
Murdock
Registered: Oct 2002
Location: GSV Ethics Gradient
Posts: 267 |
On the other hand...
It does sound kinda cool...
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03-10-2003 09:08 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
I'll do something , but it will be a compromise and probably given in release 2.1
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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03-10-2003 11:25 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
I'll do something , but it will be a compromise and probably given in release 2.1
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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03-10-2003 11:25 AM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
i could help in that proportion 
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03-10-2003 01:27 PM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
i could help in that proportion 
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03-10-2003 01:27 PM |
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Reader
Face
Registered: May 2002
Location: T.O.
Posts: 71 |
Interface art...like the things that happened in FS2 when your mouse moved over them?
Btw..how do you make interface art?
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03-10-2003 03:25 PM |
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Reader
Face
Registered: May 2002
Location: T.O.
Posts: 71 |
Interface art...like the things that happened in FS2 when your mouse moved over them?
Btw..how do you make interface art?
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03-10-2003 03:25 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
you render it, and we could do somethinglike what were going to do for BWO were there are four diferent interface packs high-res high-bandwidth, low-res high-bandwidth, high-res low-bandwidth, and low-res low-bandwidth,
low bandwidth ones are just one frame but high bandwidth are full animations, if no one else wants to do it I could do it, I made a lot of this stuff for BWO
for example;

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03-10-2003 04:07 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
you render it, and we could do somethinglike what were going to do for BWO were there are four diferent interface packs high-res high-bandwidth, low-res high-bandwidth, high-res low-bandwidth, and low-res low-bandwidth,
low bandwidth ones are just one frame but high bandwidth are full animations, if no one else wants to do it I could do it, I made a lot of this stuff for BWO
for example;

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Bobboau, bringing you products that work ......... In theory
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03-10-2003 04:07 PM |
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Reader
Face
Registered: May 2002
Location: T.O.
Posts: 71 |
Hmm...that does look cool . I'd download it .
- so are they the .ani files? how would you convert to that format from video sequences?
Last edited by Reader on 03-10-2003 at 04:50 PM
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03-10-2003 04:40 PM |
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Reader
Face
Registered: May 2002
Location: T.O.
Posts: 71 |
Hmm...that does look cool . I'd download it .
- so are they the .ani files? how would you convert to that format from video sequences?
Last edited by Reader on 03-10-2003 at 04:50 PM
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03-10-2003 04:40 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
that was actualy converted from the ani,
I render them at 560X368 (X107 frames) that is for the high resolution high bandwidth people and for each ship the animation is typicaly 3-4MB wich tyicaly gets compresed to about 1.5MB ziped, after the high high I do the low resolution high bandwidth ones they get reduced to 350X230, wich equates to about 1-1.5MB, 750KB zipped per ship
the low bandwidth versions would probly be less than one megabyte
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03-10-2003 05:36 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
that was actualy converted from the ani,
I render them at 560X368 (X107 frames) that is for the high resolution high bandwidth people and for each ship the animation is typicaly 3-4MB wich tyicaly gets compresed to about 1.5MB ziped, after the high high I do the low resolution high bandwidth ones they get reduced to 350X230, wich equates to about 1-1.5MB, 750KB zipped per ship
the low bandwidth versions would probly be less than one megabyte
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03-10-2003 05:36 PM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
bobbau i could help u with that 
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03-10-2003 06:04 PM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
bobbau i could help u with that 
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WEBSITE NOW UP AND RUNNING!!!!!
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03-10-2003 06:04 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
well I don't need much help, I have automated the procses so the only realy time consuming part is resizeing all of the images once the full sized ones are done,
if you would like to make the low res and bandwidth packs from a high res/band version that would be extreemly usefull, but that is extreemly bland and boring and doesn't take much skill, generaly with this stuff it's best if one person works on it at a time so they all look uniform,
though weapons could use multable people, as new models need to be made, and a diferent template could be used
now if we want to come up with a new template, that could be fun,
I'm testing out a new system,
with a reflective base that the ship emerges from and a blue grid that comes down from above
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03-10-2003 11:58 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
well I don't need much help, I have automated the procses so the only realy time consuming part is resizeing all of the images once the full sized ones are done,
if you would like to make the low res and bandwidth packs from a high res/band version that would be extreemly usefull, but that is extreemly bland and boring and doesn't take much skill, generaly with this stuff it's best if one person works on it at a time so they all look uniform,
though weapons could use multable people, as new models need to be made, and a diferent template could be used
now if we want to come up with a new template, that could be fun,
I'm testing out a new system,
with a reflective base that the ship emerges from and a blue grid that comes down from above
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Bobboau, bringing you products that work ......... In theory
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