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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

About engine glows...

Yes. Well... Okay.

I was thinking about those capitalship engines. When they are staying still why in hell are the engines on? Like in the episode where Sheridan "liberated" Proxima ('No surrender, no retreat' was it?) we see the Omega speed away to intercept the Whitestars. It's engines start glowing only when it starts to move.

In the TBP source code thingy that Bobboau did a while ago Starfury had glows in all thrusters. Yes? I think he mentioned that the size of the glows is defined by the direction of the ships movement, do I remember correctly? (I tried to search it but were apparently too tired to find anything...)
Could this be extended to capships as well? Of course that code should be modified a bit to make the engines go 'off'. All Starfurys thrusters are not 'on' all the time anyways...

What do you think?

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Creator of Movements in the Mist campaign

Oh ****! Those idiots did it.

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Old Post 03-13-2003 07:22 PM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

About engine glows...

Yes. Well... Okay.

I was thinking about those capitalship engines. When they are staying still why in hell are the engines on? Like in the episode where Sheridan "liberated" Proxima ('No surrender, no retreat' was it?) we see the Omega speed away to intercept the Whitestars. It's engines start glowing only when it starts to move.

In the TBP source code thingy that Bobboau did a while ago Starfury had glows in all thrusters. Yes? I think he mentioned that the size of the glows is defined by the direction of the ships movement, do I remember correctly? (I tried to search it but were apparently too tired to find anything...)
Could this be extended to capships as well? Of course that code should be modified a bit to make the engines go 'off'. All Starfurys thrusters are not 'on' all the time anyways...

What do you think?

__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath

FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign

Oh ****! Those idiots did it.

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Old Post 03-13-2003 07:22 PM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Sounds good, it would look good when Hyperion (or another Capship) makes a haste speedup on battle (assuming you get in angle to see it).

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Old Post 03-13-2003 08:03 PM
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Jokoto
Face

Registered: Dec 2002
Location: Finland
Posts: 190

I thought of this too, when thinking about The Fall of Night, where the G'Quan powers up it's engines to move to the jump gate. It would be quite nice visually to have this.

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Old Post 03-13-2003 11:00 PM
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Jokoto
Face

Registered: Dec 2002
Location: Finland
Posts: 190

I thought of this too, when thinking about The Fall of Night, where the G'Quan powers up it's engines to move to the jump gate. It would be quite nice visually to have this.

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Old Post 03-13-2003 11:00 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

kind of thing you might see in future releases, probably not v2.0 or v2.1 though

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Old Post 03-14-2003 12:09 AM
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darthwoo
Murdock

Registered: Apr 2001
Location: University Park
Posts: 268

Another great example is in Endgame, when Sheridan orders the Aggie to ram the last G.O.D. satellite. It seems the engines only need to fire for a brief time to get up to speed though. I guess that would probably be a bit complicated though, and the normal way would work better, unless there's a way to only have them glow when accelerating, rather than just moving.

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Old Post 03-14-2003 03:11 AM
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darthwoo
Murdock

Registered: Apr 2001
Location: University Park
Posts: 268

Another great example is in Endgame, when Sheridan orders the Aggie to ram the last G.O.D. satellite. It seems the engines only need to fire for a brief time to get up to speed though. I guess that would probably be a bit complicated though, and the normal way would work better, unless there's a way to only have them glow when accelerating, rather than just moving.

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Old Post 03-14-2003 03:11 AM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

that would be complex.

something simple wouldn't cut it unless there is a tag for accelerating already in existance. in which case you could put something like

if accelerating=1
then
glow
end


but only if those are valid tags.

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Old Post 03-14-2003 03:21 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

that would be complex.

something simple wouldn't cut it unless there is a tag for accelerating already in existance. in which case you could put something like

if accelerating=1
then
glow
end


but only if those are valid tags.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

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Old Post 03-14-2003 03:21 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

when did edwin become a modder

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Old Post 03-14-2003 04:38 PM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

when did edwin become a modder

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Old Post 03-14-2003 04:38 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

the correct term for that would be programmer. I know just enough C++ to make uninteresting things happen.

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Old Post 03-14-2003 08:47 PM
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ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

more like

if(Ship_Speed(shipname)>0)
AftGlow(shipname);

but ya

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Last edited by ltnarol on 03-14-2003 at 09:05 PM

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Old Post 03-14-2003 09:00 PM
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ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

more like

if(Ship_Speed(shipname)>0)
AftGlow(shipname);

but ya

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Last edited by ltnarol on 03-14-2003 at 09:05 PM

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Old Post 03-14-2003 09:00 PM
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