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obi_1
I'm New! Laugh At Me!

Registered: Feb 2003
Location:
Posts: 22

Needing desperate help

could anyone help me, i've been trying to convert freespace ships to COB files. But the COB files don't end up very good. Does anyone know of a way to do this? Thx in advance.

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Old Post 02-28-2003 08:53 PM
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obi_1
I'm New! Laugh At Me!

Registered: Feb 2003
Location:
Posts: 22

Needing desperate help

could anyone help me, i've been trying to convert freespace ships to COB files. But the COB files don't end up very good. Does anyone know of a way to do this? Thx in advance.

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Old Post 02-28-2003 08:53 PM
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karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

Wecome to the VWBB.

Which program are you using? PCS? If not you might want to try it.

Looks like Cpt White has supplied the link for me

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)

Supreme Overlord of The Mercury Affair Campaign.

FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]

Last edited by karajorma on 02-28-2003 at 10:09 PM

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Old Post 02-28-2003 10:08 PM
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karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

Wecome to the VWBB.

Which program are you using? PCS? If not you might want to try it.

Looks like Cpt White has supplied the link for me

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)

Supreme Overlord of The Mercury Affair Campaign.

FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]

Last edited by karajorma on 02-28-2003 at 10:09 PM

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Old Post 02-28-2003 10:08 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

use kazan's pof constructor suite

its slightly alters the hierarcy , but basically keeps the structure

http://www.sourceforge.net/projects/alliance

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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]

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Old Post 02-28-2003 10:08 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

use kazan's pof constructor suite

its slightly alters the hierarcy , but basically keeps the structure

http://www.sourceforge.net/projects/alliance

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]

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Old Post 02-28-2003 10:08 PM
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obi_1
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Registered: Feb 2003
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those are the tools i'm using. thats why i don't understand it.

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Old Post 02-28-2003 11:21 PM
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obi_1
I'm New! Laugh At Me!

Registered: Feb 2003
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those are the tools i'm using. thats why i don't understand it.

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Old Post 02-28-2003 11:21 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

it hardly alters it, whats the problem ?

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]

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Old Post 02-28-2003 11:40 PM
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obi_1
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Registered: Feb 2003
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well the ORION looks like a big grey box, instead of a ship.

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Old Post 03-01-2003 12:08 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

1 - you need to put the map files for the object in the same place as the COB file.. I think they have to be BMP too.

2 - you also need to hide the lower detail levels if you want to see the higher ones.

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Old Post 03-01-2003 01:14 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

1 - you need to put the map files for the object in the same place as the COB file.. I think they have to be BMP too.

2 - you also need to hide the lower detail levels if you want to see the higher ones.

__________________
Forgive my stupidity.
---
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http://www.fishinstitution.com

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Old Post 03-01-2003 01:14 AM
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obi_1
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Registered: Feb 2003
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this is how the orion looks like after the conversion.

Last edited by obi_1 on 03-01-2003 at 01:21 AM

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Old Post 03-01-2003 01:18 AM
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obi_1
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this is how the orion looks like after the conversion.

Last edited by obi_1 on 03-01-2003 at 01:21 AM

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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

that is becase that is the lowest detail level, you need to hide/delete all LODs you don't want, wich is usualy all of them other than LOD0

note; I can't see you're pic

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Old Post 03-01-2003 01:37 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

that is becase that is the lowest detail level, you need to hide/delete all LODs you don't want, wich is usualy all of them other than LOD0

note; I can't see you're pic

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Old Post 03-01-2003 01:37 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

well, I can see your pic, and can confirm that that is the problem.

Each freespace model is actually several model files.. the game displays a different complexity model depending on your setup, and how far you are from the ship - known as level of detail or LOD.
Lod0 is the highest level of detail; as the number goes up, the LOD goes down.
In freespace models the model name might be detail0 detail1 or shipname-hulla shipname-hullb (where hulla would be LOD0)

in the program you're using there it looks as if you need to press the [+] icon where it says Freespace2 Model and then untick everything except capital1-hulla (or equivalent) and it's children.

the textures are PCX files (probably named capital1?????.pcx in the maps directory), which probably need converting to (the same name) BMP files, and putting in the same directory as the ship.

__________________
Forgive my stupidity.
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Last edited by Xaphod_x on 03-01-2003 at 02:17 AM

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Old Post 03-01-2003 02:13 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

well, I can see your pic, and can confirm that that is the problem.

Each freespace model is actually several model files.. the game displays a different complexity model depending on your setup, and how far you are from the ship - known as level of detail or LOD.
Lod0 is the highest level of detail; as the number goes up, the LOD goes down.
In freespace models the model name might be detail0 detail1 or shipname-hulla shipname-hullb (where hulla would be LOD0)

in the program you're using there it looks as if you need to press the [+] icon where it says Freespace2 Model and then untick everything except capital1-hulla (or equivalent) and it's children.

the textures are PCX files (probably named capital1?????.pcx in the maps directory), which probably need converting to (the same name) BMP files, and putting in the same directory as the ship.

__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com

Last edited by Xaphod_x on 03-01-2003 at 02:17 AM

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Old Post 03-01-2003 02:13 AM
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obi_1
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Registered: Feb 2003
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thx. I just have 1 more question, how do i delete the other LOD ??? i can't seem to find the right menu.

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Old Post 03-01-2003 10:30 AM
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obi_1
I'm New! Laugh At Me!

Registered: Feb 2003
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thx. I just have 1 more question, how do i delete the other LOD ??? i can't seem to find the right menu.

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