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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
FRED can now assign different textures to models
The SCP has now implemented a new ability in FRED. You can now designate name plates for different ships. This is good news especially for the Campaign tales of the EAS Janus and other fredders. Also SCP build 3.5 is immenent according to Inquisitor.
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02-23-2003 04:35 AM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
Defianently excellent news, has it been deployed already? Or still on test phase? I need to visit HLPBB.
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Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
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02-23-2003 09:42 AM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
It also means we can have nameplates on orions (or any other suitably designed ship).
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Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
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02-23-2003 09:49 AM |
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Aggamemnon
I'm New! Laugh At Me!
Registered: Dec 2002
Location: Bristol, UK
Posts: 51 |
Excellent, is this going to be rolled out with R2, or will arrive later?
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02-23-2003 09:50 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
we will i beleive be switching to a SCP exe but it will have a few TBP specific variations. < The latter comment is long term stuff and you probably wont see anything to do with it for at least a year, but there should be some REALLY good features dont want to spoil anything though.....we want to include fighter beams soon but there are still issues to be resolved, that's bob's area, the second thing we want is accurate volleys of pulse weapons (for use on omega / hyperion etc) when this is ready we will switch to SCP exe's for the game, i'd expect this to be v2.1 if its not v2. i use SCP exe's right now cos they just have upped limitations and i prefer them.
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Last edited by CptWhite on 02-23-2003 at 10:36 AM
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02-23-2003 10:35 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
we will i beleive be switching to a SCP exe but it will have a few TBP specific variations. < The latter comment is long term stuff and you probably wont see anything to do with it for at least a year, but there should be some REALLY good features dont want to spoil anything though.....we want to include fighter beams soon but there are still issues to be resolved, that's bob's area, the second thing we want is accurate volleys of pulse weapons (for use on omega / hyperion etc) when this is ready we will switch to SCP exe's for the game, i'd expect this to be v2.1 if its not v2. i use SCP exe's right now cos they just have upped limitations and i prefer them.
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
Last edited by CptWhite on 02-23-2003 at 10:36 AM
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02-23-2003 10:35 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Hopefully R2 will be inline with the features available in FSOpen3.5 and probably 3.6. Its possible that we'll just support the Open EXE's and have them build in switches for TBP specific elements.
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02-23-2003 03:50 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Hopefully R2 will be inline with the features available in FSOpen3.5 and probably 3.6. Its possible that we'll just support the Open EXE's and have them build in switches for TBP specific elements.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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02-23-2003 03:50 PM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
Here is the thread from the SCPF:
[URL=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=13373]Clicky Clicky[/URL]
They are also trying to replace only part of the textures but for right now you have to select an entire texture for right now. They are also working hard on the cut scenes. As some of you may know the Open source code did not include the original code for the movies. That reminds me how is the TBP Intro movie coming along?
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02-23-2003 07:50 PM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
Here is the thread from the SCPF:
[URL=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=13373]Clicky Clicky[/URL]
They are also trying to replace only part of the textures but for right now you have to select an entire texture for right now. They are also working hard on the cut scenes. As some of you may know the Open source code did not include the original code for the movies. That reminds me how is the TBP Intro movie coming along?
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02-23-2003 07:50 PM |
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Ranger1
Murdock
Registered: Mar 2001
Location: Charlottesville, VA, USA
Posts: 169 |
Cool. Maybe in a later version of the scp they can allow the player to use wingart.
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02-25-2003 06:21 AM |
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
quote: Originally posted by IceFire
Hopefully R2 will be inline with the features available in FSOpen3.5 and probably 3.6. Its possible that we'll just support the Open EXE's and have them build in switches for TBP specific elements.
FS2NetD is slated to be integrated for 3.6!
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[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
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02-25-2003 04:52 PM |
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
quote: Originally posted by IceFire
Hopefully R2 will be inline with the features available in FSOpen3.5 and probably 3.6. Its possible that we'll just support the Open EXE's and have them build in switches for TBP specific elements.
FS2NetD is slated to be integrated for 3.6!
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"Why climb it?" - "Because It's there."
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[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
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02-25-2003 04:52 PM |
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