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JamieK
Murdock

Registered: Jun 2002
Location: London, UK
Posts: 682

Upset about the worldwide known of the cancellation of Babylon 5

Hiya,

I was waiting for patiantly for Babylon 5 to be finished and when it was nearly finished, they sodding cancelled it. >

Perhaps a different company will do it.

*dreams of Volition making Babylon 5 in a completely different Engine*

It would be cool to have 2 difficulties.

Easy - Realistic

Easy = same as freespace 2 easy

Realistic = same as real Babylon 5 series.

As in, 1 good shot and bam, you are dead.

But i never mastered FreeSpace 2 on Medium or higher since it made it completely unrealistic.

it should have been just Easy - Normal

Easy = Player had advantage with faster recharge rate on everything.

Normal = No advantages to either Player or AI.

Hard = AI has advantage. (same as Easy, but reversed)

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Old Post 03-31-2003 08:55 PM
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JamieK
Murdock

Registered: Jun 2002
Location: London, UK
Posts: 682

Upset about the worldwide known of the cancellation of Babylon 5

Hiya,

I was waiting for patiantly for Babylon 5 to be finished and when it was nearly finished, they sodding cancelled it. >

Perhaps a different company will do it.

*dreams of Volition making Babylon 5 in a completely different Engine*

It would be cool to have 2 difficulties.

Easy - Realistic

Easy = same as freespace 2 easy

Realistic = same as real Babylon 5 series.

As in, 1 good shot and bam, you are dead.

But i never mastered FreeSpace 2 on Medium or higher since it made it completely unrealistic.

it should have been just Easy - Normal

Easy = Player had advantage with faster recharge rate on everything.

Normal = No advantages to either Player or AI.

Hard = AI has advantage. (same as Easy, but reversed)

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Old Post 03-31-2003 08:55 PM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

I assume your talking about Into the Fire? And that happened years ago...I'm upset too...but the edge has worn off after what...4 years? This is why we made TBP

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Old Post 03-31-2003 11:27 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

I assume your talking about Into the Fire? And that happened years ago...I'm upset too...but the edge has worn off after what...4 years? This is why we made TBP

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JamieK
Murdock

Registered: Jun 2002
Location: London, UK
Posts: 682

i know, but it isn't the same.

Starfuries get destroyed up 1-2 shots, it takes 10 shots sometimes to kill a Starfury.

Also, the Minbari had Stealth Technology, so how can we target them????

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Old Post 04-01-2003 07:06 AM
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JamieK
Murdock

Registered: Jun 2002
Location: London, UK
Posts: 682

i know, but it isn't the same.

Starfuries get destroyed up 1-2 shots, it takes 10 shots sometimes to kill a Starfury.

Also, the Minbari had Stealth Technology, so how can we target them????

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Old Post 04-01-2003 07:06 AM
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Ghostavo
I'm New! Laugh At Me!

Registered: Jan 2003
Location: Aveiro
Posts: 192

Gameplay Jamiek, gameplay...

You know... You CAN make the Minbari Ships untargetable... any ship actually...
Just go to the ship editor and tick a box that says hidden to sensors or something like that...

I believe that was used in all Minbari capital ships in the campaign in R1, wasn't it?

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Old Post 04-01-2003 07:53 AM
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Ghostavo
I'm New! Laugh At Me!

Registered: Jan 2003
Location: Aveiro
Posts: 192

Gameplay Jamiek, gameplay...

You know... You CAN make the Minbari Ships untargetable... any ship actually...
Just go to the ship editor and tick a box that says hidden to sensors or something like that...

I believe that was used in all Minbari capital ships in the campaign in R1, wasn't it?

__________________
In Omnia Paratus...
(no idea where this comes from...)

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Old Post 04-01-2003 07:53 AM
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JamieK
Murdock

Registered: Jun 2002
Location: London, UK
Posts: 682

well, you can tell them to be all completely invisible even on scanners.

But i bet the TBP people will say it makes the campaigns too hard, but it would make them realistic.

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Old Post 04-01-2003 08:08 AM
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JamieK
Murdock

Registered: Jun 2002
Location: London, UK
Posts: 682

well, you can tell them to be all completely invisible even on scanners.

But i bet the TBP people will say it makes the campaigns too hard, but it would make them realistic.

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Old Post 04-01-2003 08:08 AM
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