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BlackBird
I'm New! Laugh At Me!

Registered: Feb 2003
Location: The Black Forest, Central Oregon
Posts: 18

Cool Brakiri Tashkat (HW)

I havent released this to the team yet as I need more input from the team & fellow modders!
This is a render of the sorta finished (Tashkat ), I'm not too sure if I like it tho...
more like a beta...



A fan model I based it on...



And an ingame shot...(subject to change)



The texture lighting seems to be a byproduct from using the smoothing function in HWSE 138, a kind of rainbow affect. I tried to duplicate the green color from Max Paine's Avioki bu I think I'v stumbled onto a hullrust affect instead. this is a HomeWorld model, but I might consider allowing it's use in the FreeSpace environment.

All comments are welcome .

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Last edited by BlackBird on 02-16-2003 at 04:26 PM

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Old Post 02-16-2003 04:24 PM
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BlackBird
I'm New! Laugh At Me!

Registered: Feb 2003
Location: The Black Forest, Central Oregon
Posts: 18

Cool Brakiri Tashkat (HW)

I havent released this to the team yet as I need more input from the team & fellow modders!
This is a render of the sorta finished (Tashkat ), I'm not too sure if I like it tho...
more like a beta...



A fan model I based it on...



And an ingame shot...(subject to change)



The texture lighting seems to be a byproduct from using the smoothing function in HWSE 138, a kind of rainbow affect. I tried to duplicate the green color from Max Paine's Avioki bu I think I'v stumbled onto a hullrust affect instead. this is a HomeWorld model, but I might consider allowing it's use in the FreeSpace environment.

All comments are welcome .

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Last edited by BlackBird on 02-16-2003 at 04:26 PM

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Old Post 02-16-2003 04:24 PM
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BlackBird
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Registered: Feb 2003
Location: The Black Forest, Central Oregon
Posts: 18

Question

P.S. Piehole mentioned something about 3 cd images.... URL available?

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Old Post 02-16-2003 04:45 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

What's the ship's role? A cruiser?

Hmh, and why it looks like the ship has much longer nose in in-game pictures?

Otherwise, I think it's pretty good.

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Old Post 02-16-2003 04:53 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

What's the ship's role? A cruiser?

Hmh, and why it looks like the ship has much longer nose in in-game pictures?

Otherwise, I think it's pretty good.

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Old Post 02-16-2003 04:53 PM
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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Whats the poly count?

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Old Post 02-16-2003 06:09 PM
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BabProj Team
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Registered: Apr 2001
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Whats the poly count?

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Old Post 02-16-2003 06:09 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

its low they are using smoothing or sumting like that squashes the polys

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Old Post 02-16-2003 06:18 PM
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Ashark
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Registered: May 2002
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its low they are using smoothing or sumting like that squashes the polys

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Old Post 02-16-2003 06:18 PM
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WyattMax
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Registered: Feb 2003
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Ohhhhhhhhhhhhh .... I want that too for TBP, and the big one aswell

Edit: hyperion -> omega
tashkat -> big brakiri cruiser

Last edited by WyattMax on 02-16-2003 at 09:49 PM

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Old Post 02-16-2003 09:17 PM
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WyattMax
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Registered: Feb 2003
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Ohhhhhhhhhhhhh .... I want that too for TBP, and the big one aswell

Edit: hyperion -> omega
tashkat -> big brakiri cruiser

Last edited by WyattMax on 02-16-2003 at 09:49 PM

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Old Post 02-16-2003 09:17 PM
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BlackBird
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Registered: Feb 2003
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Cool

822 Poly's & yes, there's a smoothing function in HWSE. as for the slender/elongated appearance.... the conversion to HW/PEO format does have a tendency to do some changes due to texture limitations, max @ 256 by 256 pixels.

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Old Post 02-17-2003 06:44 AM
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BlackBird
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Registered: Feb 2003
Location: The Black Forest, Central Oregon
Posts: 18

Cool

822 Poly's & yes, there's a smoothing function in HWSE. as for the slender/elongated appearance.... the conversion to HW/PEO format does have a tendency to do some changes due to texture limitations, max @ 256 by 256 pixels.

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Old Post 02-17-2003 06:44 AM
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BabProj Team
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Registered: Apr 2001
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822 is good. It looks very good for 822. Probably the 256x256 would be bad for FreeSpace 2 if we were to import it. Ships like the Omega have a couple of 512x512's backed up by some smaller sized ones.

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Old Post 02-17-2003 02:26 PM
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IceFire
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Registered: Jul 2000
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822 is good. It looks very good for 822. Probably the 256x256 would be bad for FreeSpace 2 if we were to import it. Ships like the Omega have a couple of 512x512's backed up by some smaller sized ones.

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Old Post 02-17-2003 02:26 PM
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
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Posts: 1040

Importing What?

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Old Post 02-18-2003 12:25 PM
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-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

The model of this ship I'd say!

And don't worry about the color! It looks perfect to me.
Why shouldn't it look a little rusty. That makes it more realistic in my eyes.
Yes I know there is no water and air in space! But the radiation of a spezial star or a neblua could have had that effect to the hull.

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Old Post 02-18-2003 03:01 PM
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-Norbert-
Murdock

Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
Posts: 120

The model of this ship I'd say!

And don't worry about the color! It looks perfect to me.
Why shouldn't it look a little rusty. That makes it more realistic in my eyes.
Yes I know there is no water and air in space! But the radiation of a spezial star or a neblua could have had that effect to the hull.

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Old Post 02-18-2003 03:01 PM
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Jokoto
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Registered: Dec 2002
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Drop the "special", space is hostile enough as it is. Even Jupiter has huge radiation fields around it! It's a place full of wonders and unimaginable things, you rarely need to make anything up, really...

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Old Post 02-18-2003 03:21 PM
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Jokoto
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Registered: Dec 2002
Location: Finland
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Drop the "special", space is hostile enough as it is. Even Jupiter has huge radiation fields around it! It's a place full of wonders and unimaginable things, you rarely need to make anything up, really...

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