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AkalabethAngel
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Registered: Dec 2001
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Question RE: FS2 Ship Armaments

Hi, I noticed on the um, webpage that you have a new destroyer class and have all of it's weapons listed out. I was just wondering whether anyone had compiled a list of the FS2 ships, with data on their weaponary and other such stats? And if so, where could I obtain such a document?

It would help in the event that I ever tried to make some FS2 missions, to help balance them from the get-go.

Thanks. The stuff here looks great btw, I'll have to try it out and soon as I finish the FS2 game which I'm replaying right now (currently stuck on the NTF rendevous in Gamma Draconis mission; damn anti-fighter beams).

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Old Post 01-21-2003 05:46 AM
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AkalabethAngel
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Registered: Dec 2001
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Question RE: FS2 Ship Armaments

Hi, I noticed on the um, webpage that you have a new destroyer class and have all of it's weapons listed out. I was just wondering whether anyone had compiled a list of the FS2 ships, with data on their weaponary and other such stats? And if so, where could I obtain such a document?

It would help in the event that I ever tried to make some FS2 missions, to help balance them from the get-go.

Thanks. The stuff here looks great btw, I'll have to try it out and soon as I finish the FS2 game which I'm replaying right now (currently stuck on the NTF rendevous in Gamma Draconis mission; damn anti-fighter beams).

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Old Post 01-21-2003 05:46 AM
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sandwich
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Check out the ships.tbl for the most accurate info - you can also modify it to suit your needs if you so desire.

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Old Post 01-21-2003 11:41 AM
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IceFire
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Re: RE: FS2 Ship Armaments

quote:
Originally posted by AkalabethAngel
Hi, I noticed on the um, webpage that you have a new destroyer class and have all of it's weapons listed out. I was just wondering whether anyone had compiled a list of the FS2 ships, with data on their weaponary and other such stats? And if so, where could I obtain such a document?

It would help in the event that I ever tried to make some FS2 missions, to help balance them from the get-go.

Thanks. The stuff here looks great btw, I'll have to try it out and soon as I finish the FS2 game which I'm replaying right now (currently stuck on the NTF rendevous in Gamma Draconis mission; damn anti-fighter beams).


Your best bet, as already mentioned, is to simply check the ships table. What I did on the BWO page is completely fluff and more for fictional purposes...although the numbers and types are roughly correct.

You'd do better to just look through the ships and weapons tables and just learn how some of the stuff works.

Even better is to just test the missions. You will eventually figure out what types of weapons and the effectiveness of the weapons (ie. in the case of capital ships) are. The best playbalancing is not looking at numbers but actually playing through the mission 10-20 times and seeing what happens.

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Old Post 01-21-2003 02:45 PM
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BabProj Team
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Registered: Apr 2001
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Re: RE: FS2 Ship Armaments

quote:
Originally posted by AkalabethAngel
Hi, I noticed on the um, webpage that you have a new destroyer class and have all of it's weapons listed out. I was just wondering whether anyone had compiled a list of the FS2 ships, with data on their weaponary and other such stats? And if so, where could I obtain such a document?

It would help in the event that I ever tried to make some FS2 missions, to help balance them from the get-go.

Thanks. The stuff here looks great btw, I'll have to try it out and soon as I finish the FS2 game which I'm replaying right now (currently stuck on the NTF rendevous in Gamma Draconis mission; damn anti-fighter beams).


Your best bet, as already mentioned, is to simply check the ships table. What I did on the BWO page is completely fluff and more for fictional purposes...although the numbers and types are roughly correct.

You'd do better to just look through the ships and weapons tables and just learn how some of the stuff works.

Even better is to just test the missions. You will eventually figure out what types of weapons and the effectiveness of the weapons (ie. in the case of capital ships) are. The best playbalancing is not looking at numbers but actually playing through the mission 10-20 times and seeing what happens.

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Old Post 01-21-2003 02:45 PM
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Lady Rose
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Registered: Nov 2001
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What comes FS2 ships and weapons, there is info about them avalaible on http://freespace.volitionwatch.com/techfs/, but I dont think that they have listed what weapons (or weapon types) ship haves.

But I have been gathering info about FS2 ships (all of them), for certain project, which I keep for my own knowledge, but I think it couldn't hurt if I put it on net (info contains: name, type, speed, weapon mounts, shields, scan time. For certain). Send me a PM if you're intrested to see it.

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Old Post 01-21-2003 05:08 PM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

What comes FS2 ships and weapons, there is info about them avalaible on http://freespace.volitionwatch.com/techfs/, but I dont think that they have listed what weapons (or weapon types) ship haves.

But I have been gathering info about FS2 ships (all of them), for certain project, which I keep for my own knowledge, but I think it couldn't hurt if I put it on net (info contains: name, type, speed, weapon mounts, shields, scan time. For certain). Send me a PM if you're intrested to see it.

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

Last edited by Lady Rose on 01-21-2003 at 05:10 PM

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Old Post 01-21-2003 05:08 PM
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AkalabethAngel
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Registered: Dec 2001
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Unhappy Confused

I was looking over a few of the numbers on the Tech Freespace database (http://freespace.volitionwatch.com/techfs/weapons.shtml) which I presume just pulls numbers right out of the .tbls.

Problem is the numbers don't seem to add up, take a SF Mara for instance, 620 shields with 200 hitpoints. Yet in the game you can often take one down with a pair of Harpoons (listed at 100 damage ea). Or take the Basilisk, 950 shields and 100 hitpoints yet you can take one down with a single Trebuchet (350 damage).

So do missiles ignore shields somewhat? Or are the damages listed for missiles inaccurate, at least at face value? Is the damage compounded by the concussion effect? (same effect that allows you to kill yourself with your own missiles)

Thanks

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Old Post 01-27-2003 11:39 PM
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AkalabethAngel
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Registered: Dec 2001
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Unhappy Confused

I was looking over a few of the numbers on the Tech Freespace database (http://freespace.volitionwatch.com/techfs/weapons.shtml) which I presume just pulls numbers right out of the .tbls.

Problem is the numbers don't seem to add up, take a SF Mara for instance, 620 shields with 200 hitpoints. Yet in the game you can often take one down with a pair of Harpoons (listed at 100 damage ea). Or take the Basilisk, 950 shields and 100 hitpoints yet you can take one down with a single Trebuchet (350 damage).

So do missiles ignore shields somewhat? Or are the damages listed for missiles inaccurate, at least at face value? Is the damage compounded by the concussion effect? (same effect that allows you to kill yourself with your own missiles)

Thanks

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Old Post 01-27-2003 11:39 PM
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BabProj Team
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Well its rare that you can actually nail a Mara with a single pair of Harpoons. But there are some other factors that weigh in on the firepower of the weapon.

Pretty sure that the blast force (60) and the velocity (250m/s) also weight in on the damage potential that FS2 calculates. The biggest force for determination is that on Normal, all enemy craft are slightly weakened so yes its very possible to cut through all that armor and shielding.

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Old Post 01-28-2003 12:33 AM
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IceFire
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Well its rare that you can actually nail a Mara with a single pair of Harpoons. But there are some other factors that weigh in on the firepower of the weapon.

Pretty sure that the blast force (60) and the velocity (250m/s) also weight in on the damage potential that FS2 calculates. The biggest force for determination is that on Normal, all enemy craft are slightly weakened so yes its very possible to cut through all that armor and shielding.

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Old Post 01-28-2003 12:33 AM
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ChronoReverse
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It may be something to do with the shield flicker effect (my name for it). It seems whenever you get hit, the shields flicker and damage can get through. Missile connects, shield flickers, explosion damages hull directly.

In any case, it's likely that the CPU didn't have full power shields. It never equalizes nor does it ever direct shield power to a single quadrant to save its skin.

BTW what difficulty were you playing? There's a damage scaling factor. I play at hard, so I rarely take out Maras with a single pair of Harpoons.

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Old Post 01-28-2003 05:25 AM
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ChronoReverse
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It may be something to do with the shield flicker effect (my name for it). It seems whenever you get hit, the shields flicker and damage can get through. Missile connects, shield flickers, explosion damages hull directly.

In any case, it's likely that the CPU didn't have full power shields. It never equalizes nor does it ever direct shield power to a single quadrant to save its skin.

BTW what difficulty were you playing? There's a damage scaling factor. I play at hard, so I rarely take out Maras with a single pair of Harpoons.

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Old Post 01-28-2003 05:25 AM
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AkalabethAngel
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Um

I play at Hard also, at least this time around. I only nail the Maras if they're occupied with someone else, it takes them out sometimes. I was recently playing the "disable the Sathanas" mission and as stated, I could pop off a Basilisk with each and every Trebuchet I fired (then again, I think the basilisk is the easiset Shivan fighter to take down).

Also, to digress, what's the point of the Morning Star, does it just knock people off course or something? (or in other words: useless) Not sure i understand why it's a "tactical kinetic weapon"

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Old Post 01-28-2003 05:34 AM
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AkalabethAngel
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Um

I play at Hard also, at least this time around. I only nail the Maras if they're occupied with someone else, it takes them out sometimes. I was recently playing the "disable the Sathanas" mission and as stated, I could pop off a Basilisk with each and every Trebuchet I fired (then again, I think the basilisk is the easiset Shivan fighter to take down).

Also, to digress, what's the point of the Morning Star, does it just knock people off course or something? (or in other words: useless) Not sure i understand why it's a "tactical kinetic weapon"

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Old Post 01-28-2003 05:34 AM
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BabProj Team
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Technically...if they fly straight at you...shooting them with the Morningstar will knock them off course and sort of try and pin them in your gunsights. I rarely use them because a Prom S/Subach combo or even a Circe and Prom S combo is so much more effective.

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Old Post 01-28-2003 11:42 PM
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IceFire
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Technically...if they fly straight at you...shooting them with the Morningstar will knock them off course and sort of try and pin them in your gunsights. I rarely use them because a Prom S/Subach combo or even a Circe and Prom S combo is so much more effective.

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Old Post 01-28-2003 11:42 PM
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Zaxzon
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The Morning Star really shines in multi. It has it's place in the single player part of the game aswell. You can use it to pin craft while AAA beams smack it good if you are near a cap, or gives you time to get a good missle lock on a agile craft. It just depends on how creative you can be with it.

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Old Post 01-29-2003 01:12 AM
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Zaxzon
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The Morning Star really shines in multi. It has it's place in the single player part of the game aswell. You can use it to pin craft while AAA beams smack it good if you are near a cap, or gives you time to get a good missle lock on a agile craft. It just depends on how creative you can be with it.

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Old Post 01-29-2003 01:12 AM
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ChronoReverse
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I use the Morning Star for two purposes. The first is to shoot down bombs, but I rather have a Maxim on board instead. The other reason is to "paralyse" a fighter so i can hitit with something else. This is good for nail stealth Pegasus' and fast, agile Dragons.

Killing Basilisks with a single Trebuchet is hardly surprising since Trebuchet were designed to kill bombers. Two Trebuchet can pretty much kill anything, and one Trebuchet pretty much kills any fighter (except "heavies" like Tauret and Ares)

Last edited by ChronoReverse on 01-29-2003 at 11:36 PM

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