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ShadowBoy
Face
Registered: Nov 2001
Location:
Posts: 118 |
Hi, guys!
Well, it's been over a year since I last dropped by to check on you guys.
I have a few questions:
1.) With the release of the source code, where do we stand on getting beam weapons made for fighters in this coming, or the next, release?
2.) And how about newtonian physics, or lazy newtonian as used by the Colony Wars games?
3.) Any other drastic changes over release one that we might see in the upcoming release, or subsequent ones?
__________________
Blessed be the Lord, my Rock, who trains my hands for war, my fingers for battle. -Psalm 144:1
May He be with our troops, as they defend others' right to freedom.
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01-18-2003 05:50 AM |
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ShadowBoy
Face
Registered: Nov 2001
Location:
Posts: 118 |
Hi, guys!
Well, it's been over a year since I last dropped by to check on you guys.
I have a few questions:
1.) With the release of the source code, where do we stand on getting beam weapons made for fighters in this coming, or the next, release?
2.) And how about newtonian physics, or lazy newtonian as used by the Colony Wars games?
3.) Any other drastic changes over release one that we might see in the upcoming release, or subsequent ones?
__________________
Blessed be the Lord, my Rock, who trains my hands for war, my fingers for battle. -Psalm 144:1
May He be with our troops, as they defend others' right to freedom.
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01-18-2003 05:50 AM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
Well:
1. bobboau is working on a special TBP build. he has some great success so far (even though I can't run the exe)
2. the newtonian physics is implementable but TBP will not be using it. There reasoning is that B5:IFH(free game) will be in newtonian and freespace will remain the same as the original game.
3. I am not really sure there is anything "different" but maybe the fact of a whole lot more ships and a better campaign.
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01-18-2003 08:00 AM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
Well:
1. bobboau is working on a special TBP build. he has some great success so far (even though I can't run the exe)
2. the newtonian physics is implementable but TBP will not be using it. There reasoning is that B5:IFH(free game) will be in newtonian and freespace will remain the same as the original game.
3. I am not really sure there is anything "different" but maybe the fact of a whole lot more ships and a better campaign.
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01-18-2003 08:00 AM |
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Gueneal
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Adrift in hyperspace
Posts: 16 |
we're not going to newtonian physics? it would be a piece of cake to implement, just a few pieces of code in fs2 and would have to use fs2open instead of stock...
Oh well, you guys must know best 
__________________
"Why does my mouth always taste like old carbon in the morning?" - Ivanova
Don't you just love the music for Into the fire? [url=http://gueneal.8k.com]Gueneal was here[/url]
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01-23-2003 03:25 PM |
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Gueneal
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Adrift in hyperspace
Posts: 16 |
we're not going to newtonian physics? it would be a piece of cake to implement, just a few pieces of code in fs2 and would have to use fs2open instead of stock...
Oh well, you guys must know best 
__________________
"Why does my mouth always taste like old carbon in the morning?" - Ivanova
Don't you just love the music for Into the fire? [url=http://gueneal.8k.com]Gueneal was here[/url]
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01-23-2003 03:25 PM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
Haha, wrong. The AI barfs when using Newtonian physics, so unless you'd care to rewrite the AI code entirely...
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
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01-27-2003 12:37 AM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
Haha, wrong. The AI barfs when using Newtonian physics, so unless you'd care to rewrite the AI code entirely...
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
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01-27-2003 12:37 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Probably not newtonian...but we'd like to implement some manuvers. Slide strafe for instance.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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01-27-2003 01:04 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Probably not newtonian...but we'd like to implement some manuvers. Slide strafe for instance.
__________________
- The Babylon Project Team
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01-27-2003 01:04 AM |
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Darkblade
Babylon Project

Registered: Dec 2000
Location: Finland
Posts: 599 |
quote: Originally posted by IceFire
Probably not newtonian...but we'd like to implement some manuvers. Slide strafe for instance.
And if you want to know how slide strafe works then you should try and play Tachyon The Fringe. 
And the source code changes will be there sooner or later but not in Release 2. I think? 
__________________
Mauri "Darkblade" Majanoja
"Damn it people, I'm the official party pooper, not a mission designer!"
Mission designer - [url="http://freespace.volitionwatch.com/babylon"]Freespace 2 : The Babylon Project[/url]
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01-27-2003 08:16 AM |
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Darkblade
Babylon Project

Registered: Dec 2000
Location:
Posts: 189 |
quote: Originally posted by IceFire
Probably not newtonian...but we'd like to implement some manuvers. Slide strafe for instance.
And if you want to know how slide strafe works then you should try and play Tachyon The Fringe. 
And the source code changes will be there sooner or later but not in Release 2. I think? 
__________________
Mauri "Darkblade" Majanoja
Mission designer - [url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]
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01-27-2003 08:16 AM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
Yesyes! Slide is much better than a punch of lateral controls. People only got two hands and ten fingers (At least around here, usually), but when you have to use 10 buttons in a joystick, assorted keyboard shortcuts, reach for pizza from the table behind you and at the same time try to get a lock on a Starfury... Nope, doesn't work well, even with three hands I imagine.
And there is about two good things in Tachyon, Bruce Campbell and the slide button.
__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
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01-27-2003 10:33 PM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
Yesyes! Slide is much better than a punch of lateral controls. People only got two hands and ten fingers (At least around here, usually), but when you have to use 10 buttons in a joystick, assorted keyboard shortcuts, reach for pizza from the table behind you and at the same time try to get a lock on a Starfury... Nope, doesn't work well, even with three hands I imagine.
And there is about two good things in Tachyon, Bruce Campbell and the slide button.
__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
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01-27-2003 10:33 PM |
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