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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

Ace has a beta for an FS2 mission!

A short, intense, FS2 mission that I'm hoping some folks will try out and post replies here. Overall, making sure all SEXPTs work and the balance is alright.

My plans are to have a well balanced but difficult mission for both single and co-op multiplay.

This mission deals with one of the unsong heroes in FS2, the crew that discovered the subspace distortions arround the Capella star.

The only known error is that the mission may be a little too hard at the moment, and that the TAGC appears as a weapon in the loadout. I'm still trying to figure out how to make this not appear as none of the ships are loaded with this weapon, nor should be, also the option to uncheck the TAGC is not in FRED2.

This mission requires no special tables, models, or images. The final version will have a small audio cue for new messages, but I plan to use a sound from the FS2.vp files.

You can download the file here:
http://www.adamantpacified.org/files/am1_tgt.fs2

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Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager

  • [url="http://www.adamantpacified.org/"]adamantpacified.org[/url]|[url="http://freespace.volitionwatch.com/"]FreeSpace Watch[/url]|[url="http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9"]Nodewars Moderator[/url]

Last edited by Ace on 12-24-2002 at 12:31 AM

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Old Post 12-23-2002 07:24 PM
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

Ace has a beta for an FS2 mission!

A short, intense, FS2 mission that I'm hoping some folks will try out and post replies here. Overall, making sure all SEXPTs work and the balance is alright.

My plans are to have a well balanced but difficult mission for both single and co-op multiplay.

This mission deals with one of the unsong heroes in FS2, the crew that discovered the subspace distortions arround the Capella star.

The only known error is that the mission may be a little too hard at the moment, and that the TAGC appears as a weapon in the loadout. I'm still trying to figure out how to make this not appear as none of the ships are loaded with this weapon, nor should be, also the option to uncheck the TAGC is not in FRED2.

This mission requires no special tables, models, or images. The final version will have a small audio cue for new messages, but I plan to use a sound from the FS2.vp files.

You can download the file here:
http://www.adamantpacified.org/files/am1_tgt.fs2

__________________
Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager

  • [url="http://www.adamantpacified.org/"]adamantpacified.org[/url]|[url="http://freespace.volitionwatch.com/"]FreeSpace Watch[/url]|[url="http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9"]Nodewars Moderator[/url]

Last edited by Ace on 12-24-2002 at 12:31 AM

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Old Post 12-23-2002 07:24 PM
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kasperl
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Registered: Oct 2002
Location: the southern netherlands (heeze)
Posts: 163

i've got an problem wioth the downlaod, i only get an 404, and i already tried copy and pasting the link.

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Old Post 12-23-2002 08:02 PM
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kasperl
Face

Registered: Oct 2002
Location: the southern netherlands (heeze)
Posts: 163

i've got an problem wioth the downlaod, i only get an 404, and i already tried copy and pasting the link.

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Old Post 12-23-2002 08:02 PM
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Ace
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Registered: Jul 2000
Location:
Posts: 1477

Link fixed.

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Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager

  • [url="http://www.adamantpacified.org/"]adamantpacified.org[/url]|[url="http://freespace.volitionwatch.com/"]FreeSpace Watch[/url]|[url="http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9"]Nodewars Moderator[/url]

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Old Post 12-24-2002 12:31 AM
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Cetanu
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Registered: Jul 2001
Location: Outer Space
Posts: 64

I wished the V-Gods would remind their roots and validate the fully tested [url=http://165thbdhr.com/html/download.asp?url=../files/fs2m/fzp3.zip]3rd FredZone package[/url]... a christmas present for their PXO fans wouldn't hurt

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Keeper of [url=http://165thbdhr.com/]BDHR's[/url] Holy Grail of Beer
All valid FS2 multiplayer [url=http://165thbdhr.com/html/fs2m.asp]missions[/url] for PXO

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Old Post 12-24-2002 01:08 AM
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Cetanu
Face

Registered: Jul 2001
Location: Outer Space
Posts: 64

I wished the V-Gods would remind their roots and validate the fully tested [url=http://165thbdhr.com/html/download.asp?url=../files/fs2m/fzp3.zip]3rd FredZone package[/url]... a christmas present for their PXO fans wouldn't hurt

__________________
Work is the curse of the drinking class
Keeper of [url=http://165thbdhr.com/]BDHR's[/url] Holy Grail of Beer
All valid FS2 multiplayer [url=http://165thbdhr.com/html/fs2m.asp]missions[/url] for PXO

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Old Post 12-24-2002 01:08 AM
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Fetty
Murdock

Registered: Dec 2002
Location:
Posts: 180

pxo is still alive ?

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Old Post 12-24-2002 03:44 AM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

ya but i got FS2 uninstalled.

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Old Post 12-24-2002 11:00 AM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

ya but i got FS2 uninstalled.

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Old Post 12-24-2002 11:00 AM
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kasperl
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Registered: Oct 2002
Location: the southern netherlands (heeze)
Posts: 163

i like the mission, but:

1) the cargo of theta wing should be changed from"nothing"
2) the action should be more intense, i think there should be some capship action or something, perhaps just more fighters
3) the objectives should be more detailed,i let theta 1 die and the debrief just said something like "well done"
4) it should be clearer why theta needs that cruiser for the subspace run, i don'treally understand.
5) there should be more messaging about how important it all is, perhaps you could make theta 1 say that the supernova is coming, and have some of your pilots panic, or even desert (i mean fly away from the battle) and your wingman would try to convince them tostay,or something.


but overall, i like the idea, and the balancing is good to!

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Old Post 12-25-2002 02:45 PM
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kasperl
Face

Registered: Oct 2002
Location: the southern netherlands (heeze)
Posts: 163

i like the mission, but:

1) the cargo of theta wing should be changed from"nothing"
2) the action should be more intense, i think there should be some capship action or something, perhaps just more fighters
3) the objectives should be more detailed,i let theta 1 die and the debrief just said something like "well done"
4) it should be clearer why theta needs that cruiser for the subspace run, i don'treally understand.
5) there should be more messaging about how important it all is, perhaps you could make theta 1 say that the supernova is coming, and have some of your pilots panic, or even desert (i mean fly away from the battle) and your wingman would try to convince them tostay,or something.


but overall, i like the idea, and the balancing is good to!

__________________
i'm just another guy with way to big idea`s, and no MODding of FREDding experience.

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Old Post 12-25-2002 02:45 PM
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

1) True, it's a rough cut of the mission.

2) Capship combat=no, as it turns into a "bigger fish" mission. More fighters? In what part of the mission do you feel needs more? The fact that you later mention the balance is alright makes me wonder if there should be more ships in the firstplace.

3) The objective is for even a single Theta transport to survive. I'm assuming this needs to be more clear in the briefing as well as in the directives. You do receive a "well done" if even one transport survives, but it does mention not all of them survived. If all make it, you get a slightly better debriefing.

4) If the cruiser is destroyed, it is mentioned that the vessel is needed for escort because the engagements elsewhere in the system are so intense. Once again this can be made more clear in the briefing.

5) No, this mission will not be made melodramatic like many of the FS2 missions. The pilots are not intended to find out what the scientists have learned beyond their hint that what they have discovered has dire consequences for Capella. In FS2 GTVA command didn't even know what the Shivans were really up with the Sathanas fleet and the subspace pulses powering up until the supernova occured, so giving them this much data is not canon.

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Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager

  • [url="http://www.adamantpacified.org/"]adamantpacified.org[/url]|[url="http://freespace.volitionwatch.com/"]FreeSpace Watch[/url]|[url="http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9"]Nodewars Moderator[/url]

Last edited by Ace on 12-25-2002 at 07:12 PM

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Old Post 12-25-2002 07:11 PM
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

1) True, it's a rough cut of the mission.

2) Capship combat=no, as it turns into a "bigger fish" mission. More fighters? In what part of the mission do you feel needs more? The fact that you later mention the balance is alright makes me wonder if there should be more ships in the firstplace.

3) The objective is for even a single Theta transport to survive. I'm assuming this needs to be more clear in the briefing as well as in the directives. You do receive a "well done" if even one transport survives, but it does mention not all of them survived. If all make it, you get a slightly better debriefing.

4) If the cruiser is destroyed, it is mentioned that the vessel is needed for escort because the engagements elsewhere in the system are so intense. Once again this can be made more clear in the briefing.

5) No, this mission will not be made melodramatic like many of the FS2 missions. The pilots are not intended to find out what the scientists have learned beyond their hint that what they have discovered has dire consequences for Capella. In FS2 GTVA command didn't even know what the Shivans were really up with the Sathanas fleet and the subspace pulses powering up until the supernova occured, so giving them this much data is not canon.

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Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager

  • [url="http://www.adamantpacified.org/"]adamantpacified.org[/url]|[url="http://freespace.volitionwatch.com/"]FreeSpace Watch[/url]|[url="http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9"]Nodewars Moderator[/url]

Last edited by Ace on 12-25-2002 at 07:12 PM

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Old Post 12-25-2002 07:11 PM
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kasperl
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Registered: Oct 2002
Location: the southern netherlands (heeze)
Posts: 163

it is a goodmission, that`s for sure, but it just feels really minor compared to one of the escort missions and the end of the campaign, but this was actually very important. so i just think you should make it feel more.... (not sure, epic is perhaps the word)

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Old Post 12-27-2002 02:58 PM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

quote:
Originally posted by Ace
The fact that you later mention the balance is alright makes me wonder if there should be more ships in the firstplace.


...what about having some fighting ships, that usually don't interfere with the player. How's action defined here? Having as many kills as possible or the imagination of a battle?

And more messages won't hurt...maybe voiced, that would be a great thing.

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Old Post 12-31-2002 11:06 AM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

quote:
Originally posted by Ace
The fact that you later mention the balance is alright makes me wonder if there should be more ships in the firstplace.


...what about having some fighting ships, that usually don't interfere with the player. How's action defined here? Having as many kills as possible or the imagination of a battle?

And more messages won't hurt...maybe voiced, that would be a great thing.

__________________
"Something is rotten in the state of Denmark..."

HAMLET RULEZ!!

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Old Post 12-31-2002 11:06 AM
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