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rfII
Face
Registered: Jul 2002
Location:
Posts: 39 |
Multiplayer view
in multi only the tips of the guns are showing
Its kind of annoying to me but its not that bad. I dont understand why its necessary though. The 1/4 screen should just be a miniture of the full screen.
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10-04-2002 10:58 PM |
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Allan
Murdock
Registered: Jun 2002
Location:
Posts: 106 |
I dont quite understand ur qustion
Is this RF on PC?... RF2 demo 4 PS2?
id just like 2 know

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10-10-2002 10:33 AM |
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shim
Murdock
Registered: Jul 2002
Location: australia
Posts: 117 |
id say Demo PS2
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10-10-2002 11:47 AM |
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rfII
Face
Registered: Jul 2002
Location:
Posts: 39 |
preview pics and videos at IGN.com for RF2. Just seems like an uncessary thing that can only piss people off.
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10-12-2002 03:43 AM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
OK, full versions of guns and 20fps, or muzzles and 30. I'm oversimplyfing (and making up numbers) but you see my point, I think 
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10-12-2002 05:46 AM |
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rfII
Face
Registered: Jul 2002
Location:
Posts: 39 |
i seriously doubt including a little more of the gun would devastate fps. Maybe 2-5 fps at most. But then again thats just a wild guess. Todd?
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10-12-2002 06:01 AM |
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shim
Murdock
Registered: Jul 2002
Location: australia
Posts: 117 |
with a few games on PC i can get upto 13 more FPS with out guns and the HUD on the screen.. but i always like to have em on..
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10-12-2002 01:05 PM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
Yeah, it's a wild guess. Point is, maximizing FPS in multiplayer is far more important than a minor detail. And believe me, even 2fps matters when you're below, say, sixty. (*) Although I do notice a difference between 60 and 75 if I play for an extended period of time; it's just like the difference between 60hz and 85hz refresh rates. 
(Before anyone quotes the "eye can only see 24fps" garbage, that is true, it can only see 24 distinct frames, but the trick is, the more frames you have, the more interpolation your eye does, which simulates nature better. Considering nature has infinite FPS, y'know.)
(*) sixty is an arbitrarily chosen number, by the way, not an absolute scientific fact.
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10-13-2002 02:30 AM |
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Todd
Volition

Registered: Oct 2000
Location:
Posts: 304 |
Its so the player can see more of what's going on in their window, and to save on FPS. Putting the full gun in there adds a lot of faces to the scene, which must always be rendered (4 times). In 2 player, we use the full gun, but for 4 player, we show just the tip.
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10-13-2002 07:19 PM |
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cece
Volition Watch

Registered: Jun 2002
Location: Humid, TX
Posts: 250 |
I actually like the way the weapons are handled by Volition. Call me wierd.
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10-15-2002 03:54 PM |
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Hunter83
Murdock
Registered: Jun 2002
Location: Earth?
Posts: 173 |
Why would anyone want the full gun in the 4-player mode anyway?
The screen is small enough as it is being split into four. Having the full gun would make a huge and annoying blind spot. 
I believe, not sure though, that GoldenEyeâ„¢ and PerfectDarkâ„¢ for the N64â„¢ also did that. I'll have to check to make sure though. Those are also two of the best fps console games ever made.
--Hunter -X- ©
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10-15-2002 05:53 PM |
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rfII
Face
Registered: Jul 2002
Location:
Posts: 39 |
the gun would be shrunk proportionally to the small screen so there wouldnt be a HUGE blind spot. No more than in single player, although it is more imprtant to see in multi.
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10-17-2002 12:18 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Goldeneye and PerfectDark both shrunk the weapons view in 4 player modes.
In terms of RFII, the biggest reason for the amount of visible weapon on screen in 4 player mode is the FPS. You make a tradeoff...fairly well detailed levels or crappy levels and full detail weapons. And all speaking in terms of decent framerates too.
This is a simple concept...to ensure good framerates and maximum playability, weapons are scaled back and overall details are slightly lowered in multiplayer for consoles. Quadrupeling the strain on the processor is basically the reason.
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10-17-2002 12:53 AM |
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