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Deathstorm
Murdock

Registered: Jul 2002
Location: England
Posts: 176

Source Code Query

Would it be possible to redesign the game so that different ships have different impact explosions when hit by the same weapon?

You could for example have a vessel built with a beam-reflective hull (such as the Excalibur from B5).

Or am I just trying to make life too complicated?

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Old Post 08-24-2002 05:29 PM
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Deathstorm
Murdock

Registered: Jul 2002
Location: England
Posts: 176

Source Code Query

Would it be possible to redesign the game so that different ships have different impact explosions when hit by the same weapon?

You could for example have a vessel built with a beam-reflective hull (such as the Excalibur from B5).

Or am I just trying to make life too complicated?

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Old Post 08-24-2002 05:29 PM
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Pegasus V
Face

Registered: Aug 2002
Location: Joondalup, Perth Metropolitan Area, West Australia, Australia, Oceania, Southern Hemisphere, Earth, Earth System, Sol System, Local Stellar Grp, Alpha Quadrant, Milky Way Galaxy, Local Galactic Group, Virgo Cluster, Virgo SuperCluster, Universe
Posts: 48

It would be difficult, but not impossible. When I created my Alpha Quadrant Project last year, I would have loved to have had a green explosion effect for the Borg Cube (like in ST:FC).

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Old Post 09-04-2002 09:26 AM
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Deathstorm
Murdock

Registered: Jul 2002
Location: England
Posts: 176

What I was thinking of in particualr was a new 'flag'.

For example, the flag 'reflective' with new lines for a damage modifier (so a reflective ship would take less damage from beam weapons but more from ballistics) and different impact explosions in .weapons.tbl.

Unfortunately I'm pretty useless at code so I wouldn't know where to begin.

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Old Post 09-11-2002 07:18 PM
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Deathstorm
Murdock

Registered: Jul 2002
Location: England
Posts: 176

What I was thinking of in particualr was a new 'flag'.

For example, the flag 'reflective' with new lines for a damage modifier (so a reflective ship would take less damage from beam weapons but more from ballistics) and different impact explosions in .weapons.tbl.

Unfortunately I'm pretty useless at code so I wouldn't know where to begin.

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Old Post 09-11-2002 07:18 PM
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Hades
Murdock

Registered: Aug 2002
Location: The USA
Posts: 249

Get Komet's fs2 source MOD. It can be picked up from a thread at this BB, but I think it is a few pages back.

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Old Post 09-11-2002 08:08 PM
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Hades
Murdock

Registered: Aug 2002
Location: The USA
Posts: 249

Get Komet's fs2 source MOD. It can be picked up from a thread at this BB, but I think it is a few pages back.

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]-[ades

Leader of the Terran - Vasudan War project.

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Old Post 09-11-2002 08:08 PM
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