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Fox_McCloud
I'm New! Laugh At Me!
Registered: Sep 2002
Location: Corneria
Posts: 2 |
Source Code
What is it? I have no clue to what it does.
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09-19-2002 06:16 PM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
Source code is the instructions you use to make a program. Without it you can`t do much editing of a program. With it you can do almost anything (eventually).
With the FS2 source code people will be able to add in all kinds of things to FS2. Bigger ships, more ships, fancier effects and tricks ships can do.
Beams on fighters is one of the first that comes to mind.
Of course all this depends on the FS2 community getting talented C++ programmers to do the alterations to the source code we need. Then the FREDders and modders can make new missions, ships and weapons and then finally people can play with the new changes.
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Last edited by karajorma on 09-19-2002 at 06:26 PM
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09-19-2002 06:24 PM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
Source code is the instructions you use to make a program. Without it you can`t do much editing of a program. With it you can do almost anything (eventually).
With the FS2 source code people will be able to add in all kinds of things to FS2. Bigger ships, more ships, fancier effects and tricks ships can do.
Beams on fighters is one of the first that comes to mind.
Of course all this depends on the FS2 community getting talented C++ programmers to do the alterations to the source code we need. Then the FREDders and modders can make new missions, ships and weapons and then finally people can play with the new changes.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Last edited by karajorma on 09-19-2002 at 06:26 PM
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09-19-2002 06:24 PM |
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Hades
Murdock
Registered: Aug 2002
Location: The USA
Posts: 249 |
Dang, you got off easy. When I asked that question over at f2s, I got flamed good.
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Leader of the Terran - Vasudan War project.
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09-20-2002 05:02 PM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
I didn`t get there fast enough 
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
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09-20-2002 08:08 PM |
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Fox_McCloud
I'm New! Laugh At Me!
Registered: Sep 2002
Location: Corneria
Posts: 2 |
Wow
Now im not a modder but i love using them with that it would be like playing a whole new game almost right?
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09-23-2002 12:28 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
In theory yes. Most of the changes currently being made by fans include Fighter Beams, DirectX8 support, afterburner trails...blinking lights...etc.
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Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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09-23-2002 01:47 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
In theory yes. Most of the changes currently being made by fans include Fighter Beams, DirectX8 support, afterburner trails...blinking lights...etc.
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09-23-2002 01:47 AM |
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Admiral LSD
Murdock
Registered: Sep 2001
Location: Northam, W.A. Australia
Posts: 235 |
quote: Originally posted by IceFire
Fighter Beams
I honestly cannot see the point in this...
It's right up there with Capship flying without a proper bridge interface.
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Itsudatte soba ni iru yo.
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09-23-2002 08:24 AM |
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Admiral LSD
Murdock
Registered: Sep 2001
Location: Northam, W.A. Australia
Posts: 235 |
quote: Originally posted by IceFire
Fighter Beams
I honestly cannot see the point in this...
It's right up there with Capship flying without a proper bridge interface.
__________________
"Don't stop, baby, dreamin'"
"Don't stop, baby, lovin'"
"Don't stop, babe, believin'"
Wasurenaide...
"Don't stop, baby, dreamin'"
"Don't stop, baby, lovin'"
"Don't stop, babe, believin'"
...Watashi ga iru koto o.
Itsudatte soba ni iru yo.
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09-23-2002 08:24 AM |
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Hades
Murdock
Registered: Aug 2002
Location: The USA
Posts: 249 |
We already have fighterbeams, and they are pretty nice. Bobboau made an .exe that had afterburner trails, and fighterbeams hitting shields.
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Leader of the Terran - Vasudan War project.
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09-23-2002 10:16 AM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
quote: Originally posted by Admiral LSD
I honestly cannot see the point in this...
It's right up there with Capship flying without a proper bridge interface.
Nope. Fighters SHOULD have beams. Energy weapons should be beams since that's exactly what light is
It's laser beams a metre long that don`t make sense 
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
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09-23-2002 03:58 PM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
quote: Originally posted by Admiral LSD
I honestly cannot see the point in this...
It's right up there with Capship flying without a proper bridge interface.
Nope. Fighters SHOULD have beams. Energy weapons should be beams since that's exactly what light is
It's laser beams a metre long that don`t make sense 
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
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09-23-2002 03:58 PM |
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BananaOfTheNight
Face
Registered: Jun 2002
Location: West Sussex, England
Posts: 85 |
Can anyone tell me where to get Bobboau's files. I have an early build of his .exe with fighter beams, but no shield hits or 'burner trails and I have forgotten where I got it.
On another note, I agree with karajorma on the energy weapons, but a plasma/particle burst/ion cannon/etc. would be a pulse (you probably knew that anyway, karajorma).
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09-23-2002 05:39 PM |
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BananaOfTheNight
Face
Registered: Jun 2002
Location:
Posts: 76 |
Can anyone tell me where to get Bobboau's files. I have an early build of his .exe with fighter beams, but no shield hits or 'burner trails and I have forgotten where I got it.
On another note, I agree with karajorma on the energy weapons, but a plasma/particle burst/ion cannon/etc. would be a pulse (you probably knew that anyway, karajorma).
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09-23-2002 05:39 PM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
Yep. Knew it But there are definately non beam fighter lasers in FS1. and I can`t remember if the the subach etc are also lasers.
As for the fighterbeam code I would also be interested in playing with that. Is it part of FS_open? If so where do you get the weapons to go with the modified code?
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
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09-23-2002 06:08 PM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
Yep. Knew it But there are definately non beam fighter lasers in FS1. and I can`t remember if the the subach etc are also lasers.
As for the fighterbeam code I would also be interested in playing with that. Is it part of FS_open? If so where do you get the weapons to go with the modified code?
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
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09-23-2002 06:08 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
All pulse cannons in FS2 are "lasers". They don't have to be exceptionally realistic about that however.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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09-23-2002 11:38 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
All pulse cannons in FS2 are "lasers". They don't have to be exceptionally realistic about that however.
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09-23-2002 11:38 PM |
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RandomTiger
I'm New! Laugh At Me!
Registered: Aug 2002
Location: UK
Posts: 22 |
If you want to keep an eye out on the source code project or play around with new exe's go here:
http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=50
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09-25-2002 06:55 PM |
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