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rfII
Face
Registered: Jul 2002
Location:
Posts: 39 |
Weapon Question
When the devs say 14 weapons are they including grenades? Also are they counting dual pistols as a different weapons as a single pistol?
It kinda sounds like they count them as different weapons in this interview at
http://uk.playstation.com/features/featureStory.jhtml?storyId=102228_en_GB_FEAT
it says "So we have dual pistols, we have a couple of surprises; I don't want to give all of it away. The grenade launcher is your weapon as demolitions expert, then there's pistols, dual pistols, assault rifles, machine pistols, dual machine pistols, something called the NICW, a reticule gun that you can see through walls with. It won't shoot through walls but you can target people and if they're behind an obstacle you'll be able to see them."
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08-04-2002 06:25 AM |
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Violator-X-
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Registered: Jul 2002
Location: Ottawa, Canada
Posts: 59 |
That other gun sounds like a gimped rail driver, they couldnt get the old one fixed so now it just looks :P
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Violation
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08-04-2002 10:19 PM |
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F S W
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Registered: Mar 2002
Location:
Posts: 409 |
Hmm... 14 weapons is about average for a PC shooter. I personally would like more weapons, and ones that are actually memorable in some way (Perfect Dark, GoldenEye), not just another gun.
Having dual pistols listed as seperate weapons would be cheating, but knives, batons and grenades ARE seperate weapons and will almost certainly be listed as such.
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08-06-2002 07:04 PM |
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rfII
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Registered: Jul 2002
Location:
Posts: 39 |
It is really cheap to list them as separate weapons; and thats why i want to know how they counted them
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08-07-2002 12:59 AM |
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Hunter83
Murdock
Registered: Jun 2002
Location: Earth?
Posts: 173 |
quote: Originally posted by Violator-X-
That other gun sounds like a gimped rail driver, they couldnt get the old one fixed so now it just looks :P
Meh, even Perfect Darkâ„¢ for the N64â„¢ had a weapon that could look and shoot through walls. It could also zoom, but if u zoomed in then u wouldn't be able to see some1 standing in front of u. However I do like RF 1's Rail Driver more b/c what u see isn't affected by zoom like that. 
Yeah, counting Pistol and Dual Pistols as seperate weapons is cheap. If that's what they did.
--Hunter -X- ©
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08-07-2002 08:05 AM |
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Todd
Volition

Registered: Oct 2000
Location:
Posts: 304 |
The Dual weapons (there's three or four) are not counted as a separate weapon.
The NICW is not a cheap version of the rail gun.
I believe grenades (there are 4 or 5 variants of 'grenade') are not counted towards the "14" either.
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08-07-2002 02:54 PM |
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cece
Volition Watch

Registered: Jun 2002
Location: Humid, TX
Posts: 250 |
quote: Originally posted by Violator-X-
That other gun sounds like a gimped rail driver, they couldnt get the old one fixed so now it just looks :P
LMAO.....the old one works just fine.
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08-07-2002 06:28 PM |
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ahmedjbh
Face
Registered: May 2002
Location: Palestine
Posts: 88 |
I agree about the weapons, instead of having loads of guns that look slightly different and have a slightly different sound, but fire bullets that do exactly the same thing.
It should be tactical, I think there needs to be:-
1. 9mm pistol, useful up close,
2. .50 desert eagle, slow firing but packs a massive punch
3. Mac-10, fast firing but weak and inaccurate
4. Mp5, good all rounder
5. Ak-47 7.62 callibre, essential for any game
6. Sig sg552
7. Barret .50 Sniper rifle
8. Sig sg 550 Semi auto sniper rifle
9. Bernelli Auto shot gun
10. RPG- mark 9
11. mark-50 grenade launcher
12. grendae
13 Remote explosives - capable of destroying vehicles, much more power than single grenade
14. SAW FN-249 heavy machine gun
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08-08-2002 07:39 PM |
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GalacticEmperor
Murdock
Registered: Aug 2001
Location: Imperial Palace, Coruscant
Posts: 272 |
For the love of God, have primary fire PLACE the remote explosive and secondary fire DETONATE all placed explosives! Please! I beg of you!
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08-09-2002 04:02 AM |
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Hunter83
Murdock
Registered: Jun 2002
Location: Earth?
Posts: 173 |
quote: Originally posted by Todd
The Dual weapons (there's three or four) are not counted as a separate weapon.
The NICW is not a cheap version of the rail gun.
I believe grenades (there are 4 or 5 variants of 'grenade') are not counted towards the "14" either.
Ty for answering us Todd 
--Hunter -X- ©
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08-09-2002 06:35 AM |
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Bishop Gantry
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Registered: May 2001
Location:
Posts: 155 |
quote: Originally posted by rfII
i forgot, how did it work in rf1?
you could only place one charge then detonate ONLY ONE CHARGE
I dont like it thta they are deevolving tech
C'mon after having 12 MM handguns your stuck with 9 MM handguns oh pleeeeaaaassseeeeeee
I still havent seen the geomod in action for RF2... and I DOOO hope the AI is way better than the RF1 AI was... completly hopless
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08-11-2002 09:24 AM |
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ahmedjbh
Face
Registered: May 2002
Location: Palestine
Posts: 88 |
Sound
I noticed that in the ps2 version of RF, the weapon sounds were'nt great, but more importantly there was a bug/"feature" that meant that say u had the heavy machine guna and hit fire real quick, the sounds of the individual shots were shortened, which made the weapons sounds really dumb. Bad weapon sounds sounding dumb doesnt make me smile.
Another note with the weapons, it kind of annoyed me the way a single shot had the same potential accuracy as a full auto shot, for example, if you fire the assualt rifle once, the shot is as accurate as if you had been firing in full auto!
I say they should use the counter strike aiming system, where if you crouched, or not moving, your potential accuracy is increased, and when youstart firing the aiming cross gets bigger, showing that your accuracy is decreasing. The aiming cross would also be effected by weapon type and maybe even if you have been shot to the arm.
I hope Volition make use of all of our suggestions, as we will be the ones who pay for game, if we like it.
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08-14-2002 07:57 PM |
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rfII
Face
Registered: Jul 2002
Location:
Posts: 39 |
but you will probably buy the game even if they dont fix it right. Not much incentive for them.
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08-15-2002 05:16 AM |
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Dr@gon
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Registered: Jun 2002
Location: |USA|
Posts: 46 |
!
What no rail! Well... It wouldnt be Red Faction if it didnt have a rail 
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08-15-2002 07:59 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
I have a feeling it may still be there....we've still got a number of weapons we don't know about yet.
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08-15-2002 01:20 PM |
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Orange
VWBB Admin

Registered: Jul 2000
Location: Apple Valley, MN
Posts: 2403 |
I think it's been said in a couple of previews already that obvious favorites like the rail are going to be back.
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08-15-2002 04:16 PM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
Considering the rail driver was probably the second coolest gun out of RF1 (sorry, it's all about the Precision Rifle from my point of view ) I think it - or something like it - would have to be back. 
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08-15-2002 08:58 PM |
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Remora
VWBB Admin

Registered: Jul 2000
Location: at a computer. somewhere.
Posts: 1339 |
prec rifle pwns in the human's hands ... rail pwns in the computer's hands. $%#@# stupid deaths through doors!!! 
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08-16-2002 12:47 PM |
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