Hudzy
Murdock
Registered: Oct 2001
Location: Cornwall, England
Posts: 402 |
Two FREDing Questions
Question no. 1...
In the wing's editor, what does the wing threshold option change?
Question no. 2...
I have a ship, that for plot reasons should not be destroyed in a mission. So I've set it to invulnerable. But there's the problem. Again, for plot reasons, it is heavily armed with beam cannons that need to be destroyed. But the invulnerability thing won't let me do that.
Still with me?
Ok, so i added an event that would make the ship vulnerable after the order for destroying the beam cannons is given. But then, the player has the ability to destroy the target, which I don't want. So, I added another event which says if the hull integrity of the ship drops below 40% to set the hull integrity back to 100%.
Here's where the question bit comes in.
But supposing the same 40% was reached again. Add another event to counter it I suppose. But is there an easier way which means I wouldn't have to have dozens of the same event?
Or is there a completely easier way to do what I'm trying to do here?
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