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bob2010
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Registered: Jul 2002
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converting pofs

is there any way i can convert the fs2 pof files to a format that can be edited?

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Old Post 07-13-2002 10:55 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

Re: converting pofs

quote:
Originally posted by bob2010
is there any way i can convert the fs2 pof files to a format that can be edited?
]

Depends what you mean by edited.... to alter the game properties (subvsystems, lights, gunpoints, etc), you can use PCS or modelview.

to extract the actualy model and alter it, you have to use PCS to convert it to cob format (and VPView to extract the pof file), and then to recompile it and re-add the data.

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Old Post 07-14-2002 08:54 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

Re: converting pofs

quote:
Originally posted by bob2010
is there any way i can convert the fs2 pof files to a format that can be edited?
]

Depends what you mean by edited.... to alter the game properties (subvsystems, lights, gunpoints, etc), you can use PCS or modelview.

to extract the actualy model and alter it, you have to use PCS to convert it to cob format (and VPView to extract the pof file), and then to recompile it and re-add the data.

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[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
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Old Post 07-14-2002 08:54 PM
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bob2010
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where can i get PCS?

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Old Post 07-22-2002 12:57 AM
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karajorma
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Old Post 07-22-2002 08:10 AM
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bob2010
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is there a way that i can extract only lod0?

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Old Post 07-24-2002 05:29 PM
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karajorma
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I seem to remember that one of the tools lets you choose which lod to extract. It doesn`t really matter. You can always extract them all and then delete the ones you don`t want.

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Old Post 07-24-2002 09:08 PM
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bob2010
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the way im running it spits out the models with all the lods, turrents, and debris in one cob file with each lod/turrent/debris as a seperate object in the model. thats fine for the fighters and bombers where i can go into milkshape and delete the objects i dont want but milkshape doesnt like haveing mulitple texture on one object so when i try to delete the parts of capships that i dont want i end up with a capship with one texture.

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Old Post 07-29-2002 03:23 AM
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karajorma
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Surely the same thing would happen if you did manage to extract LOD0 on it's own?

Anyway My suggestion is to get hold of TS2 or TS1 (both are available for free download but I can`t remember the sites) and do the heirachy stuff in that and then use milkshape.

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Old Post 07-29-2002 09:29 AM
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karajorma
Murdock

Registered: Jul 2001
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Surely the same thing would happen if you did manage to extract LOD0 on it's own?

Anyway My suggestion is to get hold of TS2 or TS1 (both are available for free download but I can`t remember the sites) and do the heirachy stuff in that and then use milkshape.

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)

Supreme Overlord of The Mercury Affair Campaign.

FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]

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Old Post 07-29-2002 09:29 AM
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