Profile | Register | Calendar | FAQ | Search | Home 

VWBB : Powered by vBulletin version 2.2.6 VWBB > FreeSpace Watch > The Babylon Project > Energy for turrets on capships
Pages (4): [1] 2 3 4 »   Last Thread   Next Thread
Author
Thread Post New Thread    Post A Reply
KiLLL
I'm New! Laugh At Me!

Registered: Mar 2002
Location: RF
Posts: 32

Energy for turrets on capships

As I know, Nova could not fire all its cannons without slowing down movement. But in tbp Nova moving and shooting wihtout any harm to its energy. So it looks like drednought has inf. energy or something like Super_Mega_Reactor.... May be someone could fix it....

__________________
For mother Russia !

Report this post to a moderator | IP: Logged

Old Post 07-03-2002 08:41 PM
KiLLL is offline Click Here to See the Profile for KiLLL Click here to Send KiLLL a Private Message Find more posts by KiLLL Add KiLLL to your buddy list Edit/Delete Message Reply w/Quote
pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

Maybe, but that's not very simple. As turret weapons don't consume weapon energy in FS2.

Of course, it might be possible to change that by editing the source code, but I don't know anything about that.

Report this post to a moderator | IP: Logged

Old Post 07-03-2002 08:59 PM
pera is offline Click Here to See the Profile for pera Click here to Send pera a Private Message Find more posts by pera Add pera to your buddy list Edit/Delete Message Reply w/Quote
pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

Maybe, but that's not very simple. As turret weapons don't consume weapon energy in FS2.

Of course, it might be possible to change that by editing the source code, but I don't know anything about that.

Report this post to a moderator | IP: Logged

Old Post 07-03-2002 08:59 PM
pera is offline Click Here to See the Profile for pera Click here to Send pera a Private Message Find more posts by pera Add pera to your buddy list Edit/Delete Message Reply w/Quote
Wildlife
Babylon Project

Registered: Jul 2001
Location: Back in Merry England
Posts: 584

I dont think its neccesary to change the source code for such a small added feature

__________________
1. Liverpool FC ARE going to win the champions league. next season!
2.The world without me is like a blunt pencil.......
Pointless :)
Did you hear? England 5 - Germany 1!!!!!!
Did You See? England 1 - Argentinia 0!!!!!

Report this post to a moderator | IP: Logged

Old Post 07-03-2002 09:23 PM
Wildlife is offline Click Here to See the Profile for Wildlife Click here to Send Wildlife a Private Message Find more posts by Wildlife Add Wildlife to your buddy list Edit/Delete Message Reply w/Quote
KiLLL
I'm New! Laugh At Me!

Registered: Mar 2002
Location: RF
Posts: 32

But can you imagine a ship, that non-stop fire beams or pulse cannons ? For ex. narn cruisers can't even jump back to hyperspace just in a second after they jump out in normal space, because they need to geine energy for the jump. But in FS2 ships could do what they like, and then what's for energy section in ships.tbl ?

__________________
For mother Russia !

Report this post to a moderator | IP: Logged

Old Post 07-03-2002 09:38 PM
KiLLL is offline Click Here to See the Profile for KiLLL Click here to Send KiLLL a Private Message Find more posts by KiLLL Add KiLLL to your buddy list Edit/Delete Message Reply w/Quote
KiLLL
I'm New! Laugh At Me!

Registered: Mar 2002
Location: RF
Posts: 32

But can you imagine a ship, that non-stop fire beams or pulse cannons ? For ex. narn cruisers can't even jump back to hyperspace just in a second after they jump out in normal space, because they need to geine energy for the jump. But in FS2 ships could do what they like, and then what's for energy section in ships.tbl ?

__________________
For mother Russia !

Report this post to a moderator | IP: Logged

Old Post 07-03-2002 09:38 PM
KiLLL is offline Click Here to See the Profile for KiLLL Click here to Send KiLLL a Private Message Find more posts by KiLLL Add KiLLL to your buddy list Edit/Delete Message Reply w/Quote
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

This might be something that may interest others as well.
But this requires source code modifications and I don't have even slightest idea how hard that would be implement.

But if this is to be made sometime, I am sure that it goes like this:

1) Beam turrets consumes energy when fired.
2) Missile turrets have limited amount of missiles.
3) Each pulse and beam turret have their own energy reserves. Or cap ship does have only one energy reserve, just like fighters.

In my opinion this would be too hard for not so much use.
If mission designer really wants to implement something like this, he could use mission events, not tidy but gets the job done. Same goes with jumping out.

In FS2, capital ships has infinite energy resources unlike fighters and bombers. But really, this can be done by events if mission designer so wishes. Well it gives you imperfect simulation of energy reserves on cap ships but it is still better than wait for source code changes that may not be ever done.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]

Last edited by Mr. Fury on 07-03-2002 at 10:30 PM

Report this post to a moderator | IP: Logged

Old Post 07-03-2002 10:21 PM
Mr. Fury is offline Click Here to See the Profile for Mr. Fury Click here to Send Mr. Fury a Private Message Find more posts by Mr. Fury Add Mr. Fury to your buddy list Edit/Delete Message Reply w/Quote
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

This might be something that may interest others as well.
But this requires source code modifications and I don't have even slightest idea how hard that would be implement.

But if this is to be made sometime, I am sure that it goes like this:

1) Beam turrets consumes energy when fired.
2) Missile turrets have limited amount of missiles.
3) Each pulse and beam turret have their own energy reserves. Or cap ship does have only one energy reserve, just like fighters.

In my opinion this would be too hard for not so much use.
If mission designer really wants to implement something like this, he could use mission events, not tidy but gets the job done. Same goes with jumping out.

In FS2, capital ships has infinite energy resources unlike fighters and bombers. But really, this can be done by events if mission designer so wishes. Well it gives you imperfect simulation of energy reserves on cap ships but it is still better than wait for source code changes that may not be ever done.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]

Last edited by Mr. Fury on 07-03-2002 at 10:30 PM

Report this post to a moderator | IP: Logged

Old Post 07-03-2002 10:21 PM
Mr. Fury is offline Click Here to See the Profile for Mr. Fury Click here to Send Mr. Fury a Private Message Find more posts by Mr. Fury Add Mr. Fury to your buddy list Edit/Delete Message Reply w/Quote
BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

This is definately a no. The effect of this can and should be scripted as needed. Otherwise you introduce a unexpected variable into the mission design...a major headache at the very least.

__________________
- The Babylon Project Team

Report this post to a moderator | IP: Logged

Old Post 07-04-2002 03:10 AM
BabProj Team is offline Click Here to See the Profile for BabProj Team Click here to Send BabProj Team a Private Message Find more posts by BabProj Team Add BabProj Team to your buddy list Edit/Delete Message Reply w/Quote
IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

This is definately a no. The effect of this can and should be scripted as needed. Otherwise you introduce a unexpected variable into the mission design...a major headache at the very least.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]

Report this post to a moderator | IP: Logged

Old Post 07-04-2002 03:10 AM
IceFire is offline Click Here to See the Profile for IceFire Click here to Send IceFire a Private Message Visit IceFire's homepage! Find more posts by IceFire Add IceFire to your buddy list Edit/Delete Message Reply w/Quote
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

just for the record, this could be coded with like three lines in the turret firing code

__________________
Bobboau, bringing you products that work ......... In theory

Report this post to a moderator | IP: Logged

Old Post 07-04-2002 10:09 AM
Bobboau is offline Click Here to See the Profile for Bobboau Click here to Send Bobboau a Private Message Find more posts by Bobboau Add Bobboau to your buddy list Edit/Delete Message Reply w/Quote
-Norbert-
Murdock

Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
Posts: 120

I think the easiest way (like mentioned before) is to do it by events.
Just lock some turrets.
And when you want full fire, unlock them and set a lower max speed for the ship.

Report this post to a moderator | IP: Logged

Old Post 07-04-2002 11:12 AM
-Norbert- is offline Click Here to See the Profile for -Norbert- Click here to Send -Norbert- a Private Message Find more posts by -Norbert- Add -Norbert- to your buddy list Edit/Delete Message Reply w/Quote
-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

I think the easiest way (like mentioned before) is to do it by events.
Just lock some turrets.
And when you want full fire, unlock them and set a lower max speed for the ship.

Report this post to a moderator | IP: Logged

Old Post 07-04-2002 11:12 AM
-Norbert- is offline Click Here to See the Profile for -Norbert- Click here to Send -Norbert- a Private Message Find more posts by -Norbert- Add -Norbert- to your buddy list Edit/Delete Message Reply w/Quote
Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

Re: Energy for turrets on capships

quote:
Originally posted by KiLLL
As I know, Nova could not fire all its cannons without slowing down movement. But in tbp Nova moving and shooting wihtout any harm to its energy. So it looks like drednought has inf. energy or something like Super_Mega_Reactor.... May be someone could fix it....


Oki, I do not wanna start anything about realism here....BUT Babylon 5 uses something like a newtonian flight model...you know what I mean. Why should the Nova slow down, I don't get it?!

__________________
"Something is rotten in the state of Denmark..."

HAMLET RULEZ!!

Report this post to a moderator | IP: Logged

Old Post 07-04-2002 02:22 PM
Black Sheep 2000 is offline Click Here to See the Profile for Black Sheep 2000 Click here to Send Black Sheep 2000 a Private Message Find more posts by Black Sheep 2000 Add Black Sheep 2000 to your buddy list Edit/Delete Message Reply w/Quote
Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

Re: Energy for turrets on capships

quote:
Originally posted by KiLLL
As I know, Nova could not fire all its cannons without slowing down movement. But in tbp Nova moving and shooting wihtout any harm to its energy. So it looks like drednought has inf. energy or something like Super_Mega_Reactor.... May be someone could fix it....


Oki, I do not wanna start anything about realism here....BUT Babylon 5 uses something like a newtonian flight model...you know what I mean. Why should the Nova slow down, I don't get it?!

__________________
"Something is rotten in the state of Denmark..."

HAMLET RULEZ!!

Report this post to a moderator | IP: Logged

Old Post 07-04-2002 02:22 PM
Black Sheep 2000 is offline Click Here to See the Profile for Black Sheep 2000 Click here to Send Black Sheep 2000 a Private Message Find more posts by Black Sheep 2000 Add Black Sheep 2000 to your buddy list Edit/Delete Message Reply w/Quote
ApaBaBooN
Murdock

Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541

Black sheep has a point :]

And it doesn't matter if a ship uses all of it's turrets They can be knocked out you know.

__________________
I'm the hunter of peace who chases the mayfly known as love...

...or something like that.

Report this post to a moderator | IP: Logged

Old Post 07-04-2002 02:50 PM
ApaBaBooN is offline Click Here to See the Profile for ApaBaBooN Click here to Send ApaBaBooN a Private Message Visit ApaBaBooN's homepage! Find more posts by ApaBaBooN Add ApaBaBooN to your buddy list Edit/Delete Message Reply w/Quote
ApaBaBooN
Murdock

Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541

Black sheep has a point :]

And it doesn't matter if a ship uses all of it's turrets They can be knocked out you know.

__________________
I'm the hunter of peace who chases the mayfly known as love...

...or something like that.

Report this post to a moderator | IP: Logged

Old Post 07-04-2002 02:50 PM
ApaBaBooN is offline Click Here to See the Profile for ApaBaBooN Click here to Send ApaBaBooN a Private Message Visit ApaBaBooN's homepage! Find more posts by ApaBaBooN Add ApaBaBooN to your buddy list Edit/Delete Message Reply w/Quote
FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

isnt this a kinda stupid topic? well if not yes ships dont have inf energy AND they dont survive long enuff to use that energy up so voila an explanation....


EDIT: i just noticed my title thats kinda cool

__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]


WEBSITE NOW UP AND RUNNING!!!!!

Last edited by FSF Ashrak on 07-04-2002 at 03:20 PM

Report this post to a moderator | IP: Logged

Old Post 07-04-2002 03:19 PM
FSF Ashrak is offline Click Here to See the Profile for FSF Ashrak Click here to Send FSF Ashrak a Private Message Visit FSF Ashrak's homepage! Find more posts by FSF Ashrak Add FSF Ashrak to your buddy list Edit/Delete Message Reply w/Quote
Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

isnt this a kinda stupid topic? well if not yes ships dont have inf energy AND they dont survive long enuff to use that energy up so voila an explanation....


EDIT: i just noticed my title thats kinda cool

__________________
A man with no sig and chek my homepage for mission pack :)

Last edited by FSF Ashrak on 07-04-2002 at 03:20 PM

Report this post to a moderator | IP: Logged

Old Post 07-04-2002 03:19 PM
Ashark is offline Click Here to See the Profile for Ashark Click here to Send Ashark a Private Message Visit Ashark's homepage! Find more posts by Ashark Add Ashark to your buddy list Edit/Delete Message Reply w/Quote
ApaBaBooN
Murdock

Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541

It fits you perfectly Ashrak

__________________
I'm the hunter of peace who chases the mayfly known as love...

...or something like that.

Report this post to a moderator | IP: Logged

Old Post 07-04-2002 04:05 PM
ApaBaBooN is offline Click Here to See the Profile for ApaBaBooN Click here to Send ApaBaBooN a Private Message Visit ApaBaBooN's homepage! Find more posts by ApaBaBooN Add ApaBaBooN to your buddy list Edit/Delete Message Reply w/Quote
All times are EST. The time now is 04:10 AM. Post New Thread    Post A Reply
Pages (4): [1] 2 3 4 »   Last Thread   Next Thread
Show Printable Version | Subscribe to this Thread

Forum Jump:
Rate This Thread:

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
 
Contact Us - Volition Watch >
Powered by: vBulletin Version 2.2.6 - Copyright ©2000-2002, Jelsoft Enterprises Limited.