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Komet
I'm New! Laugh At Me!

Registered: Jun 2002
Location: Tokyo, Japan
Posts: 6

Cool Komet's Mod Released!

Greetings everyone, I'm Komet.
I just released a FS2 Mod simply called "Komet's Mod".
This mod upgrades the visual effects (ex. explosions) of FS2!
I hope everyone can enjoy with this mod
[URL=http://www.geocities.co.jp/SiliconValley-PaloAlto/8376/index-e.html]http://www.geocities.co.jp/SiliconValley-PaloAlto/8376/index-e.html[/URL]

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FS2 Unofficial Japanese Localization Project
FS2 Komet's Mod Project
http://www.geocities.co.jp/SiliconValley-PaloAlto/8376/index-e.html

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Old Post 06-16-2002 06:58 PM
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Darkblade
Babylon Project

Registered: Dec 2000
Location:
Posts: 189

Got screenshots?

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Old Post 06-17-2002 04:11 AM
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karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

Unhappy

Hmm an update of the FS2.exe rather than an actual mod pack? I don`t like running strange .exe files at the best of times but I`m definately not running one by someone with only one posting. I`ve got nothing against you but you could be anyone.

I might try out the files in the VP though. They should be fairly safe

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Old Post 06-18-2002 08:46 AM
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R128Thunder
Murdock

Registered: Aug 2000
Location: England
Posts: 232

Install the whole thing, trust me - it's worth it. The whole game feels different! Oh, you want pics? I got your pics right here:



http://www.3dap.com/hlp/staff/thunder/freespace_screen00.jpg

http://www.3dap.com/hlp/staff/thunder/freespace_screen01.jpg

http://www.3dap.com/hlp/staff/thunder/freespace_screen02.jpg

http://www.3dap.com/hlp/staff/thunder/freespace_screen03.jpg

http://www.3dap.com/hlp/staff/thunder/freespace_screen04.jpg

http://www.3dap.com/hlp/staff/thunder/freespace_screen05.jpg

http://www.3dap.com/hlp/staff/thunder/freespace_screen07.jpg

Is that enough proof for you? I should point out that this mission used ambient lighting mods and I don't know if those were affected by this mod or not. Komet - can you tell us exactly what's been changed?

Either way, this is one of the best graphical ambiance changes I've seen to day. Well done!

Edit: Mistype on one of the URLs...

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Last edited by R128Thunder on 06-18-2002 at 11:14 AM

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Old Post 06-18-2002 10:53 AM
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Komet
I'm New! Laugh At Me!

Registered: Jun 2002
Location: Tokyo, Japan
Posts: 6

Smile Thanks for testing!

Thanks for testing my mod, giving comment and also taking screenshots, R128Thunder!
Screenshots taken by you are very nice

And I found that there is no reticle...
It's my mistake that i forgot to add reticle pics into the vp file.
I will fix it soon.

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FS2 Komet's Mod Project
http://www.geocities.co.jp/SiliconValley-PaloAlto/8376/index-e.html

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Old Post 06-18-2002 11:12 AM
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karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

Why not post the changes you`ve made to the source code so that everybody can see what's going on?

The pics look nice though.

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Old Post 06-18-2002 03:03 PM
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killadonuts
Face

Registered: Jul 2001
Location: The 5th layer of Hell
Posts: 127

quote:
Originally posted by karajorma
Hmm an update of the FS2.exe rather than an actual mod pack? I don`t like running strange .exe files at the best of times but I`m definately not running one by someone with only one posting. I`ve got nothing against you but you could be anyone.

I might try out the files in the VP though. They should be fairly safe


I don't blame you.
You never know what those strange .exe files are.
Trojans, viruses, etc.

But I like to live dangerously so I tried this out.
Very impressive.
The text is a little out of place and there is no reticle like you said before but I really like the flashes on the explosions.

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Last edited by killadonuts on 06-18-2002 at 03:26 PM

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Old Post 06-18-2002 03:06 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

yay!! another progremer!!!
look [url=http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=50]here[/url]

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Old Post 06-18-2002 04:00 PM
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venom2506
Murdock

Registered: Apr 2001
Location:
Posts: 495

yeah, post a complete list of the modifications please

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Old Post 06-18-2002 10:04 PM
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Komet
I'm New! Laugh At Me!

Registered: Jun 2002
Location: Tokyo, Japan
Posts: 6

New Version Released

I just fix the bugs that there are no reticle, corrected reticle, nor incoming missiles position indicator
http://www.geocities.co.jp/SiliconValley-PaloAlto/8376/index-e.html

I will post list of modifications later, so please wait

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FS2 Komet's Mod Project
http://www.geocities.co.jp/SiliconValley-PaloAlto/8376/index-e.html

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Old Post 06-18-2002 11:43 PM
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Darkblade
Babylon Project

Registered: Dec 2000
Location:
Posts: 189

Oh my! That is one serious explosion effect! Got to download this one...

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Old Post 06-19-2002 05:18 AM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Looks impressive, going to give it a go

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Old Post 06-21-2002 09:48 AM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Having seen your mod in action I must say that you've done a superb job

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Old Post 06-22-2002 12:59 AM
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R128Thunder
Murdock

Registered: Aug 2000
Location: England
Posts: 232

I showed my friend this thing and he was as impressed as I was - but he did say one thing which kinda makes sense...

We need an explosion for beam slashes that lasts longer... it should be more or less the same as it is but with about an extra 5 seconds of disappating red cloud style stuff... thus as the beam swipes across a ship the glow of the beams fire remains significantly longer. It'd look miles better - I'd do it myself if I was any good with making explosion animations - but it's a thought for later

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Old Post 06-22-2002 08:08 AM
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Fry Day
Face

Registered: May 2001
Location: Israel
Posts: 144

What I'd like to see is beam traces, similar to what you see in Jedi Knight 2 when you pass the lightsaber in a wall (Glowing yellow fading to a mark on the walls, mega cool).
Great mod, I must say!

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Old Post 06-23-2002 05:33 PM
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SadisticSid
Face

Registered: Nov 2001
Location: Birmingham, UK
Posts: 38

One cool mod! Aside from the graphics I love the missile lead indicator (I think that's what the grey thing is) and the circles painted around incoming missiles. One question: what defines which colour beam impact occurs? My own green beams make what I assume to be the default, white-yellow flash which is also used for missile hits.

Sid.

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Old Post 07-24-2002 04:14 PM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Subarashii! Domo arigatou gozaimasu! I have something new to do! Arigatou Komet-sama...

Gomen nasai, Komet-sama, nihon go ga hanase-masen. Demo arigatou.

I really dont bother to translate that

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Old Post 07-24-2002 04:47 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

Well, from the screenshots, it looks pretty darn nice. I'll be sure to give it a try today, and I'll try to take some TBP screenshots with it, so you guys can see StarFuries blowing up in all their pretty effects.

BTW, for anyone worried about it containing a virus, that's why they invented virus checkers. Don't be paranoid about something unless you're gonna DO something about it.

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Old Post 07-26-2002 02:48 AM
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karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

Virus checkers won`t pick up a new virus though will they? It just strikes me that this sort of thing is an excellent way to spread a new virus. Couple that with the fact that Komet was completely unknown to me at the time and it makes me suspicious.

Fortunately in this case the .exe seems benign so I`m quite happy to download it and use it.

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Old Post 07-26-2002 12:12 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

Worked fine for me. If it's a virus, it's a fun one.....

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Old Post 07-26-2002 10:14 PM
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