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NukebombOverkill
I'm New! Laugh At Me!
Registered: May 2002
Location: Arizona
Posts: 35 |
will the code compile
im not much of a programmer, but with what ive done with quakec might have given me enough knoledge to tweak the freespace 2 code. however, i would be in trouble if i could not compile the code. alot of game source does not compile straight out of the zip, i this the case with the fs2 code?
also what kind of compilers would i need. all i have right now is vb4, and i doubt that freespace is written in visual basic, but i may be able to.. um.. aquire, uh.. yea... aquire, a compiler. which one(s) do i need
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05-21-2002 03:06 AM |
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NukebombOverkill
I'm New! Laugh At Me!
Registered: May 2002
Location: Arizona
Posts: 35 |
will the code compile
im not much of a programmer, but with what ive done with quakec might have given me enough knoledge to tweak the freespace 2 code. however, i would be in trouble if i could not compile the code. alot of game source does not compile straight out of the zip, i this the case with the fs2 code?
also what kind of compilers would i need. all i have right now is vb4, and i doubt that freespace is written in visual basic, but i may be able to.. um.. aquire, uh.. yea... aquire, a compiler. which one(s) do i need
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Whargoul Cannot Die!
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05-21-2002 03:06 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
it will compile under MSVC6
a few features are removed (pxo and MVE suport, and... something else... somethig trivial, that was to unimportant for me to remember and put within these parenthises), but unless you try to run a movie or multiplayer it will work fine (if it's in relese build, in debug build it goes insane if it even thinks you may have thought about modding at one point in you're life), it works so well that even I, a programing imbisile, have made a few cool changes
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05-21-2002 06:20 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
it will compile under MSVC6
a few features are removed (pxo and MVE suport, and... something else... somethig trivial, that was to unimportant for me to remember and put within these parenthises), but unless you try to run a movie or multiplayer it will work fine (if it's in relese build, in debug build it goes insane if it even thinks you may have thought about modding at one point in you're life), it works so well that even I, a programing imbisile, have made a few cool changes
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Bobboau, bringing you products that work ......... In theory
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05-21-2002 06:20 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Like figher beams! 
Is there some way we can just write some error trapping into the thing so it doesn't go berzerk when we try to access a movie or enter into a PXO zone?
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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05-21-2002 01:29 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Like figher beams! 
Is there some way we can just write some error trapping into the thing so it doesn't go berzerk when we try to access a movie or enter into a PXO zone?
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05-21-2002 01:29 PM |
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WMCoolmon
Face
Registered: Dec 2001
Location:
Posts: 80 |
Re: will the code compile
quote: Originally posted by NukebombOverkill
i may be able to.. um.. aquire, uh.. yea... aquire, a compiler. which one(s) do i need

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05-21-2002 10:20 PM |
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WMCoolmon
Face
Registered: Dec 2001
Location:
Posts: 80 |
Re: will the code compile
quote: Originally posted by NukebombOverkill
i may be able to.. um.. aquire, uh.. yea... aquire, a compiler. which one(s) do i need

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05-21-2002 10:20 PM |
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EdrickV
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Registered: Apr 2002
Location:
Posts: 57 |
It shouldn't go nuts if it tries to play a movie. Of course, it won't play the movie, but it doesn't realize that it didn't/can't play one. If it can't find the movie, then it may complain like normal. Haven't tried PXO but have heard it does crash. Not sure how to change that, I've not looked into the network code.
Edit: And as far as compiling it, go to HLP's source forum and get the files for the GCC port. Then you can use the free GCC instead of the expensive VC++.
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Last edited by EdrickV on 05-22-2002 at 06:11 PM
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05-22-2002 06:10 PM |
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EdrickV
Face
Registered: Apr 2002
Location:
Posts: 57 |
It shouldn't go nuts if it tries to play a movie. Of course, it won't play the movie, but it doesn't realize that it didn't/can't play one. If it can't find the movie, then it may complain like normal. Haven't tried PXO but have heard it does crash. Not sure how to change that, I've not looked into the network code.
Edit: And as far as compiling it, go to HLP's source forum and get the files for the GCC port. Then you can use the free GCC instead of the expensive VC++.
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The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.
Last edited by EdrickV on 05-22-2002 at 06:11 PM
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05-22-2002 06:10 PM |
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Fry Day
Face
Registered: May 2001
Location: Israel
Posts: 144 |
Well, he's right about the movie playing (The whole code is there, just the play_movie() is commented, and so is #include "movie.h"), about PXO, well, It shouldn't be to hard just to make the menu ignore clicks on 'multiplayer pilots'
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06-11-2002 06:38 PM |
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Fry Day
Face
Registered: May 2001
Location: Israel
Posts: 144 |
Well, he's right about the movie playing (The whole code is there, just the play_movie() is commented, and so is #include "movie.h"), about PXO, well, It shouldn't be to hard just to make the menu ignore clicks on 'multiplayer pilots'
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06-11-2002 06:38 PM |
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ltnarol
Murdock
Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
whats the deal with pxo? do they not want us using it with the new engine? and while we're on the topic, does the ip/lan multi stuff work?
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06-11-2002 06:55 PM |
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ltnarol
Murdock
Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
whats the deal with pxo? do they not want us using it with the new engine? and while we're on the topic, does the ip/lan multi stuff work?
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
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06-11-2002 06:55 PM |
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Fry Day
Face
Registered: May 2001
Location: Israel
Posts: 144 |
No, it's not that they don't want multiplayer, it's just that if you had that code, you could cheat easily. They didn't remove the actual multiplayer code (The games themselves), just the logging on to PXO, writing stats, game lobbies, etc.
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Spathi prayer, Star-Control 2
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06-11-2002 06:57 PM |
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Fry Day
Face
Registered: May 2001
Location: Israel
Posts: 144 |
No, it's not that they don't want multiplayer, it's just that if you had that code, you could cheat easily. They didn't remove the actual multiplayer code (The games themselves), just the logging on to PXO, writing stats, game lobbies, etc.
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-"Oh God, please don't kill me today. Tomorrow is so much better."
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06-11-2002 06:57 PM |
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ltnarol
Murdock
Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
gah, i see...so this basically means IP games and lan
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06-11-2002 07:00 PM |
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Fry Day
Face
Registered: May 2001
Location: Israel
Posts: 144 |
Unless you're willing to code new lobby code 
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06-11-2002 07:09 PM |
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Fry Day
Face
Registered: May 2001
Location: Israel
Posts: 144 |
Unless you're willing to code new lobby code 
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06-11-2002 07:09 PM |
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