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NukebombOverkill
I'm New! Laugh At Me!

Registered: May 2002
Location: Arizona
Posts: 35

will the code compile

im not much of a programmer, but with what ive done with quakec might have given me enough knoledge to tweak the freespace 2 code. however, i would be in trouble if i could not compile the code. alot of game source does not compile straight out of the zip, i this the case with the fs2 code?

also what kind of compilers would i need. all i have right now is vb4, and i doubt that freespace is written in visual basic, but i may be able to.. um.. aquire, uh.. yea... aquire, a compiler. which one(s) do i need

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Old Post 05-21-2002 03:06 AM
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NukebombOverkill
I'm New! Laugh At Me!

Registered: May 2002
Location: Arizona
Posts: 35

will the code compile

im not much of a programmer, but with what ive done with quakec might have given me enough knoledge to tweak the freespace 2 code. however, i would be in trouble if i could not compile the code. alot of game source does not compile straight out of the zip, i this the case with the fs2 code?

also what kind of compilers would i need. all i have right now is vb4, and i doubt that freespace is written in visual basic, but i may be able to.. um.. aquire, uh.. yea... aquire, a compiler. which one(s) do i need

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Old Post 05-21-2002 03:06 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

it will compile under MSVC6
a few features are removed (pxo and MVE suport, and... something else... somethig trivial, that was to unimportant for me to remember and put within these parenthises), but unless you try to run a movie or multiplayer it will work fine (if it's in relese build, in debug build it goes insane if it even thinks you may have thought about modding at one point in you're life), it works so well that even I, a programing imbisile, have made a few cool changes

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Old Post 05-21-2002 06:20 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

it will compile under MSVC6
a few features are removed (pxo and MVE suport, and... something else... somethig trivial, that was to unimportant for me to remember and put within these parenthises), but unless you try to run a movie or multiplayer it will work fine (if it's in relese build, in debug build it goes insane if it even thinks you may have thought about modding at one point in you're life), it works so well that even I, a programing imbisile, have made a few cool changes

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Old Post 05-21-2002 06:20 AM
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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Like figher beams!

Is there some way we can just write some error trapping into the thing so it doesn't go berzerk when we try to access a movie or enter into a PXO zone?

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Old Post 05-21-2002 01:29 PM
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BabProj Team
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Registered: Apr 2001
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Like figher beams!

Is there some way we can just write some error trapping into the thing so it doesn't go berzerk when we try to access a movie or enter into a PXO zone?

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Old Post 05-21-2002 01:29 PM
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WMCoolmon
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Registered: Dec 2001
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Re: will the code compile

quote:
Originally posted by NukebombOverkill
i may be able to.. um.. aquire, uh.. yea... aquire, a compiler. which one(s) do i need

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Old Post 05-21-2002 10:20 PM
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WMCoolmon
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Re: will the code compile

quote:
Originally posted by NukebombOverkill
i may be able to.. um.. aquire, uh.. yea... aquire, a compiler. which one(s) do i need

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Old Post 05-21-2002 10:20 PM
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EdrickV
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Registered: Apr 2002
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It shouldn't go nuts if it tries to play a movie. Of course, it won't play the movie, but it doesn't realize that it didn't/can't play one. If it can't find the movie, then it may complain like normal. Haven't tried PXO but have heard it does crash. Not sure how to change that, I've not looked into the network code.

Edit: And as far as compiling it, go to HLP's source forum and get the files for the GCC port. Then you can use the free GCC instead of the expensive VC++.

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Last edited by EdrickV on 05-22-2002 at 06:11 PM

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Old Post 05-22-2002 06:10 PM
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EdrickV
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It shouldn't go nuts if it tries to play a movie. Of course, it won't play the movie, but it doesn't realize that it didn't/can't play one. If it can't find the movie, then it may complain like normal. Haven't tried PXO but have heard it does crash. Not sure how to change that, I've not looked into the network code.

Edit: And as far as compiling it, go to HLP's source forum and get the files for the GCC port. Then you can use the free GCC instead of the expensive VC++.

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Last edited by EdrickV on 05-22-2002 at 06:11 PM

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Old Post 05-22-2002 06:10 PM
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Fry Day
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Registered: May 2001
Location: Israel
Posts: 144

Well, he's right about the movie playing (The whole code is there, just the play_movie() is commented, and so is #include "movie.h"), about PXO, well, It shouldn't be to hard just to make the menu ignore clicks on 'multiplayer pilots'

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Old Post 06-11-2002 06:38 PM
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Fry Day
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Registered: May 2001
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Well, he's right about the movie playing (The whole code is there, just the play_movie() is commented, and so is #include "movie.h"), about PXO, well, It shouldn't be to hard just to make the menu ignore clicks on 'multiplayer pilots'

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Old Post 06-11-2002 06:38 PM
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ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

whats the deal with pxo? do they not want us using it with the new engine? and while we're on the topic, does the ip/lan multi stuff work?

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Old Post 06-11-2002 06:55 PM
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ltnarol
Murdock

Registered: Dec 2001
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whats the deal with pxo? do they not want us using it with the new engine? and while we're on the topic, does the ip/lan multi stuff work?

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Old Post 06-11-2002 06:55 PM
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Fry Day
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Registered: May 2001
Location: Israel
Posts: 144

No, it's not that they don't want multiplayer, it's just that if you had that code, you could cheat easily. They didn't remove the actual multiplayer code (The games themselves), just the logging on to PXO, writing stats, game lobbies, etc.

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Old Post 06-11-2002 06:57 PM
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Fry Day
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Registered: May 2001
Location: Israel
Posts: 144

No, it's not that they don't want multiplayer, it's just that if you had that code, you could cheat easily. They didn't remove the actual multiplayer code (The games themselves), just the logging on to PXO, writing stats, game lobbies, etc.

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Old Post 06-11-2002 06:57 PM
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ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

gah, i see...so this basically means IP games and lan

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Old Post 06-11-2002 07:00 PM
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Fry Day
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Registered: May 2001
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Posts: 144

Unless you're willing to code new lobby code

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Old Post 06-11-2002 07:09 PM
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Fry Day
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Registered: May 2001
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Unless you're willing to code new lobby code

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Old Post 06-11-2002 07:09 PM
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