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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

Whee! Dave - burst turrets

Is there an easy way to fix 'swarm' weapons so they can fire like normal turrets? Perhaps make a new tag called 'burst' that's functionally similar but is designed for primaries?

One of the things I've been after for the longest time is burst-firing turret guns. It's been a tricky subject, and they don't work for one-part turrets, and are pretty iffy even with two-parters. (they don't shoot AT the target) It seems to be a problem with not recognizing that the turret actually has cone of fire, instead they simply fire on the normal. Which is a bummer.

Anyhow, would this be possible-easy or possible-hard?

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Old Post 04-26-2002 04:41 AM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

Whee! Dave - burst turrets

Is there an easy way to fix 'swarm' weapons so they can fire like normal turrets? Perhaps make a new tag called 'burst' that's functionally similar but is designed for primaries?

One of the things I've been after for the longest time is burst-firing turret guns. It's been a tricky subject, and they don't work for one-part turrets, and are pretty iffy even with two-parters. (they don't shoot AT the target) It seems to be a problem with not recognizing that the turret actually has cone of fire, instead they simply fire on the normal. Which is a bummer.

Anyhow, would this be possible-easy or possible-hard?

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Old Post 04-26-2002 04:41 AM
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daveb
Volition

Registered: Jul 2000
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Er. I'd have to go with possible-i-dunno. Probably leaning towards possible-tricky. The details of all that stuff are pretty hazy at the moment.

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Old Post 04-26-2002 04:43 AM
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daveb
Volition

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Er. I'd have to go with possible-i-dunno. Probably leaning towards possible-tricky. The details of all that stuff are pretty hazy at the moment.

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Old Post 04-26-2002 04:43 AM
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Shrike
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Registered: Jul 2000
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Nuts. Well, I'd better go learn C/C++ then.

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Old Post 04-26-2002 04:45 AM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

Nuts. Well, I'd better go learn C/C++ then.

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Old Post 04-26-2002 04:45 AM
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ltnarol
Murdock

Registered: Dec 2001
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Posts: 357

on a similar note, what about a tag that tells a turret to fire the weapon as fast as it can instead of one bolt at a time? Vadar created a weapon for me that was designed to look like modern day heavy machinegun fire, but the turrets that are supposed to fire it in streams instead fire it one shot at a time.

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Old Post 04-26-2002 04:46 AM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by ltnarol
on a similar note, what about a tag that tells a turret to fire the weapon as fast as it can instead of one bolt at a time? Vadar created a weapon for me that was designed to look like modern day heavy machinegun fire, but the turrets that are supposed to fire it in streams instead fire it one shot at a time.


?

just up the speed and ramp down the fire delay.... unless you mean a proper burst fire (like a submachine gun), only firing in bursts of 3 or 4.

Personally, i'd like to look at an optional warm-up glow for laser weapons.... the pulse beam on the SOCv Rapier isn't as neat looking as a I had hoped

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Old Post 04-26-2002 10:30 AM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by ltnarol
on a similar note, what about a tag that tells a turret to fire the weapon as fast as it can instead of one bolt at a time? Vadar created a weapon for me that was designed to look like modern day heavy machinegun fire, but the turrets that are supposed to fire it in streams instead fire it one shot at a time.


?

just up the speed and ramp down the fire delay.... unless you mean a proper burst fire (like a submachine gun), only firing in bursts of 3 or 4.

Personally, i'd like to look at an optional warm-up glow for laser weapons.... the pulse beam on the SOCv Rapier isn't as neat looking as a I had hoped

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Old Post 04-26-2002 10:30 AM
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 31

quote:
Originally posted by aldo_14
...Personally, i'd like to look at an optional warm-up glow for laser weapons.... the pulse beam on the SOCv Rapier isn't as neat looking as a I had hoped


You probably mean muzzle flashes ala flak guns? Those are pretty high in my list too.

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Old Post 04-26-2002 10:59 AM
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397

quote:
Originally posted by aldo_14
...Personally, i'd like to look at an optional warm-up glow for laser weapons.... the pulse beam on the SOCv Rapier isn't as neat looking as a I had hoped


You probably mean muzzle flashes ala flak guns? Those are pretty high in my list too.

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Old Post 04-26-2002 10:59 AM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

You can make new muzzle flashes you know.... making an animated glow instead of an explosion would be the hard/long part.

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Old Post 04-26-2002 11:02 AM
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ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

quote:
Originally posted by aldo_14


?

just up the speed and ramp down the fire delay.... unless you mean a proper burst fire (like a submachine gun), only firing in bursts of 3 or 4.

Personally, i'd like to look at an optional warm-up glow for laser weapons.... the pulse beam on the SOCv Rapier isn't as neat looking as a I had hoped

lol, i've gotten the fire delay as low as .01 already, it still only fires one shot at a time (believe me, the delay was the first thing i checked before i tested it)

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Old Post 04-26-2002 12:34 PM
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ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

quote:
Originally posted by aldo_14


?

just up the speed and ramp down the fire delay.... unless you mean a proper burst fire (like a submachine gun), only firing in bursts of 3 or 4.

Personally, i'd like to look at an optional warm-up glow for laser weapons.... the pulse beam on the SOCv Rapier isn't as neat looking as a I had hoped

lol, i've gotten the fire delay as low as .01 already, it still only fires one shot at a time (believe me, the delay was the first thing i checked before i tested it)

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Old Post 04-26-2002 12:34 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by ltnarol
lol, i've gotten the fire delay as low as .01 already, it still only fires one shot at a time (believe me, the delay was the first thing i checked before i tested it)


I set the Nightmare fighters to a 0.1 delay - they fire a constant stream of laser death.....maybe i misunderstood what you wanted?

Oh, and what i was trying to do with the pulse thing was for a weapon that was basically a very short barrage beam - i.e. charge, fire a pulse, charge, etc. Except the actual beam can't be altered to fire as if it were a laser. It's still pretty neat, though.

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Old Post 04-26-2002 01:01 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by ltnarol
lol, i've gotten the fire delay as low as .01 already, it still only fires one shot at a time (believe me, the delay was the first thing i checked before i tested it)


I set the Nightmare fighters to a 0.1 delay - they fire a constant stream of laser death.....maybe i misunderstood what you wanted?

Oh, and what i was trying to do with the pulse thing was for a weapon that was basically a very short barrage beam - i.e. charge, fire a pulse, charge, etc. Except the actual beam can't be altered to fire as if it were a laser. It's still pretty neat, though.

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Old Post 04-26-2002 01:01 PM
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 31

quote:
Originally posted by Shrike
You can make new muzzle flashes you know.... making an animated glow instead of an explosion would be the hard/long part.


Umm...no you can't. They're only used in flak guns. I want the same ability to all weapons.

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Old Post 04-26-2002 01:26 PM
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397

quote:
Originally posted by Shrike
You can make new muzzle flashes you know.... making an animated glow instead of an explosion would be the hard/long part.


Umm...no you can't. They're only used in flak guns. I want the same ability to all weapons.

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Old Post 04-26-2002 01:26 PM
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BabProj Team
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Registered: Apr 2001
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Looking at B5 CGI, they have flashes for everything. Beams, pulses, and rubber duckys (probably not that last one).

I want to be able to do that.

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Old Post 04-26-2002 01:32 PM
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IceFire
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Looking at B5 CGI, they have flashes for everything. Beams, pulses, and rubber duckys (probably not that last one).

I want to be able to do that.

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Old Post 04-26-2002 01:32 PM
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