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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273 |
Dave - burst turrets
Is there an easy way to fix 'swarm' weapons so they can fire like normal turrets? Perhaps make a new tag called 'burst' that's functionally similar but is designed for primaries?
One of the things I've been after for the longest time is burst-firing turret guns. It's been a tricky subject, and they don't work for one-part turrets, and are pretty iffy even with two-parters. (they don't shoot AT the target) It seems to be a problem with not recognizing that the turret actually has cone of fire, instead they simply fire on the normal. Which is a bummer.
Anyhow, would this be possible-easy or possible-hard?
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WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
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04-26-2002 04:41 AM |
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273 |
Dave - burst turrets
Is there an easy way to fix 'swarm' weapons so they can fire like normal turrets? Perhaps make a new tag called 'burst' that's functionally similar but is designed for primaries?
One of the things I've been after for the longest time is burst-firing turret guns. It's been a tricky subject, and they don't work for one-part turrets, and are pretty iffy even with two-parters. (they don't shoot AT the target) It seems to be a problem with not recognizing that the turret actually has cone of fire, instead they simply fire on the normal. Which is a bummer.
Anyhow, would this be possible-easy or possible-hard?
__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
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04-26-2002 04:41 AM |
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daveb
Volition

Registered: Jul 2000
Location:
Posts: 105 |
Er. I'd have to go with possible-i-dunno. Probably leaning towards possible-tricky. The details of all that stuff are pretty hazy at the moment.
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04-26-2002 04:43 AM |
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daveb
Volition

Registered: Jul 2000
Location:
Posts: 105 |
Er. I'd have to go with possible-i-dunno. Probably leaning towards possible-tricky. The details of all that stuff are pretty hazy at the moment.
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04-26-2002 04:43 AM |
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273 |
Nuts. Well, I'd better go learn C/C++ then.
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WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
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04-26-2002 04:45 AM |
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273 |
Nuts. Well, I'd better go learn C/C++ then.
__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
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04-26-2002 04:45 AM |
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ltnarol
Murdock
Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
on a similar note, what about a tag that tells a turret to fire the weapon as fast as it can instead of one bolt at a time? Vadar created a weapon for me that was designed to look like modern day heavy machinegun fire, but the turrets that are supposed to fire it in streams instead fire it one shot at a time.
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04-26-2002 04:46 AM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
quote: Originally posted by ltnarol
on a similar note, what about a tag that tells a turret to fire the weapon as fast as it can instead of one bolt at a time? Vadar created a weapon for me that was designed to look like modern day heavy machinegun fire, but the turrets that are supposed to fire it in streams instead fire it one shot at a time.
?
just up the speed and ramp down the fire delay.... unless you mean a proper burst fire (like a submachine gun), only firing in bursts of 3 or 4.
Personally, i'd like to look at an optional warm-up glow for laser weapons.... the pulse beam on the SOCv Rapier isn't as neat looking as a I had hoped 
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Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
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04-26-2002 10:30 AM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
quote: Originally posted by ltnarol
on a similar note, what about a tag that tells a turret to fire the weapon as fast as it can instead of one bolt at a time? Vadar created a weapon for me that was designed to look like modern day heavy machinegun fire, but the turrets that are supposed to fire it in streams instead fire it one shot at a time.
?
just up the speed and ramp down the fire delay.... unless you mean a proper burst fire (like a submachine gun), only firing in bursts of 3 or 4.
Personally, i'd like to look at an optional warm-up glow for laser weapons.... the pulse beam on the SOCv Rapier isn't as neat looking as a I had hoped 
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VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
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04-26-2002 10:30 AM |
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 31 |
quote: Originally posted by aldo_14
...Personally, i'd like to look at an optional warm-up glow for laser weapons.... the pulse beam on the SOCv Rapier isn't as neat looking as a I had hoped
You probably mean muzzle flashes ala flak guns? Those are pretty high in my list too.
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04-26-2002 10:59 AM |
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397 |
quote: Originally posted by aldo_14
...Personally, i'd like to look at an optional warm-up glow for laser weapons.... the pulse beam on the SOCv Rapier isn't as neat looking as a I had hoped
You probably mean muzzle flashes ala flak guns? Those are pretty high in my list too.
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04-26-2002 10:59 AM |
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273 |
You can make new muzzle flashes you know.... making an animated glow instead of an explosion would be the hard/long part.
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WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
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04-26-2002 11:02 AM |
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ltnarol
Murdock
Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
quote: Originally posted by aldo_14
?
just up the speed and ramp down the fire delay.... unless you mean a proper burst fire (like a submachine gun), only firing in bursts of 3 or 4.
Personally, i'd like to look at an optional warm-up glow for laser weapons.... the pulse beam on the SOCv Rapier isn't as neat looking as a I had hoped
lol, i've gotten the fire delay as low as .01 already, it still only fires one shot at a time (believe me, the delay was the first thing i checked before i tested it)
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04-26-2002 12:34 PM |
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ltnarol
Murdock
Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
quote: Originally posted by aldo_14
?
just up the speed and ramp down the fire delay.... unless you mean a proper burst fire (like a submachine gun), only firing in bursts of 3 or 4.
Personally, i'd like to look at an optional warm-up glow for laser weapons.... the pulse beam on the SOCv Rapier isn't as neat looking as a I had hoped
lol, i've gotten the fire delay as low as .01 already, it still only fires one shot at a time (believe me, the delay was the first thing i checked before i tested it)
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
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04-26-2002 12:34 PM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
quote: Originally posted by ltnarol
lol, i've gotten the fire delay as low as .01 already, it still only fires one shot at a time (believe me, the delay was the first thing i checked before i tested it)
I set the Nightmare fighters to a 0.1 delay - they fire a constant stream of laser death.....maybe i misunderstood what you wanted?
Oh, and what i was trying to do with the pulse thing was for a weapon that was basically a very short barrage beam - i.e. charge, fire a pulse, charge, etc. Except the actual beam can't be altered to fire as if it were a laser. It's still pretty neat, though.
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VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
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04-26-2002 01:01 PM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
quote: Originally posted by ltnarol
lol, i've gotten the fire delay as low as .01 already, it still only fires one shot at a time (believe me, the delay was the first thing i checked before i tested it)
I set the Nightmare fighters to a 0.1 delay - they fire a constant stream of laser death.....maybe i misunderstood what you wanted?
Oh, and what i was trying to do with the pulse thing was for a weapon that was basically a very short barrage beam - i.e. charge, fire a pulse, charge, etc. Except the actual beam can't be altered to fire as if it were a laser. It's still pretty neat, though.
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
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04-26-2002 01:01 PM |
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 31 |
quote: Originally posted by Shrike
You can make new muzzle flashes you know.... making an animated glow instead of an explosion would be the hard/long part.
Umm...no you can't. They're only used in flak guns. I want the same ability to all weapons.
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04-26-2002 01:26 PM |
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397 |
quote: Originally posted by Shrike
You can make new muzzle flashes you know.... making an animated glow instead of an explosion would be the hard/long part.
Umm...no you can't. They're only used in flak guns. I want the same ability to all weapons.
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04-26-2002 01:26 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Looking at B5 CGI, they have flashes for everything. Beams, pulses, and rubber duckys (probably not that last one).
I want to be able to do that.
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04-26-2002 01:32 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Looking at B5 CGI, they have flashes for everything. Beams, pulses, and rubber duckys (probably not that last one).
I want to be able to do that.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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04-26-2002 01:32 PM |
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