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PowerMatrix
I'm New! Laugh At Me!

Registered: Apr 2002
Location: Barbados
Posts: 3

Wink With the FreeSpace source code release would there be a total conversion to Babylon 5

I really want to know especially from the developers. And I also would like to tell them that to make sure they follow up on all the babylon 5 details so to make the mod like a total replica of the Babylon 5 Universe (like the ships ,jumpgates, staions, planets, etc.).

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Babylon 5 the best sci-fi

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Old Post 04-27-2002 11:47 AM
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Warlord
Face

Registered: Oct 2001
Location: Finland
Posts: 85

Total conversion is possible but it will take a LOT of time. Remember that this code took two years from Volition to make and they are professional.

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Old Post 04-27-2002 04:07 PM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

...and we're not?

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Old Post 05-03-2002 03:37 PM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

...and we're not?

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Old Post 05-03-2002 03:37 PM
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227

u will see a lot of improvments not possible before the source code release in the next release and even more in the release after that. We are continually improving the mod to make it as realistic as possible, now with the source code released we are able to make it that little bit more realistic

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Old Post 05-03-2002 04:00 PM
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FlakBait
Murdock

Registered: Dec 2001
Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
Posts: 735

Well, realistic in the fact that it will resemble the show which is science FICTION.

Unless you have a bone growing out of your head that is...

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Old Post 05-03-2002 04:13 PM
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FlakBait
Murdock

Registered: Dec 2001
Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
Posts: 735

Well, realistic in the fact that it will resemble the show which is science FICTION.

Unless you have a bone growing out of your head that is...

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Old Post 05-03-2002 04:13 PM
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184

TBP will be babylonfivish enough.

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Old Post 05-03-2002 04:27 PM
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Hartsblade
I'm New! Laugh At Me!

Registered: May 2002
Location:
Posts: 3

With the source code will the team be able to change the physics of the game? In other words will the team be able to use a Newtonian Physics model so the ships respond as if in space?

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Old Post 05-03-2002 07:05 PM
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227

that should'nt be to hard, all i need is Sir Isac and we'll be singing or better still the gorgeous physics teacher from the school over the road

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None of my software ever has bugs...... it just develops random features!

Programmer for babylon Project

[url=http://www.themodplace.co.uk]The Mod Place[/url]

[url=http://unreal.themodplace.co.uk]Unreal Place[/url]

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Old Post 05-03-2002 09:53 PM
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227

that should'nt be to hard, all i need is Sir Isac and we'll be singing or better still the gorgeous physics teacher from the school over the road

__________________
None of my software ever has bugs...... it just develops random features!

Programmer for babylon Project

[url=http://www.themodplace.co.uk]The Mod Place[/url]

[url=http://unreal.themodplace.co.uk]Unreal Place[/url]

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Old Post 05-03-2002 09:53 PM
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LAMBO
Murdock

Registered: Mar 2001
Location:
Posts: 194

The problem with that might be teaching the AI to fly.

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Old Post 05-03-2002 10:47 PM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

I'm so glad that I am not a programmer

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Old Post 05-03-2002 10:53 PM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

I'm so glad that I am not a programmer

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"Something is rotten in the state of Denmark..."

HAMLET RULEZ!!

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Old Post 05-03-2002 10:53 PM
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Patchwerk
Babylon Project

Registered: Feb 2002
Location: Near Chattanooga, TN
Posts: 59

quote:
The problem with that might be teaching the AI to fly.



Actually, I had that thought earlier as I was playing with the physics code. Haven't had a chance to gander at the AI yet.

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Old Post 05-04-2002 02:50 AM
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Patchwerk
Babylon Project

Registered: Feb 2002
Location: Near Chattanooga, TN
Posts: 59

quote:
The problem with that might be teaching the AI to fly.



Actually, I had that thought earlier as I was playing with the physics code. Haven't had a chance to gander at the AI yet.

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When in doubt, RTFM!

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Old Post 05-04-2002 02:50 AM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

I'll be satisfied if the team could make the jumppoints work properly....

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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2

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Old Post 05-04-2002 08:51 AM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

I'll be satisfied if the team could make the jumppoints work properly....

__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2

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Old Post 05-04-2002 08:51 AM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

How about small things. Like those flashing lights that can be found almost ewery EA ship (and some others too), wingmen who comment their own kills (like in X-Wing: Alliance) instead of watching like a hawk what the player does, asteroid fields where rocks are not clones of each other... And much more that I can't recall right now...
Small things, but should deserve two seconds of thinking time...

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"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath

FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign

Oh ****! Those idiots did it.

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Old Post 05-04-2002 12:08 PM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

How about small things. Like those flashing lights that can be found almost ewery EA ship (and some others too), wingmen who comment their own kills (like in X-Wing: Alliance) instead of watching like a hawk what the player does, asteroid fields where rocks are not clones of each other... And much more that I can't recall right now...
Small things, but should deserve two seconds of thinking time...

__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath

FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign

Oh ****! Those idiots did it.

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Old Post 05-04-2002 12:08 PM
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