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PeeRo
I'm New! Laugh At Me!

Registered: Apr 2002
Location: USA
Posts: 3

Fighter-Based Beam Weapons

Alright, guys. Hey. I'm PeeRo.

Since the releasure of the FreeSpace 2 source code, I was wondering if any MODder out there would be willing to work on a fighter-based beam weapon? Me & a friend have done it, but with no way to play the charge/fire/powerdown sounds, and no way to take energy from the fighter (we based the beam off the defunct Targeting Laser).

Is it possible/Is there someone willing to do it?

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PeeRo

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Old Post 04-26-2002 11:55 PM
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PeeRo
I'm New! Laugh At Me!

Registered: Apr 2002
Location: USA
Posts: 3

Fighter-Based Beam Weapons

Alright, guys. Hey. I'm PeeRo.

Since the releasure of the FreeSpace 2 source code, I was wondering if any MODder out there would be willing to work on a fighter-based beam weapon? Me & a friend have done it, but with no way to play the charge/fire/powerdown sounds, and no way to take energy from the fighter (we based the beam off the defunct Targeting Laser).

Is it possible/Is there someone willing to do it?

__________________
PeeRo

Try and realize that when you go into court, your fate is about to be decided by twelve people who weren't smart enough to get out of Jury Duty.

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Old Post 04-26-2002 11:55 PM
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karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

I believe that Kazan has already said he's working on that already. Have a look in the modding forum.

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Old Post 04-27-2002 12:51 AM
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karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

I believe that Kazan has already said he's working on that already. Have a look in the modding forum.

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)

Supreme Overlord of The Mercury Affair Campaign.

FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]

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Old Post 04-27-2002 12:51 AM
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boct1584
Hannibal

Registered: Oct 2000
Location: Duelist Kingdom
Posts: 774

If anyone could do it, it'd be Kazan.

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Old Post 04-27-2002 05:18 AM
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boct1584
Hannibal

Registered: Oct 2000
Location: Duelist Kingdom
Posts: 774

If anyone could do it, it'd be Kazan.

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Old Post 04-27-2002 05:18 AM
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hayabusa
Murdock

Registered: Jun 2001
Location: Warszawa Polska
Posts: 385

Re: Fighter-Based Beam Weapons

quote:
Originally posted by PeeRo
Alright, guys. Hey. I'm PeeRo.

Since the releasure of the FreeSpace 2 source code, I was wondering if any MODder out there would be willing to work on a fighter-based beam weapon? Me & a friend have done it, but with no way to play the charge/fire/powerdown sounds, and no way to take energy from the fighter (we based the beam off the defunct Targeting Laser).

Is it possible/Is there someone willing to do it?


? In Hypermod 2 there was a beam located on a fighter ( actually, 2 bombers were able to carry it ). Was it done by you ?

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Old Post 05-06-2002 12:01 PM
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hayabusa
Murdock

Registered: Jun 2001
Location: Warszawa Polska
Posts: 385

Re: Fighter-Based Beam Weapons

quote:
Originally posted by PeeRo
Alright, guys. Hey. I'm PeeRo.

Since the releasure of the FreeSpace 2 source code, I was wondering if any MODder out there would be willing to work on a fighter-based beam weapon? Me & a friend have done it, but with no way to play the charge/fire/powerdown sounds, and no way to take energy from the fighter (we based the beam off the defunct Targeting Laser).

Is it possible/Is there someone willing to do it?


? In Hypermod 2 there was a beam located on a fighter ( actually, 2 bombers were able to carry it ). Was it done by you ?

__________________
Lasciate ogni speranza... Dante Alighieri
I`m not the king of your minds...

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Old Post 05-06-2002 12:01 PM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

lol bobbau did it a while ago but it crashes when entering a campaign it works great in single missions dough

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Old Post 05-06-2002 12:50 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

lol bobbau did it a while ago but it crashes when entering a campaign it works great in single missions dough

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Old Post 05-06-2002 12:50 PM
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Pr011
Face

Registered: Apr 2002
Location: Roundhay, United Kingdom
Posts: 99

uh... isn't this a bit powerful? What size/type of beam are we talking about?

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Old Post 05-06-2002 05:15 PM
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Pr011
Face

Registered: Apr 2002
Location: Roundhay, United Kingdom
Posts: 99

uh... isn't this a bit powerful? What size/type of beam are we talking about?

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What can I say? Life is fun.

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Old Post 05-06-2002 05:15 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Fighterbeams are already almost done, only AI won't use it.
Bobboau is working on it, after we have the source code team, we can worry about compatibility.

The word is.... TEAM!

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Last edited by Mr. Fury on 05-06-2002 at 08:12 PM

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Old Post 05-06-2002 08:10 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Fighterbeams are already almost done, only AI won't use it.
Bobboau is working on it, after we have the source code team, we can worry about compatibility.

The word is.... TEAM!

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]

Last edited by Mr. Fury on 05-06-2002 at 08:12 PM

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Old Post 05-06-2002 08:10 PM
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