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An argentinean
Face
Registered: Apr 2002
Location: Argentina, Buenos Aires, Vicente Lopez
Posts: 46 |
The Space Combat Simulator of my dreams...
The space simulator of my dreams...
The space simulator of my dreams is a mixture of Freespace 2, Homeworld, and between. The first time you play the game you are a pilot ensign. depending on the rank you have, you can be able (or not) to give orders. For example: if you are an pilot ensign, you can't give any order. If you are a Lieutenant junior grade, you will be able to give all the orders unless "ignore my target" and "depart". Lieutenant; absolute control of low-end fighter squadrons. Lieutenant Commander; Absolute control of mid-level fighter squadrons. Commander: Absolute control of Elite fighter squadrons. Also, you will be the second-in-command of a warship, giving you the possibility to request support from that warship. Captain; CAG (Commander Air Group): you will be in charge of deploying the destroyer's fighters, but you can't pilot a fighter (or bomber) while having this rank and the superior ones. captain: You COMMAND the warship. And so on, finishing with Fleet Admiral. While having this rank, the game would be like Homeworld. You are able to don't accept promotions. For example: if you are promoted to Captain (CAG or captain itself), but you want to continue flying, you can say "No, i want to keep my rank of Commander, and continue flying in my elite fighter squadron". Also, you can decide to step down your rank.
Also, it would be a good idea to put a MORALE feature. I mean, EG: Pilots protecting an important destroyer (like the Galatea, the Bastion, or the aquitaine) will fight harder, 8 fighters are twice more effective when fighting against 8 enemy fighters than 6 F vs 8 enemy F (the allied fighters will have less "fear"). Also remember the "anger" factor (eg: vasudan pilots after Vasuda Prime's devastation). Fighting with a hero (Alpha 1, Lieautenant Commander Snipes, etc.) in the battlefield will also increase the MORALE of your wingmates.
More information about the political-economical system of the civilization.
More captures, capturing an enemy vessel is really worthy:
1- You get information from its crew.
2- You get information about the systems operating the enemy vessels.
3- The enemy have one vessel less, and you have one vessel more.
More dynamic campaigns.
Better Physis (higher speeds, etc.)
Destroyers mutilation.
Coherent stuff, EG: If the Communications system of a destroyer is destroyed, it won't be able to send or receive any message (like sensor support, reparations info, etc.). If a destroyer's reactor is destroyed, the weapons will fire with less power and the speed will be lower. If all the destroyer's reactor are destroyed, the destroyer will have no energy, therefore, no heat, therefore, freezing crew (Dead crew). No artificial gravity. No possibility to evacuate, request help, etc.
Chemical weapons: It would be a good idea to dock an argo filled with Ultra Toxic Gas with an enemy destroyer and deliver the gas in the destroyer. That would kill most of the crew, then, send the marines to deal with the rest.
Funny stuff: I can't remember when did i laugh while playing Freespace 2. Yes, i love a complicated plot but, i also like see something to make me laugh.
More POFs (Points Of View): If a player want to be in the NTF the, enlist him in the NTF. If he want to be in the GVA then, enlist him in the GVA. I mean, make different campaigns for each side. The storyline is the same in the 3 or four campaigns but, they do not show the same things. Somewhere in the campaign, the player will have the possibility to betray his side and change the "normal" storyline (imagine if Alpha 1 betrayed the GTVA, the NTF would have greater chances to win).
"Real" supplies: If a destroyer carry 5 spacecrafts, and lose one in battle, it must NOT have 5 spacecrafts in the next mission (unless if its resupplied by an Argo or Ganymedes). Also use this with missiles.
The support crafts must not come from "anywhere", they must come, when possible, from the nearest destroyer.
More specialization and less Jacks-of-all-trades: A Destroyer must have only anti-warship beams. A Corvette-Frigatte must have more Anti-Bomber Weapons and less anti-warcrafts beams. A Cruiser must have Only anti-spacecrafts beams (specially anti-fighter ones).
Mines: It would be a good idea to put "Stealth" Mines in the nebula.
Such a game would have 4, 5, or maybe 6 CDs. And need 256 mb of RAM, and 1 Giga of space, or maybe less but, i'm willing to give up to 5 gigas for such a game (Specially because i have just 64 MB RAM).
Well, after all is just a dream, is quite improbable that such a game would be ever developed.
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05-16-2002 09:32 PM |
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An argentinean
Face
Registered: Apr 2002
Location: Argentina, Buenos Aires, Vicente Lopez
Posts: 46 |
The Space Combat Simulator of my dreams...
The space simulator of my dreams...
The space simulator of my dreams is a mixture of Freespace 2, Homeworld, and between. The first time you play the game you are a pilot ensign. depending on the rank you have, you can be able (or not) to give orders. For example: if you are an pilot ensign, you can't give any order. If you are a Lieutenant junior grade, you will be able to give all the orders unless "ignore my target" and "depart". Lieutenant; absolute control of low-end fighter squadrons. Lieutenant Commander; Absolute control of mid-level fighter squadrons. Commander: Absolute control of Elite fighter squadrons. Also, you will be the second-in-command of a warship, giving you the possibility to request support from that warship. Captain; CAG (Commander Air Group): you will be in charge of deploying the destroyer's fighters, but you can't pilot a fighter (or bomber) while having this rank and the superior ones. captain: You COMMAND the warship. And so on, finishing with Fleet Admiral. While having this rank, the game would be like Homeworld. You are able to don't accept promotions. For example: if you are promoted to Captain (CAG or captain itself), but you want to continue flying, you can say "No, i want to keep my rank of Commander, and continue flying in my elite fighter squadron". Also, you can decide to step down your rank.
Also, it would be a good idea to put a MORALE feature. I mean, EG: Pilots protecting an important destroyer (like the Galatea, the Bastion, or the aquitaine) will fight harder, 8 fighters are twice more effective when fighting against 8 enemy fighters than 6 F vs 8 enemy F (the allied fighters will have less "fear"). Also remember the "anger" factor (eg: vasudan pilots after Vasuda Prime's devastation). Fighting with a hero (Alpha 1, Lieautenant Commander Snipes, etc.) in the battlefield will also increase the MORALE of your wingmates.
More information about the political-economical system of the civilization.
More captures, capturing an enemy vessel is really worthy:
1- You get information from its crew.
2- You get information about the systems operating the enemy vessels.
3- The enemy have one vessel less, and you have one vessel more.
More dynamic campaigns.
Better Physis (higher speeds, etc.)
Destroyers mutilation.
Coherent stuff, EG: If the Communications system of a destroyer is destroyed, it won't be able to send or receive any message (like sensor support, reparations info, etc.). If a destroyer's reactor is destroyed, the weapons will fire with less power and the speed will be lower. If all the destroyer's reactor are destroyed, the destroyer will have no energy, therefore, no heat, therefore, freezing crew (Dead crew). No artificial gravity. No possibility to evacuate, request help, etc.
Chemical weapons: It would be a good idea to dock an argo filled with Ultra Toxic Gas with an enemy destroyer and deliver the gas in the destroyer. That would kill most of the crew, then, send the marines to deal with the rest.
Funny stuff: I can't remember when did i laugh while playing Freespace 2. Yes, i love a complicated plot but, i also like see something to make me laugh.
More POFs (Points Of View): If a player want to be in the NTF the, enlist him in the NTF. If he want to be in the GVA then, enlist him in the GVA. I mean, make different campaigns for each side. The storyline is the same in the 3 or four campaigns but, they do not show the same things. Somewhere in the campaign, the player will have the possibility to betray his side and change the "normal" storyline (imagine if Alpha 1 betrayed the GTVA, the NTF would have greater chances to win).
"Real" supplies: If a destroyer carry 5 spacecrafts, and lose one in battle, it must NOT have 5 spacecrafts in the next mission (unless if its resupplied by an Argo or Ganymedes). Also use this with missiles.
The support crafts must not come from "anywhere", they must come, when possible, from the nearest destroyer.
More specialization and less Jacks-of-all-trades: A Destroyer must have only anti-warship beams. A Corvette-Frigatte must have more Anti-Bomber Weapons and less anti-warcrafts beams. A Cruiser must have Only anti-spacecrafts beams (specially anti-fighter ones).
Mines: It would be a good idea to put "Stealth" Mines in the nebula.
Such a game would have 4, 5, or maybe 6 CDs. And need 256 mb of RAM, and 1 Giga of space, or maybe less but, i'm willing to give up to 5 gigas for such a game (Specially because i have just 64 MB RAM).
Well, after all is just a dream, is quite improbable that such a game would be ever developed.
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05-16-2002 09:32 PM |
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886 |
I hope you got it, that such long posts have a great potential to scare off people and prevent them to read...
__________________
"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
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05-16-2002 10:50 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
<--- Even Mr. Essay Post writer (as I can sometimes) is pretty scared. Try paragraphs with spaces between them so my eyes don't have a freakout.
__________________
- The Babylon Project Team
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05-16-2002 10:58 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
<--- Even Mr. Essay Post writer (as I can sometimes) is pretty scared. Try paragraphs with spaces between them so my eyes don't have a freakout.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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05-16-2002 10:58 PM |
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273 |
Re: The Space Combat Simulator of my dreams...
quote: Originally posted by An argentinean
Coherent stuff, EG: If the Communications system of a destroyer is destroyed, it won't be able to send or receive any message (like sensor support, reparations info, etc.). If a destroyer's reactor is destroyed, the weapons will fire with less power and the speed will be lower. If all the destroyer's reactor are destroyed, the destroyer will have no energy, therefore, no heat, therefore, freezing crew (Dead crew). No artificial gravity. No possibility to evacuate, request help, etc.
Most vessels would have batteries to power life support in case of an emergency, and even so, something the size of a destroyer would probably take a while to cool off, more than enough time to get to an escape pod.
quote: Chemical weapons: It would be a good idea to dock an argo filled with Ultra Toxic Gas with an enemy destroyer and deliver the gas in the destroyer. That would kill most of the crew, then, send the marines to deal with the rest. Ever heard of air locks? Spacecraft by their very nature would be highly resistant to BC attacks.
quote: More specialization and less Jacks-of-all-trades: A Destroyer must have only anti-warship beams. A Corvette-Frigatte must have more Anti-Bomber Weapons and less anti-warcrafts beams. A Cruiser must have Only anti-spacecrafts beams (specially anti-fighter ones). Yeah, right. Putting only anticapital weapons on warships? That's bloody stupid. There may be modern-day warships without heavy anticap firepower, but almost anything afloat has at least one gun which can be used (not necessarily well) against aircraft, and every blue-water naval ship has one or more PD mounts and multiple SAMs. Having defensive weapons does not equal jack of all trades.
__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
Last edited by Shrike on 05-17-2002 at 07:00 PM
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05-17-2002 06:59 PM |
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273 |
Re: The Space Combat Simulator of my dreams...
quote: Originally posted by An argentinean
Coherent stuff, EG: If the Communications system of a destroyer is destroyed, it won't be able to send or receive any message (like sensor support, reparations info, etc.). If a destroyer's reactor is destroyed, the weapons will fire with less power and the speed will be lower. If all the destroyer's reactor are destroyed, the destroyer will have no energy, therefore, no heat, therefore, freezing crew (Dead crew). No artificial gravity. No possibility to evacuate, request help, etc.
Most vessels would have batteries to power life support in case of an emergency, and even so, something the size of a destroyer would probably take a while to cool off, more than enough time to get to an escape pod.
quote: Chemical weapons: It would be a good idea to dock an argo filled with Ultra Toxic Gas with an enemy destroyer and deliver the gas in the destroyer. That would kill most of the crew, then, send the marines to deal with the rest. Ever heard of air locks? Spacecraft by their very nature would be highly resistant to BC attacks.
quote: More specialization and less Jacks-of-all-trades: A Destroyer must have only anti-warship beams. A Corvette-Frigatte must have more Anti-Bomber Weapons and less anti-warcrafts beams. A Cruiser must have Only anti-spacecrafts beams (specially anti-fighter ones). Yeah, right. Putting only anticapital weapons on warships? That's bloody stupid. There may be modern-day warships without heavy anticap firepower, but almost anything afloat has at least one gun which can be used (not necessarily well) against aircraft, and every blue-water naval ship has one or more PD mounts and multiple SAMs. Having defensive weapons does not equal jack of all trades.
__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
Last edited by Shrike on 05-17-2002 at 07:00 PM
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05-17-2002 06:59 PM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
well it seemes that you are talking about a game soon to be out yes i have the banner on my site too 
[URL=http://www.ig3.de]Imperium Galactica III[/URL]
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A man with no sig and chek my homepage for mission pack :)
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05-18-2002 06:33 AM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
well it seemes that you are talking about a game soon to be out yes i have the banner on my site too 
[URL=http://www.ig3.de]Imperium Galactica III[/URL]
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
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05-18-2002 06:33 AM |
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