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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

Freespace Upgrades

I LOVE freespace, but i realise it needs substantial upgrades to be a market competitor again. Therefore I think that the programmers need as many ideas as possable so they can deside which ones are possable to make.

So on my website I am going to make a list of all the ideas that people come up with so programmers can trawl through them selecting the ones they might not have thourt of.

this is my list (I posted it [URL=http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=6028:]Here[/URL] earler):

1) Add a section to the fighter beam code so you can select the missile it uses for each beam.

2) A beam that acts like a tractorbeam and is cone shaped.

3) Make objects rotate around the models X Axis not freespace 2's defaut axis. (this alows for infinate degrees of rotations)

4) Alow objects to rotate in more than one Axis.

5) Up the table limit for all tables, up the polly limit and ship limit.

6) Change the cheat activation sequence "www.freespace2.com" to somthing like "FozzyRules"

7) Look for unused bits of code (SSM).

8) Make the beams celindrical (mapped on to a beam.pof) this will get rid of the flat look which is what drags me back to reality when i am playing FS.

9) Make .ANI files mappable onto FS ships so we can have cool new effects. (Could be usefull for the shaddow ships in the Babylon Project)

10) Make a 3D Hud (.pof) to go in front of the camera like Starlancer to give the player the fealing that they are in there favorate ship. (it would be hard to make it so it does not display outside aswell)

11) Make FRED run your current FS game you are making (could be acomplished by adding a comandline to FS
"FS.exe -level mylevel" but dont ask me how)

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Last edited by Fozzy on 04-25-2002 at 10:21 AM

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Old Post 04-25-2002 10:12 AM
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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

Freespace Upgrades

I LOVE freespace, but i realise it needs substantial upgrades to be a market competitor again. Therefore I think that the programmers need as many ideas as possable so they can deside which ones are possable to make.

So on my website I am going to make a list of all the ideas that people come up with so programmers can trawl through them selecting the ones they might not have thourt of.

this is my list (I posted it [URL=http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=6028:]Here[/URL] earler):

1) Add a section to the fighter beam code so you can select the missile it uses for each beam.

2) A beam that acts like a tractorbeam and is cone shaped.

3) Make objects rotate around the models X Axis not freespace 2's defaut axis. (this alows for infinate degrees of rotations)

4) Alow objects to rotate in more than one Axis.

5) Up the table limit for all tables, up the polly limit and ship limit.

6) Change the cheat activation sequence "www.freespace2.com" to somthing like "FozzyRules"

7) Look for unused bits of code (SSM).

8) Make the beams celindrical (mapped on to a beam.pof) this will get rid of the flat look which is what drags me back to reality when i am playing FS.

9) Make .ANI files mappable onto FS ships so we can have cool new effects. (Could be usefull for the shaddow ships in the Babylon Project)

10) Make a 3D Hud (.pof) to go in front of the camera like Starlancer to give the player the fealing that they are in there favorate ship. (it would be hard to make it so it does not display outside aswell)

11) Make FRED run your current FS game you are making (could be acomplished by adding a comandline to FS
"FS.exe -level mylevel" but dont ask me how)

__________________

VBB posts = about 50 :D
[URL=http://www26.brinkster.com/fargate/malm.html]MALM[/URL] is all you ever need (RF mission and mod launcher)


Click here to e-mail me.
[/color]

Last edited by Fozzy on 04-25-2002 at 10:21 AM

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Old Post 04-25-2002 10:12 AM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

You realize there's another thread on this very same topic, right?

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Old Post 04-25-2002 10:27 AM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

You realize there's another thread on this very same topic, right?

__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

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Old Post 04-25-2002 10:27 AM
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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

Make a launcher that you can change the pictures and placement of the buttons. They could be Called "Schemes" this means that when you launch the launcher through a commandline

"launcher.exe -Scheme Fozz.scm"

It will load a sequential text file containing the name of the subdirectory and the Files required to display properly.

its realy easy to make in VB, but I thourt that this was going to be cross platform.

__________________

VBB posts = about 50 :D
[URL=http://www26.brinkster.com/fargate/malm.html]MALM[/URL] is all you ever need (RF mission and mod launcher)


Click here to e-mail me.
[/color]

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Old Post 04-25-2002 10:32 AM
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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

Make a launcher that you can change the pictures and placement of the buttons. They could be Called "Schemes" this means that when you launch the launcher through a commandline

"launcher.exe -Scheme Fozz.scm"

It will load a sequential text file containing the name of the subdirectory and the Files required to display properly.

its realy easy to make in VB, but I thourt that this was going to be cross platform.

__________________

VBB posts = about 50 :D
[URL=http://www26.brinkster.com/fargate/malm.html]MALM[/URL] is all you ever need (RF mission and mod launcher)


Click here to e-mail me.
[/color]

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Old Post 04-25-2002 10:32 AM
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sandwich
United Space

Registered: Dec 2000
Location: Jerusalem, Israel
Posts: 928

quote:
Originally posted by Shrike
You realize there's another thread on this very same topic, right?


I guess not.

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Old Post 04-25-2002 10:34 AM
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sandwich
United Space

Registered: Dec 2000
Location: Jerusalem, Israel
Posts: 928

quote:
Originally posted by Shrike
You realize there's another thread on this very same topic, right?


I guess not.

__________________
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the [url="http://www.geocities.com/sandvich/"]Sandvich Bar[/url]

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Old Post 04-25-2002 10:34 AM
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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

I do but its getting rather off topic (PS2 FS) lets just stick to our PC's fo the time being, anyway this is going on my site as a list with a ASP forum if i can ever get the code to work

__________________

VBB posts = about 50 :D
[URL=http://www26.brinkster.com/fargate/malm.html]MALM[/URL] is all you ever need (RF mission and mod launcher)


Click here to e-mail me.
[/color]

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Old Post 04-25-2002 10:37 AM
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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

I do but its getting rather off topic (PS2 FS) lets just stick to our PC's fo the time being, anyway this is going on my site as a list with a ASP forum if i can ever get the code to work

__________________

VBB posts = about 50 :D
[URL=http://www26.brinkster.com/fargate/malm.html]MALM[/URL] is all you ever need (RF mission and mod launcher)


Click here to e-mail me.
[/color]

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Old Post 04-25-2002 10:37 AM
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karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

If it's going off topic complain about it and post your own views. We don`t need 20 different FS Source threads. Especially as most of them will end up repeating themselves

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)

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Old Post 04-25-2002 10:51 AM
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karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

If it's going off topic complain about it and post your own views. We don`t need 20 different FS Source threads. Especially as most of them will end up repeating themselves

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)

Supreme Overlord of The Mercury Affair Campaign.

FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]

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Old Post 04-25-2002 10:51 AM
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ZylonBane
Face

Registered: Apr 2002
Location: Kansas City, KS
Posts: 134

Re: Freespace Upgrades

quote:
Originally posted by Fozzy
8) Make the beams celindrical (mapped on to a beam.pof)
This would be A-1 STUPED. You have any idea how slow that would be, and that it would be fundamentally at odds with how beam appearance is defined in the tables?

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That's [url=http://home.att.net/~clay.h/fs2/violition.htm]VOLITION[/url]!

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Old Post 04-25-2002 03:00 PM
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ZylonBane
Face

Registered: Apr 2002
Location: Kansas City, KS
Posts: 134

Re: Freespace Upgrades

quote:
Originally posted by Fozzy
8) Make the beams celindrical (mapped on to a beam.pof)
This would be A-1 STUPED. You have any idea how slow that would be, and that it would be fundamentally at odds with how beam appearance is defined in the tables?

__________________
ZylonBane's opinions do not reflect those of the management.
That's [url=http://home.att.net/~clay.h/fs2/violition.htm]VOLITION[/url]!

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Old Post 04-25-2002 03:00 PM
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397

Re: Re: Freespace Upgrades

quote:
Originally posted by ZylonBane
This would be A-1 STUPED. You have any idea how slow that would be, and that it would be fundamentally at odds with how beam appearance is defined in the tables?


It wouldn't be that slow. But A-1 STUPED way it is.

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Old Post 04-25-2002 05:22 PM
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 31

Re: Re: Freespace Upgrades

quote:
Originally posted by ZylonBane
This would be A-1 STUPED. You have any idea how slow that would be, and that it would be fundamentally at odds with how beam appearance is defined in the tables?


It wouldn't be that slow. But A-1 STUPED way it is.

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Old Post 04-25-2002 05:22 PM
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venom2506
Murdock

Registered: Apr 2001
Location:
Posts: 495

it would sure look dull.
but if you make them the same way as primary blobs, then it would look cool.

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Old Post 04-25-2002 05:45 PM
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venom2506
Murdock

Registered: Apr 2001
Location:
Posts: 495

it would sure look dull.
but if you make them the same way as primary blobs, then it would look cool.

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Old Post 04-25-2002 05:45 PM
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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

it wont be that bad, i am talking about an eight sided cilinder with 16 verts.

each level will be a new instance of the pof file mapped diffrently (but transparent to a degree).

The beam width tag will become the radius of the cilinder.

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Old Post 04-25-2002 06:07 PM
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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

it wont be that bad, i am talking about an eight sided cilinder with 16 verts.

each level will be a new instance of the pof file mapped diffrently (but transparent to a degree).

The beam width tag will become the radius of the cilinder.

__________________

VBB posts = about 50 :D
[URL=http://www26.brinkster.com/fargate/malm.html]MALM[/URL] is all you ever need (RF mission and mod launcher)


Click here to e-mail me.
[/color]

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