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Fuzzy Modem
Murdock

Registered: Mar 2001
Location:
Posts: 220

Hiya. Fighter beams (yes again)

Hi. I know this topic has been beaten to death, exumed, revived, and beaten to death again more times than we all can count, but I was just playing around in the tables and I didn't have any problem making the targeting laser do damage, wait to recharge, consume power, or be green. It's actually a pretty viable weapon and it you leave the "miss" percentage alone (it's 0 default) it makes a killer sniper weapon.

Now, I KNOW what the mod team will say. "That's just not the direction were going in" as I have heard them say numerous times before. On the other hand I haven't been around in a long time, maybe this has already been addresed, and realease two will have real fighter beams. I could do a search on the topic but I would still be reading posts next week; as I said this has been discussed alot.

The only thing I haven't figured out is how to move the weapons firing location, of course I haven't figured that out for any of the weapons, it's probably a ship characteristic rather than a weapon characteristic.

Sorry I've been away so long. I don't really have an excuse except to say I've been busy. I'm a working stiff now and between that and my 2 year old daughter I don't have a whole lot of free time.

BTW, Im currently working on special effects for a film with loose ties to MGM (the studio). I'll keep you posted as I become free to discuss things. Take it easy you guys.

Oh, and I have Maya now, I would be happy to redo the race anims I made in Bryce for you. To be honest I was never really happy with them.

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Old Post 03-31-2002 07:52 AM
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Fuzzy Modem
Murdock

Registered: Mar 2001
Location:
Posts: 220

Hiya. Fighter beams (yes again)

Hi. I know this topic has been beaten to death, exumed, revived, and beaten to death again more times than we all can count, but I was just playing around in the tables and I didn't have any problem making the targeting laser do damage, wait to recharge, consume power, or be green. It's actually a pretty viable weapon and it you leave the "miss" percentage alone (it's 0 default) it makes a killer sniper weapon.

Now, I KNOW what the mod team will say. "That's just not the direction were going in" as I have heard them say numerous times before. On the other hand I haven't been around in a long time, maybe this has already been addresed, and realease two will have real fighter beams. I could do a search on the topic but I would still be reading posts next week; as I said this has been discussed alot.

The only thing I haven't figured out is how to move the weapons firing location, of course I haven't figured that out for any of the weapons, it's probably a ship characteristic rather than a weapon characteristic.

Sorry I've been away so long. I don't really have an excuse except to say I've been busy. I'm a working stiff now and between that and my 2 year old daughter I don't have a whole lot of free time.

BTW, Im currently working on special effects for a film with loose ties to MGM (the studio). I'll keep you posted as I become free to discuss things. Take it easy you guys.

Oh, and I have Maya now, I would be happy to redo the race anims I made in Bryce for you. To be honest I was never really happy with them.

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Old Post 03-31-2002 07:52 AM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

But to my knowledge the AI does not use it.
And if AI doesn't use it, I don't really care how good it is.

__________________
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Creator of Movements in the Mist campaign

Oh ****! Those idiots did it.

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Old Post 03-31-2002 08:50 AM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

But to my knowledge the AI does not use it.
And if AI doesn't use it, I don't really care how good it is.

__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath

FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign

Oh ****! Those idiots did it.

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Old Post 03-31-2002 08:50 AM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by Prophet
But to my knowledge the AI does not use it.
And if AI doesn't use it, I don't really care how good it is.



Yep, the *real* problems with the targeting laser are that the AI doesn't use it, it has infinite range, and it can only fire out of one firing point, and those nasty numbers on the left upper corner of the screen when hitting something.

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Old Post 03-31-2002 09:29 AM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by Prophet
But to my knowledge the AI does not use it.
And if AI doesn't use it, I don't really care how good it is.



Yep, the *real* problems with the targeting laser are that the AI doesn't use it, it has infinite range, and it can only fire out of one firing point, and those nasty numbers on the left upper corner of the screen when hitting something.

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Old Post 03-31-2002 09:29 AM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

Those numbers are range-to-target, aren't they?

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Old Post 03-31-2002 09:53 AM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

Those numbers are range-to-target, aren't they?

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Thorn
Murdock

Registered: Nov 2001
Location: Halifax, Nova Scotia, Canada
Posts: 154

Countdown I think..
It was going to be used to call in SSMs, so its either counting down for a lock, or when the SSM shows up...

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Old Post 03-31-2002 03:03 PM
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Thorn
Murdock

Registered: Nov 2001
Location: Halifax, Nova Scotia, Canada
Posts: 154

Countdown I think..
It was going to be used to call in SSMs, so its either counting down for a lock, or when the SSM shows up...

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I am dyslexic of Borg, your ass will be laminated

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Old Post 03-31-2002 03:03 PM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

No. It's telling the range to the target you are hitting...

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Old Post 03-31-2002 06:55 PM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

No. It's telling the range to the target you are hitting...

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Old Post 03-31-2002 06:55 PM
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Kaboom
Babylon Project

Registered: May 2001
Location: BC, Canada
Posts: 63

Hey Fuzzy Modem, are you the one who was making the all cg film called mornigstar? I believe the link was http://freya.dcc.uaf.edu/morningstar/current.html but it seems to be down right now. Did you ever finish it?

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Old Post 03-31-2002 07:30 PM
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Fuzzy Modem
Murdock

Registered: Mar 2001
Location:
Posts: 220

Yeah, I am/was working on a short film called morningstar. Everything is finished exept the rendering but things are stalling out a bit in that department. We are having alot of problems rendering our more complex scenes on the SGIs. There is a finished 7 minute preview that we should probably have online soon, a friend of mine is building a server and once he's done the site will go back up with the preview.

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Old Post 03-31-2002 09:17 PM
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Fuzzy Modem
Murdock

Registered: Mar 2001
Location:
Posts: 220

Yeah, I am/was working on a short film called morningstar. Everything is finished exept the rendering but things are stalling out a bit in that department. We are having alot of problems rendering our more complex scenes on the SGIs. There is a finished 7 minute preview that we should probably have online soon, a friend of mine is building a server and once he's done the site will go back up with the preview.

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Old Post 03-31-2002 09:17 PM
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Kaboom
Babylon Project

Registered: May 2001
Location: BC, Canada
Posts: 63

Sounds good. I hope you will post the link here when the site goes up.

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Old Post 03-31-2002 11:39 PM
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Fahd
Murdock

Registered: Jan 2002
Location: Horley, Surrey, UK
Posts: 278

Yeah remember to post the link here once you're done. I'd love to see that

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Old Post 04-01-2002 04:47 PM
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Fahd
Murdock

Registered: Jan 2002
Location: Horley, Surrey, UK
Posts: 278

Yeah remember to post the link here once you're done. I'd love to see that

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-->[url=http://www.th3b4r.com]The Bar[/url]

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Old Post 04-01-2002 04:47 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

yah gonna luv it

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WEBSITE NOW UP AND RUNNING!!!!!

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Old Post 04-01-2002 05:12 PM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

yah gonna luv it

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