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Analazon
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Registered: Apr 2001
Location: USA
Posts: 97

Electro-beams...

yes...I know I can't animate it, but just a brief flash is all I need. My problem is FS2 stretches the beam image out over a looooong distance, so all of the cool shifting around of the beam isn't there. I know you guys did an electrobeam (vorlon fighters), and I though I saw a screeny with a nice 'zapping' effect on it.

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I think Truespace designers had murpy's law in mind...

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Old Post 03-09-2002 02:38 AM
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Analazon
Face

Registered: Apr 2001
Location: USA
Posts: 97

Electro-beams...

yes...I know I can't animate it, but just a brief flash is all I need. My problem is FS2 stretches the beam image out over a looooong distance, so all of the cool shifting around of the beam isn't there. I know you guys did an electrobeam (vorlon fighters), and I though I saw a screeny with a nice 'zapping' effect on it.

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-Analazon

I think Truespace designers had murpy's law in mind...

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Old Post 03-09-2002 02:38 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

I'm not sure what you're asking for here.. if indeed anything at all.. yes we have a vorlon beam, and yes, it stretches if it misses. KMN should be able to say more.

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Old Post 03-09-2002 03:04 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

I'm not sure what you're asking for here.. if indeed anything at all.. yes we have a vorlon beam, and yes, it stretches if it misses. KMN should be able to say more.

__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com

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Old Post 03-09-2002 03:04 AM
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Analazon
Face

Registered: Apr 2001
Location: USA
Posts: 97

interesting....fs2 seems to stretch the image out so that its width (or length, depending on if you look at it in game or in a gfx prog) is stretched out over the total length of the beam.

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I think Truespace designers had murpy's law in mind...

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Old Post 03-09-2002 04:31 PM
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