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Great_Sephiroth
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Registered: Jun 2001
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What is the thing that you most look at in a Ship Model?
What is the important thing that you most look at in a Ship Model?
Provide any detail in the thread. 
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09-08-2002 11:51 PM |
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Great_Sephiroth
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Registered: Jun 2001
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Posts: 53 |
What is the thing that you most look at in a Ship Model?
What is the important thing that you most look at in a Ship Model?
Provide any detail in the thread. 
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Armada Black Dragon Project - Manager
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09-08-2002 11:51 PM |
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ltnarol
Murdock
Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
everything, you can't have a good model without stable geometry, you dont have a good model without attention to detail, and you dont have a good model without good textures. In the case of capitalships, you dont have a good model without good turrets and well placed ones at that.
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09-09-2002 12:08 AM |
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ltnarol
Murdock
Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
everything, you can't have a good model without stable geometry, you dont have a good model without attention to detail, and you dont have a good model without good textures. In the case of capitalships, you dont have a good model without good turrets and well placed ones at that.
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09-09-2002 12:08 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
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Asthetics and texture detail is first. Texture effectiveness is maybe the right word....effective textures are better than too highly detailed textures.
Then you want the model to actually work 
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09-09-2002 12:14 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
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Asthetics and texture detail is first. Texture effectiveness is maybe the right word....effective textures are better than too highly detailed textures.
Then you want the model to actually work 
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09-09-2002 12:14 AM |
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Thor
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I'd switch those two. a sexy mdel that doesn't work is no model at all. But it needs to look cool, because if it doesn't than why would I want it.
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Things are equally as important as stuff, for where would you put stuff without things to put stuff in?
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09-09-2002 01:10 AM |
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Thor
Face
Registered: Jul 2002
Location: Barrie, Ontario, CANADA!
Posts: 142 |
I'd switch those two. a sexy mdel that doesn't work is no model at all. But it needs to look cool, because if it doesn't than why would I want it.
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Things are equally as important as stuff, for where would you put stuff without things to put stuff in?
A random thought on Stuff by Thor
Site:
[URL=valhalla.dreamstation.com]Into The Halls Of Valhalla Home[/URL]
Forum:
[URL=forum.fattonys.com]ITHOV Forum[/URL]
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09-09-2002 01:10 AM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
You could have the best design but if its textures look crap then the whole model looks bad aswell.....
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09-09-2002 04:49 AM |
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karajorma
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Registered: Jul 2001
Location:
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I know I look for models that work above all. I`ve just finished one of my models and while I wouldn't mind putting it in missions with bad textures I do mind putting it into the game while you can fly through it.
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09-09-2002 08:34 AM |
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karajorma
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I know I look for models that work above all. I`ve just finished one of my models and while I wouldn't mind putting it in missions with bad textures I do mind putting it into the game while you can fly through it.
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09-09-2002 08:34 AM |
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Hades
Murdock
Registered: Aug 2002
Location: The USA
Posts: 249 |
Yes, "magic" models do make me a little upset. One other thing, I'm no modeler, so I hate getting told that "This is a great new ship!". Only to find out it is only half skinned, and isn't even a .pof. But you guys don't mind those, do you? I know aldo does a lot of those,gives you guys something to do.
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09-11-2002 01:03 AM |
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Hades
Murdock
Registered: Aug 2002
Location: The USA
Posts: 249 |
Yes, "magic" models do make me a little upset. One other thing, I'm no modeler, so I hate getting told that "This is a great new ship!". Only to find out it is only half skinned, and isn't even a .pof. But you guys don't mind those, do you? I know aldo does a lot of those,gives you guys something to do.
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Leader of the Terran - Vasudan War project.
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09-11-2002 01:03 AM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
If you release a ship it should be finished.
If you dump a load of models like Aldo just did then only those interested in having unfinished ships should download them
Me I like to download unfinished ships cause I can look at how things were done and get inspiration from them.
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09-11-2002 01:40 PM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
If you release a ship it should be finished.
If you dump a load of models like Aldo just did then only those interested in having unfinished ships should download them
Me I like to download unfinished ships cause I can look at how things were done and get inspiration from them.
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Supreme Overlord of The Mercury Affair Campaign.
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09-11-2002 01:40 PM |
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Deathstorm
Murdock
Registered: Jul 2002
Location: England
Posts: 176 |
Stablility is the order of the day - some of the ships that I've downloaded have a very strange transition at random intervals.
I can see them, but I can't hit them and can even fly right through them. Beams still hit them though. When this happens to a frigate with three Ultra AAA's it can be damned irritating.
Oh, and they've got to be long and sleek, not tall and blocky.
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09-11-2002 07:23 PM |
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Deathstorm
Murdock
Registered: Jul 2002
Location: England
Posts: 176 |
Stablility is the order of the day - some of the ships that I've downloaded have a very strange transition at random intervals.
I can see them, but I can't hit them and can even fly right through them. Beams still hit them though. When this happens to a frigate with three Ultra AAA's it can be damned irritating.
Oh, and they've got to be long and sleek, not tall and blocky.
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09-11-2002 07:23 PM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
Hey! I only dump the ones I can't be bothered / don't have a reason to finish.
The one thing I tend to check is how 'tight' the UV is - how well the texture maps line up, and whether there are any areas where it looks a bit 'squidgy'... also where someones obviously used too many reps or too large a UV (sometimes it's better to only use a portion of the whole map).
That and the quiality of the maps.
EDIT; Oh, and I also think no-one should ever release an unstable or imperfect model without labelling it as so. 
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Last edited by aldo_14 on 09-12-2002 at 06:24 PM
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09-12-2002 06:22 PM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
Hey! I only dump the ones I can't be bothered / don't have a reason to finish.
The one thing I tend to check is how 'tight' the UV is - how well the texture maps line up, and whether there are any areas where it looks a bit 'squidgy'... also where someones obviously used too many reps or too large a UV (sometimes it's better to only use a portion of the whole map).
That and the quiality of the maps.
EDIT; Oh, and I also think no-one should ever release an unstable or imperfect model without labelling it as so. 
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Last edited by aldo_14 on 09-12-2002 at 06:24 PM
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09-12-2002 06:22 PM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
I wasn`t having a go at you aldo. Hades was complaining about half finished models. I don`t mind downloading those as long as they are labelled as being unfinished (like your modelpump was).
What is annoying is when you download a model that the author releases and only when you`ve downloaded it discover that it has no LOD's, Debris or paths.
If you release an unfinished ship you should state that it is unfinished. If you get it put up on VW archives or a site like that it should definately be finished. Places like VW should be for ships that people can just download and put into the game without having to find a modder to finish it.
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09-13-2002 08:53 AM |
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