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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Whee! Tale of EAS Janus: EA-Minbari war

It is finished finaly! The Tale of EAS Janus: EA-Minbari war is finished and next Tale of EAS Janus is in design stage.

This campaign contains:
21 mission
New ship Nova-X
two weapons Nova-X beams & Narn beams

First extract it temporatory file, because voices of BotL are in three packet, just in order to save some space in Pera's site.

You can download it from here:
http://pera.250x.com

And last thanks to Pera, Traps59 & Abersoch.
Special thanks to Volition Inc. for making excellent game and TBP crew for making excellent MOD for FS2

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Old Post 01-23-2002 01:02 PM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

Ok, so now go download the file, if you took it earlier, download again.

And if you have any feedback or problems, post them here.

Last edited by pera on 01-23-2002 at 01:22 PM

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Old Post 01-23-2002 01:13 PM
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neimad
Face

Registered: Dec 2001
Location: Stafford, England
Posts: 93

Good campaign; damned hard, but good too.

I seem to be stuck on mission 8 though... The Minbari ship never jumps, it just flies off then opens fire on the jump gate. Oh yeah, and the Cpt. gets killed.

It also managed to turn my Athlon 650, 392MB RAM, 32MB GeForce 1 SDR into a slide show on a number of occasions.

Oh, and when I clicked the "Weapons" icon in the tech room, FS2 crashed.


Neimad

Edit: Doh! Maybe that's why.

Last edited by neimad on 01-23-2002 at 01:17 PM

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Old Post 01-23-2002 01:17 PM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by neimad
Good campaign; damned hard, but good too.

I seem to be stuck on mission 8 though... The Minbari ship never jumps, it just flies off then opens fire on the jump gate. Oh yeah, and the Cpt. gets killed.

It also managed to turn my Athlon 650, 392MB RAM, 32MB GeForce 1 SDR into a slide show on a number of occasions.

Oh, and when I clicked the "Weapons" icon in the tech room, FS2 crashed.





1. I'll check it out.
2. Lady Rose can sometimes be a bit megalomanic
3. Strange. Though you shouldn't need to change weapons in any of the missions anyway...

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Old Post 01-23-2002 01:24 PM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

The mission 8 problem seems weird. Maybe it was some error in the script, as both the Janus and the Patton must survive.

Just try it again.

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Old Post 01-23-2002 01:30 PM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Answers:

1.Haaa!!!! There it is... Hmmm... It seems that Sharli will jump when you destroy its fighters, orginaly when Sharlin reach to last waypoint fighters move to cover it, but they fly against your fighters instead staying near of Sharlin. My medicne in that is kill all fighters and dont get too close of that Sharlin.
How did Preatorian died? In my game it always reach to hangar just after hostiles arrive and dont give order "Attack my target".

2. Well mayby I am little megalomanic.

3. Weapon tech database has never worked, atleast in my computer. I tried to go there right after install of MOD and it trowed me out.

PS. If some missions doesn't work go and check it from FRED2, if it say somebody doesn't have a depature point, go and chance it.

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Old Post 01-23-2002 04:01 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

well now im stuck in the mission where i am the only one in alpha wing and thewre r 4 more friendly fighters then some nials jump in i kill em and that's it can't jump can't nothing

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Old Post 01-23-2002 04:20 PM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

Ok, there are now fixed versions of the missions available on the site.

Just download and unzip to your freespace2/data/ folder.

If you don't want to start the campaign all over again, I think you have to remove the campaign file from the update before copying the files.

BTW I also noticed the I somehow managed to remove the textures from the pack! I'll also upload a texture pack, and update the main file.

Lesson of the day:

"Thou shalt not release thy mods too quickly"

Edit:

Textures and main pack now updated, if you have already downloaded the main pack, go take the texture pack, or you'll never get past mission 12. Otherwise just take the main pack.

Last edited by pera on 01-23-2002 at 05:54 PM

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Old Post 01-23-2002 05:44 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

lady rose, send me a complete whole package, i'll host it on my personal space and put a link on our site

this is a temporary measure and will be eventually uploaded to our proper storage area, when remora stops drinking beer and gets off his lazy arse, alledgedly

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Old Post 01-23-2002 06:55 PM
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neimad
Face

Registered: Dec 2001
Location: Stafford, England
Posts: 93

quote:
Originally posted by Lady Rose
1.Haaa!!!! There it is... Hmmm... It seems that Sharli will jump when you destroy its fighters, orginaly when Sharlin reach to last waypoint fighters move to cover it, but they fly against your fighters instead staying near of Sharlin. My medicne in that is kill all fighters and dont get too close of that Sharlin.
How did Preatorian died? In my game it always reach to hangar just after hostiles arrive and dont give order "Attack my target".



This was with an older version, so the Preatorian never actually jumped out; it just flew toward the Patton, then off to engaged the Sharlin.

quote:
3. Weapon tech database has never worked, atleast in my computer. I tried to go there right after install of MOD and it trowed me out.



It used to work, but since I've already seen and read everything in there, it's not a problem.

Thanks for all your work on this; I love TBP demo, but it just doesn't last long enough... now I can have more "bone-head blasting fun".

Last edited by neimad on 01-23-2002 at 07:01 PM

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Old Post 01-23-2002 07:00 PM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by CptWhite
lady rose, send me a complete whole package, i'll host it on my personal space and put a link on our site

this is a temporary measure and will be eventually uploaded to our proper storage area, when remora stops drinking beer and gets off his lazy arse, alledgedly

'

He doesn't have the "complete whole package". So just download the Earth-minbari-war.zip, all three voice packs, and then put them all to one .zip file.

It would be like 2 megs large, so it wouldn't fit on my site.

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Old Post 01-23-2002 08:50 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

Remora stopping his beer drinking? Dude, you've got a long time to wait.

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Old Post 01-23-2002 09:30 PM
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Ranger1
Murdock

Registered: Mar 2001
Location: Charlottesville, VA, USA
Posts: 169

Guys please reupload the briefing and campaign files because something is wrong with them. Keep getting an invalid archieve error on those 2 zip files. Or if someone is willing to please email them to me. Address in sig.

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Last edited by Ranger1 on 01-23-2002 at 10:31 PM

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Old Post 01-23-2002 10:30 PM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Re: Loadout Screen Crashing

I think it says in a readme.txt somewhere in the extras folder that you have to edit the interface.tbl (?) so that the game utilizes the loadout screen graphics. I did it and it works fine.

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Old Post 01-24-2002 12:45 AM
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Ranger1
Murdock

Registered: Mar 2001
Location: Charlottesville, VA, USA
Posts: 169

Ok I got the winzip files to work. One prob with the campaign though. I can't play it. Everytime I try to load the first mission fs2 locks up. FS2 works fine with the demo cmapaign but not the MW campaign. I have the fs2 patch installed. All files from first release installed and the pathc files are installed. Any clues as to how to fix this prob?

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Old Post 01-24-2002 02:08 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

make sure you install the tbl and pof files

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Old Post 01-24-2002 11:30 AM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Alright I have sight one problem in second last mission, where should be a Narn beam weapons in *********. Them were missing, I send that mission again to Pera and when Pera tell you for another update, you get it again or just mission 20.

FSF Ashark if its a 9th mission you'll have old version, so get it again.

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Old Post 01-24-2002 03:34 PM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

In mission 6 (the one with the EAS Lexington evacuation) I have encountered a strange problem each time I play it. The shuttles leave the Lexington as normal until the fourth shuttle. Shuttle 4 gets stuck behind the Lexington (the far side to the Janus), continually ramming it and eventually destroying the two of them. To complete the mission I had to ram the shuttle clear of the Lexington. The strange thing is that in Fred 2 all of the shuttles should start on the near side of the Lexington. Have you encountered this problem before?

An additional point to make. In a couple of missions I jump out prematurely (not knowing it was premature at the time) and get debriefs along the lines that too many ships were destroyed (they weren't) and the mission was failed. May I suggest as a correction to this problem that you warp-disable Alpha 1 until the mission is over and the other capital ships are ready to jump out this applies to missions 4 and 5).

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Old Post 01-24-2002 04:44 PM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by Triggy
In mission 6 (the one with the EAS Lexington evacuation) I have encountered a strange problem each time I play it. The shuttles leave the Lexington as normal until the fourth shuttle. Shuttle 4 gets stuck behind the Lexington (the far side to the Janus), continually ramming it and eventually destroying the two of them. To complete the mission I had to ram the shuttle clear of the Lexington. The strange thing is that in Fred 2 all of the shuttles should start on the near side of the Lexington. Have you encountered this problem before?

An additional point to make. In a couple of missions I jump out prematurely (not knowing it was premature at the time) and get debriefs along the lines that too many ships were destroyed (they weren't) and the mission was failed. May I suggest as a correction to this problem that you warp-disable Alpha 1 until the mission is over and the other capital ships are ready to jump out this applies to missions 4 and 5).



The warp-disable should apply to most missions.

About the mission 6 problem: Nope, never happened to me. The shuttles set off from Lexingtons docking bay, so that may have somehow caused it.

Anyone else have this problem?

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Old Post 01-24-2002 04:51 PM
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Abersoch
Face

Registered: Jul 2001
Location: Merseyside
Posts: 72

quote:
Originally posted by pera


The warp-disable should apply to most missions.

About the mission 6 problem: Nope, never happened to me. The shuttles set off from Lexingtons docking bay, so that may have somehow caused it.

Anyone else have this problem?



Yes, I noticed it while I was testing the missions. The only way I could stop it was to ram the shuttle in my Starfury until it got pushed around the bow of the Lexington. After that, the rest if the mission ran according to plan.

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Old Post 01-24-2002 05:00 PM
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