 |
msmith45
Face
Registered: Jan 2002
Location: Oviedo, Florida
Posts: 65 |
More control over capitol ships!!
I think some more time SHOULD be spent on flyable capitol ships. that is where the real strategy is. Being the captain of those big monsters. Has anybody in here played Klingon Academy. Man I love how I can watch my ships different systems as they lose or gain back life. Or the shield status around the display of my ship, while my helmsman is yelling in the background: "Aft sheilds hit, down to 20%!!", or being in the middle of a battle and hearing "Primary weapons offline" after just taking a severe hit. while the whole time you are using a digital (keypad) interface to give commands to your bridge crew. I especially love being able to go to the different stations and change all the complex settings and macros to suit how I want the ship to run. Increase sensors to 200%, Overcharge primary weapons to 150%. I spent most of my beginning years in computers with space born fighter type flight sims, Wing commander's 3, 4 & prophecy. While I did have a lot of fun as I grew older it got a little boring just flying and shooting. I wanted the strategy of command. Controlling your ships functions to survive and return for another attack. that's what commanding a capitol ship is all about. Right now the closest it comes to until Star Trek: Bridge Commander comes is Klingon Academy. IF you want to get back down to earth, Sub Command is about as realist as you can get and it operates on a 3dimensional plain as well because of the underwater aspects. but it is a very realistic and hard one to play. The PDF maual on the CD is 308 pages long and some very intense reading. But hey that's what controling one of the big boys is all about.
What is your opinion.
Report this post to a moderator | IP: Logged
|
01-23-2002 09:55 PM |
|
|
|  |
 |
pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
Use the search function. This has beem discussed before.
You don't have FS2, so you don't know much about its engine, and its limitations, but believe me, flying capships in FS2 simply doesn't word, period.
Report this post to a moderator | IP: Logged
|
01-23-2002 10:01 PM |
|
|
|  |
 |
msmith45
Face
Registered: Jan 2002
Location: Oviedo, Florida
Posts: 65 |
Well being brand new to this area you're right. I don't know what setting that up would entail. In fact I just picked up FS2 about an hour ago so I can start downloading the B5 files to try the game out dispite its limitations. I was only delving into the aspect of what other opinions might be. Do you like the idea of flying a capitol ship in the middle of a large scale battle?? I don't know squat about programing and key codes so if it wasn't for these wonderfully talented people who gladly give there time to the production of these modifications, I would still be playing them off the shelf. I was merely looking for input. Have any of you in here tried Star Trek:Klingon Academy or Sub Command. In sub Command you can actually use voice command with a headset to give orders just like Sheridan does on the bridge of the whitestar. I haven't set it up yet but reviews say it's great. No buttons just give the order and it happens. Man it would be great if these features could be incorporated or better yet use there engines and do whatever it is you do. I know I'm just talking, I don't have a clue how difficult that could be or if it is even possible but hey I can dream can't I. Believe me I am a big fan of B5. I have taped and catalogued all episodes except a few I have missed. But have you ever noticed that most of the fighting on B5 usually happens between the big boys. While the little guys are zipping around most of the attention is on the guy sitting in that command chair giving orders.
What is the diff. between something like Klingon Academy being able to control larger ships and systems and FS2 not having the ability. What causes this to happen?
Report this post to a moderator | IP: Logged
|
01-24-2002 12:01 AM |
|
|
|  |
 |
Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
The FS2 programmers didn't so much cut corners to prevent players taking control of capital ships, more like this ability was not required in the game so why even bother. To do so would have entailed more programming and more importantly more things that could go wrong.
__________________
When the final reckoning comes only the damned will be there to see it.
Report this post to a moderator | IP: Logged
|
01-24-2002 12:40 AM |
|
|
|  |
 |
msmith45
Face
Registered: Jan 2002
Location: Oviedo, Florida
Posts: 65 |
I agree. I was just wondering if there was anyone else in here who had the desire to get out of that cramped cockpit and command one of the big boys??
"All hands, battle stations."
"Charge all weapons"
"Activate all defenses"
"Helm, range to target"
"Weapons, prepare to fire on my mark"
You know what I mean.
Report this post to a moderator | IP: Logged
|
01-24-2002 05:36 AM |
|
|
|  |
 |
ltnarol
Murdock
Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
ok, first off, its "capital" not "capitol". Second, why the hell would you want to fly a capital ship in FS2? are you insane? Theres something we call bombers, theres something called ship commands if you really want to work with the big ships. But to do what you're talking about, flying a capital ship with either the joystick or in a bridge setting giving out orders, that has nothing to do with fs2, thats starfleet command. Fs2 has the focus on fighters and bombers, if you bought the game to fly capital ships, go take it back right now.
__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
Report this post to a moderator | IP: Logged
|
01-24-2002 06:07 AM |
|
|
|  |
 |
pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
Ok, the main reason why it wouldn't work, is that FS2 doesn't have that nice little command interface that KA has, and without the source code, we can't do that ourselves.
Of course there are dozens of more reasons, such as the fact that you can't actually fire beam weapons yourself, or that capships in FS2 engine are way too clumsy to fly.
BTW, have you tried playing KA multiplayer with B5 ships and voice commands? Now that's fun. 
Oh yes, in case you didn't know there were B5 ships for KA, you can get some here: http://www.werewolves.org/~jburrows/bab5.htm
And in another thread you asked about buda5 for Iwar2, here's some screenies:
http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum22/HTML/000038.html
And yes, you can fly capships there too 
Last edited by pera on 01-24-2002 at 08:41 AM
Report this post to a moderator | IP: Logged
|
01-24-2002 08:36 AM |
|
|
|  |
 |
Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
the reason FS2 doesn't simulate capital ship fighting is the same reason you can't drive an aircraft carrier in Falcon 4.0
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
Report this post to a moderator | IP: Logged
|
01-24-2002 11:44 AM |
|
|
|  |
 |
Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Xaphod, you're really coming out with the sarcasm today 

__________________
When the final reckoning comes only the damned will be there to see it.
Report this post to a moderator | IP: Logged
|
01-24-2002 11:50 AM |
|
|
|  |
 |
msmith45
Face
Registered: Jan 2002
Location: Oviedo, Florida
Posts: 65 |
thanks Pera!!'
That's the kind of USEFULL input I was searching for. I never even expected there to be any B5 mods already made up for ST:KA. That is a real bonus.
Just goes to show there are always possibilities not known by others.
Report this post to a moderator | IP: Logged
|
01-24-2002 03:06 PM |
|
|
|  |
 |
Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
Xaphod's not being sarcastic, he's making a valid point. The engine was not designed for it, ergo, it can't be done because the code for it isn't there.
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
Report this post to a moderator | IP: Logged
|
01-24-2002 04:05 PM |
|
|
|  |
 |
IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Well, its not that it can't be done "persay" because people have succeeded before in creating capital ships that the player could fly, but there are some big problems with this.
1) The game crashes if you're in the cockpit (apparently has something to do with the damage guage and the number of subsystems taken damage to)
2) You're flying a big slow tub of a ship with no weapons under your control.
3) There are no provisions for additional control or ability that most big ship games have to accomodate for the fact that your a lumbering beast and you can't manuver or go anywhere fast.
Am I interested in flying a big ship? Not in the FreeSpace engine I'm not and rarely anywhere else. Sure the FS2 engine is limited, but so is EVERY OTHER ENGINE....to varying degrees. So the answer from my personal opinion is that its not worth it (for this game at the very least).
With TBP we have balanced things as best we can so that you have both the feeling of Babylon 5 (and naturally vulnerable fighters) and the emphasis on the player that should exist.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Report this post to a moderator | IP: Logged
|
01-24-2002 04:11 PM |
|
|
|  |
 |
Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
If you want to command capital ships then in my opinion an RTS would be the best option as you can issue orders and effectively control the ship but not be stuck to one capital ship when the fighters need to go off and do something.
__________________
When the final reckoning comes only the damned will be there to see it.
Report this post to a moderator | IP: Logged
|
01-24-2002 04:50 PM |
|
|
|  |
 |
IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Excellent point.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Report this post to a moderator | IP: Logged
|
01-24-2002 05:28 PM |
|
|
|  |
 |
Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
Triggy - it's called Homeworld. 
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
Report this post to a moderator | IP: Logged
|
01-24-2002 07:15 PM |
|
|
|  |
 |
msmith45
Face
Registered: Jan 2002
Location: Oviedo, Florida
Posts: 65 |
Actually I'm of the understanding that there is a B5mod for Klingon Academy which is based soley on capital ship combat. I just can't find anything current on it. The first ones web page in regards to this is severly outdated. Also the Buda 5 is based on Independence War 2 and is mostly capital ship combat and they have some great graphics because it is based on a game engine that just came out last year.
Report this post to a moderator | IP: Logged
|
01-24-2002 11:26 PM |
|
|
|  |
 |
Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
Yeah. Basically, if you want to fly Starfuries, T-bolts, etc...TBP. If you want to run around and command Omega fleets, go for Buda5.
I'm obviously biased towards TBP, but I own FS2 and don't own IW2. 
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
Report this post to a moderator | IP: Logged
|
01-25-2002 02:16 AM |
|
|
|  |
 |
aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
quote: Originally posted by Alphakiller
Yeah. Basically, if you want to fly Starfuries, T-bolts, etc...TBP. If you want to run around and command Omega fleets, go for Buda5.
I'm obviously biased towards TBP, but I own FS2 and don't own IW2.
Well, the alrgets ship you fly in I-War 2 isn't much bigger than a Leviathan in FS, and is more centred around frontal (fighter type weaponry), albeit with some turret control..... I don't think large capital ships would work brilliantly in it, because it's still a dogfighting game.
I have both... IMO, FS2 is more accessible and far easier to make missions in (I'm try to learn IW2 script, which is a C/C++ derviative) - but I-War 2 is more moddable (aspects of interface, in game gui, etc can be altered using scripts), and it's free form mode gives it a little more longevity than a straight Fs2 campaign (albeit that is a bit debatable).
As far as B5 is concerned, I'd go for FS2 - firstly, it's a little more primitive in terms of engine, but this allows more ships to be used than I War 2 (which uses more lightmaps, etc). Secondly, FS2 allows for a campaign sturcture not too easily done in I War2 . Thirdly, I War 2 is centred more on being a freelancer involved in a war, rather than a military pilot.... of course, I'll have to see what the Buda5.2 team actually do before making a final judgement.
Oh, sod it.
Both games are ace, both mods are. If you can, get both.
(my 2c)
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
Report this post to a moderator | IP: Logged
|
01-25-2002 12:56 PM |
|
|
|  |
 |
pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
quote: Originally posted by aldo_14
Secondly, FS2 allows for a campaign sturcture not too easily done in I War2 . Thirdly, I War 2 is centred more on being a freelancer involved in a war, rather than a military pilot....
(my 2c)
Actually, don't you think that would be quite cool? I mean, a mod where the player is a B5 raider, maybe a bit like the Buda5 raiders for I-war1.
Report this post to a moderator | IP: Logged
|
01-25-2002 02:41 PM |
|
|
|  |
 |
| All times are EST. The time now is 10:06 PM. |
 |
|
 |
|
|
|  |
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|